| Name | Author | Game Mode | Rating | |||||
|---|---|---|---|---|---|---|---|---|
| Treasure Tournament Pack... | Warlord! | Treasure hunt | 7.7 | |||||
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Jazz 2 Treasure
Tournament Pack v1.0 Readme
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Hi Warlord here.
Let me start by thanking you for downloading my pack.
In this pack I present to you 6 treasure hunt levels. Feel free to host
these levels on your servers and spread the word
to the other jazzers that pure treasure hunt is not dead and is just
warming up. Note that 16bit color is recommended to
get the most out these maps visually as some maps have water in them. Now
lets get to the descriptions.
Rags to Riches-
This is an amped version of the first level I made using jcs. I made this
map back in December 1998 when I got the full
version of jazz2. The original design kinda sucked so I've decided to
improve almost everything in the level. This map
was also released in a pack on Universe Jazz shortly before what's his
name decided to.. Anyways in this map you basically
run, gun collect gems and coins and try to get to the exit as fast as you
can. A few areas require you to switch characters
or get tnt. This map is a bit small but wide open.
filename:rags.j2l
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Aquatic Dungeon 2-
Another slightly updated version of one the first maps I made using jcs.
As the name suggests, in this level you have lots of swimming
to do. This map has gone through lots of changes from the time the first
version came out. Like the previous versions this map is
crawling with secrets. You should know what you have to do to find
secrets. The secrets aren't impossible though but requires a basic jazzer's
knowledge to find them. 16bit color is required for you to see the water
and yourself in the water clearly.
filename:aquamap.j2l
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Diamondus Speedzone-
Uses the diamondus tileset. I converted this map from race to treasure
hunt. Its a Race Treasure series map, meaning you have
to get to the ending as fast as you can to get the reward(s) and make your
laps. While there are gems in the level, the real
prize is the blue gem that is at the end of the level. Most of the gems
respawn so you can collect them while racing.
You also have to watch out for the many obstacles in the level. Such as
horizontal springs, deadends and more.
Collect weapons to bring your competitors down to their knees and steal
their gems and run away. I might release
the race version soon. You might remember the race version from UJ.
filename:spediamontr.j2l
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Jungle Fever-
Another level in the Race Treasure series. Its all race in this level.
Like the last level there are some obstacles to keep you back.
This level is also very long. It will take a few minutes to get to the
blue gems at the end of the level. Don't just race. Collect
weapons to steal and combat any campers.If you play this map in Local Play
Split Screen you will have to watch
out for falling rocks, I recommend playing it in Local Network or Internet
if you don't like falling rocks :)
filename:junfevertr.j2l
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Springboard Mountain-
Here it is folks.
If you were in the jcs forum on JCF recently you will know that this is
the map I've been wanting to convert from tsf to jazz2.
You will also know that I had to rebuild this one tile by tile with my
suckie mouse while facing tons of crashes.
You start off in a cave and you'll be exploring a garden full of gems.
This map has some gem stomps and its up to you to find them.
Finding them will be like finding a needle in outer space. I hope you're
up to the challenge. Just kidding. Just look for the hints
I've provided. Don't forget you have to get the required coins in addition
to the amount of gems required and make it to the exit
first and don't let the springs own you too much =)
filename:fgemjj2.j2l
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Stronghold Showdown Treasure Arena-
Possibly one of the most dilapidated maps you've ever seen.
Stronghold Showdown is the name of my 2nd single player level which I
started but haven't finished up to this day. The map was a
huge map. I've converted it to ctf(Stronghold Showdown Arena) a short
while back and now I've converted it to treasure hunt which was a
serious pain in the rear.
This map has a good bit of secrets so just apply your basic knowledge. The
most stumbling block for you will will probably be
getting to the exit. The price of winning may sound steep when I tell you
but it's all part of lengthening playability In this level
you start off in a small room with nothing to collect. Proceed to your
left or right and go to any corner of the next room and you'll
find a warp. These warps let you start off at different areas in the map.
It's still balanced because you can always find weapons to blast your foes.
=)
filename:ssgemarena.j2l
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Be sure to look out for future updates which may include more maps and
fixes. Happy hunting :)
Questions? Comments?
If any, icq me.#32976134
Enjoy the levels!
\/
More Descriptions/Spoilers-(don't read if you like to find things on your
own)
Rags to Riches-
Resources(gems) :High
Number of Weapon Pickups :7
Number of Weapon Powerups(by type,excluding ff) :1
Shields :Yes
Number of enemy types :N/A
Flying :No(well kinda)
Chuck :N/A
Boss :N/A
Water :No
Coin Warp :Yes
1ups :N/A
Morphing :Yes
Additional Notes:If you go into the coin warp that requires 20 coins
you'll realize its only 5 coins you're spending
because there are 3 gold coins in the warp.
Aquatic Dungeon 2-
Resources(gems) :Medium-High
Number of Weapon Pickups :5
Number of Weapon Powerups(by type,excluding ff) :3
Shields :Yes
Number of enemy types :N/A
Flying :No
Chuck :N/A
Boss :N/A
Water :Duh!
Coin Warp :Yes
1ups :N/A
Morphing :No
Additional Notes:If you go into the coin warp that requires 10 coins
you'll realize that you've spend no money because
there's a gold coin in the warp and another one if you lean right of the
coin warp room so it doesn't hurt your chance
at gaining 50 coins to exit. You can also get into secret warp area number
3 without going to the warp room.
Diamondus Speedzone-
Resources(gems) :Low
Number of Weapon Pickups :5
Number of Weapon Powerups(by type,excluding ff) :None
Shields :No
Number of enemy types :N/A
Flying :No
Chuck :N/A
Boss :N/A
Water :Yes
Coin Warp :Yes
1ups :N/A
Morphing :No
Additional Notes:The green gems don't respawn as well as big gems and gem
barrels.
Jungle Fever-
Resources(gems) :Low
Number of Weapon Pickups :6
Number of Weapon Powerups(by type,excluding ff) :2
Shields :No
Number of enemy types :N/A
Flying :No
Chuck :N/A
Boss :N/A
Water :No
Coin Warp :No
1ups :N/A
Morphing :No
Additional Notes:Camping/Waiting for people at certain spots can help but
you also risk losing any gems you have if the
player is equipped.
Springboard Mountain-
Resources(gems) :Medium
Number of Weapon Pickups :3
Number of Weapon Powerups(by type,excluding ff) :1
Shields :No
Number of enemy types :N/A
Flying :No(Well Kinda)
Chuck :N/A
Boss :N/A
Water :No
Coin Warp :Yes
1ups :N/A
Morphing :Yes
Additional Notes:All the gemstomps are outside the cave. You will have to
find out the number of gemstomps there are on your own.
Stronghold Treasure Arena-
Resources(gems) :High
Number of Weapon Pickups :5
Number of Weapon Powerups(by type,excluding ff) :1
Shields :No
Number of enemy types :N/A
Flying :No(Well Kinda)
Chuck :N/A
Boss :N/A
Water :Yes(the rain)
Coin Warp :Yes
1ups :N/A
Morphing :Yes
Additional Notes:This map requires lots of players. In order to exit the
level you need a total of 150 coins and the required amount of gems.
You need the bouncer to get to the coin warp exit and you get bouncers by
going into the coin warp east of the level and don't forget to
get the required amount of gems or else.
Why do I waste my time spoon feeding you with these spoilers? :)
Future things-
In the next update I might include the reverse race treasure conversions of
Diamondus Speedzone and Jungle Fever, more maps if I have the
time to make them.
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