Downloads containing JC2lvl51.j2as

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Name Author Game Mode Rating
TSF with JJ2+ Only: RabbitCity 2 P4rr0t Single player 7.7 Download file

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/*************************************************
Created by Parrot86 - RabbitCity 2: The Secret Room
*************************************************/
void onLevelLoad() {
	jjAlert("||Level Name: |Big Elevator - UP");
	jjAlert("||RabbitCity 2: The Secret Room - Level: |51");
	jjAlert("");
	jjAlert("");
	
	jjTexturedBGFadePositionY = 1;
	jjUseLayer8Speeds = true;

	// Blaster is limited ammo - Thank for zepect!
	jjWeapons[WEAPON::BLASTER].infinite = false;
	jjWeapons[WEAPON::BLASTER].maximum = maxBlaster;
}
// Doors - Thank for zepect!
array<bool> keyPressed(256, false); //arrays holds the state of the keys
int myArea = 0;

bool inArea(jjPLAYER@ p, int x1, int y1, int x2, int y2) {
	return ((p.xPos > (x1*32)) && (p.xPos < x2*32 + 32) && (p.yPos > (y1*32)) && (p.yPos < y2*32 + 32));
}
void onKeyDown(jjPLAYER@ p, int key) {
	if(key == 0x26) { //0x26 is up arrow key (all keys at http://msdn.microsoft.com/en-us/library/dd375731(VS.85).aspx)
		if(myArea == 2) p.warpToID(2, true);
	}
}
void onPlayer(jjPLAYER@ p) {
	for(int i = 0; i < 256; i++) { //loop through all the keys
		if(jjKey[i] && !keyPressed[i]) {
			onKeyDown(p, i);
			keyPressed[i] = true;
		} else if(!jjKey[i] && keyPressed[i]) keyPressed[i] = false;
	}
	if(inArea(p, 176, 33, 176, 33)) myArea = 2;
	else myArea = 0;
}

bool onDrawHealth(jjPLAYER@ player, jjCANVAS@ canvas) {
	if(myArea == 2) {
		canvas.drawString(60, 300, "Press UP to go through the elevator!", STRING::MEDIUM, STRING::BOUNCE, 1);
	}
	return false;
}
//Blaster Reloading - Thank for zepect!
bool pressedR = false;

const int maxBlaster = 15;

void doReload() {
	for(int i = 0; i < jjLocalPlayerCount; i++)
	if(jjLocalPlayers[i].ammo[WEAPON::BLASTER] == 0)
	jjLocalPlayers[i].ammo[WEAPON::BLASTER] = maxBlaster;
}
bool onDrawAmmo(jjPLAYER@ player, jjCANVAS@ canvas) {
 if(player.ammo[WEAPON::BLASTER] == 0)
  canvas.drawString(80, jjResolutionHeight - 30, "Press [R] to reload your Blaster!", STRING::MEDIUM, STRING::BOUNCE, 1);
 return false;
}
void onMain() {
	if(jjKey[0x52] && !pressedR) {  
	doReload();
	pressedR = true;
	} else if(!jjKey[0x52]) pressedR = false;
}