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jjANIMSET@ customSpringSprite;
array<int> fastCustomSpringSpeeds(jjLocalPlayerCount);
bool generateCustomSpringSprites(jjANIMSET@ anim, const array<uint> &in colors) {
	int length = colors.length();
	bool success = (@customSpringSprite = anim).allocate(array<uint>(length * 3, 5)) !is null;
	if (success) {
		uint srcSet = jjAnimSets[ANIM::SPRING];
		for (int i = 0; i < length; i++) {
			uint color = colors[i];
			uint destAnimOffset = anim + i * 3;
			for (int j = 0; j < 3; j++) {
				uint srcAnim = jjAnimations[srcSet + j];
				uint destAnim = jjAnimations[destAnimOffset + j];
				for (int k = 0; k < 5; k++) {
					jjPIXELMAP image(jjAnimFrames[destAnim + k] = jjAnimFrames[srcAnim + k]);
					int width = image.width;
					int height = image.height;
					for (int l = 0; l < height; l++) {
						for (int m = 0; m < width; m++) {
							int pixel = image[m, l];
							if (pixel >= 32 && pixel < 40)
								image[m, l] = color + (pixel & 7);
						}
					}
					if (!image.save(jjAnimFrames[destAnim + k]))
						return false;
				}
			}
		}
	}
	return success;
}
void initializeCustomSpring(jjOBJ@ obj) {
	int anim = obj.curAnim;
	obj.behave(obj.behavior = BEHAVIOR::SPRING, false);
	if (obj.curAnim != anim) {
		obj.curAnim = anim + 2;
		obj.determineCurFrame();
	}
	obj.draw();
}
void turnIntoCustomSpring(jjOBJ@ obj, uint color, float power, bool horizontal) {
	if (horizontal) {
		obj.xSpeed = power;
		obj.ySpeed = 0.f;
	} else {
		obj.xSpeed = 0.f;
		obj.ySpeed = -power;
		if (obj.state == STATE::START && obj.creatorType == CREATOR::LEVEL) {
			int x = int(obj.xPos) >> 5;
			int y = int(obj.yPos) >> 5;
			if (jjParameterGet(x, y, 0, 1) != 0) {
				jjParameterSet(x, y, 0, 1, 0);
				obj.yPos -= 4.f;
				obj.ySpeed = power;
			}
		}
	}
	obj.behavior = initializeCustomSpring;
	obj.curAnim = customSpringSprite + color * 3 + (horizontal ? 1 : 0);
	obj.energy = obj.frameID = obj.freeze = obj.justHit = obj.light = obj.points = 0;
	obj.causesRicochet = obj.isBlastable = obj.isTarget = obj.scriptedCollisions = obj.triggersTNT = false;
	obj.deactivates = obj.isFreezable = true;
	obj.bulletHandling = HANDLING::IGNOREBULLET;
	obj.playerHandling = HANDLING::SPECIAL;
	obj.lightType = LIGHT::NORMAL;
	obj.determineCurFrame();
}
void handleFastCustomSpringSpeeds(jjPLAYER@ player) {
	if (player.ySpeed < -32.f) {
		fastCustomSpringSpeeds[player.localPlayerID] = int(ceil((player.ySpeed + 32.f) / -0.125f));
	} else if (fastCustomSpringSpeeds[player.localPlayerID] != 0) {
		if (player.ySpeed < -31.f) {
			fastCustomSpringSpeeds[player.localPlayerID]--;
			player.ySpeed = -32.f;
		} else {
			fastCustomSpringSpeeds[player.localPlayerID] = 0;
		}
	}
}

void onLevelLoad() {
	jjObjectPresets[OBJECT::FASTFEET].scriptedCollisions = true;
	generateCustomSpringSprites(jjAnimSets[ANIM::CUSTOM[0]], array<uint> = {72});
	turnIntoCustomSpring(jjObjectPresets[OBJECT::FROZENSPRING], 0, 35, false);
	jjLayerXOffset[7] = 128;
	jjLayerYOffset[7] = 128;
}

void onPlayer(jjPLAYER@ play) {
	handleFastCustomSpringSpeeds(play);
	if (play.timerTime > 0) {
		play.jumpStrength = -65;
		if (jjMaskedHLine(int(play.xPos - 12) , 24, int(play.yPos + 20)) && play.ySpeed >= 0) {
			if (play.keyJump && play.specialMove == 0) {
				jjSample(play.xPos, play.yPos, SOUND::PICKUPS_BOING_CHECK, 0, 0);
			}
		}
		else if (jjEventGet(int(play.xPos/32),(int(play.yPos))/32) == AREA::VINE && play.ySpeed == 0 && play.keyJump && !play.keyDown) {
			jjSample(play.xPos, play.yPos, SOUND::PICKUPS_BOING_CHECK, 0, 0);
		}
	}
	else play.jumpStrength = -10;
	
	if (play.health == 0) play.timerStop();
}

void onPlayerTimerEnd(jjPLAYER@) {}

void onObjectHit(jjOBJ@ obj, jjOBJ@ bullet, jjPLAYER@ play, int force) {
	if (obj.eventID == OBJECT::FASTFEET) {
		if (play.isLocal) {play.timerStart(1800);}
		jjSample(obj.xPos, obj.yPos, SOUND::COMMON_PICKUP1, 0, 0);
		obj.behavior = BEHAVIOR::EXPLOSION2; 
		obj.scriptedCollisions = false;
		obj.frameID = 0;
	}
}