Arcane Weapons Meteor Gun Replaces: Bouncer Fires small meteors that arc downwards. The powered-up version fires larger, red hot meteors which split into two smaller meteors on impact. Cosmic Duster Replaces: Ice Shrouds the player in cold space dust, freezing anything that comes close. The powered-up version has a slightly larger freeze radius. Mortar Launcher Replaces: Seeker Fires large missiles in a parabolic trajectory at a steep upwards angle. These missiles have considerable splash damage; which can be used to take powerups through walls. Powered-up missiles travel further and faster. Nail Gun Replaces: RF Shoots long nails at high speed which stick to walls and can penetrate multiple targets. These nails pierce enemies and can pin them to nearby walls. Nails which are stuck in walls can be used as temporary platforms. Powered-up nails travel faster and stick to walls for longer. Tornado Gun Replaces: Toaster Fires mini-tornadoes which fly upwards and blow away enemies in addition to doing damage if they are hit directly. Powered-up tornadoes travel faster and blow enemy players harder. Lightning Rod Replaces: TNT Drops small Van-Der-Graaf generators which act as a stationary electrical hazard for 6 seconds when they land on the ground. This weapon always deals 2 damage regardless of TNT damage setting. Ammo is capped at a maximum of 10; pickups grant 1 ammo. Sanguine Spear Replaces: Pepper Spray/Fireball Launches spears made of blood which travel in a slight downwards arc. Fires more spears per shot the lower your health is relative to the maximum. The powered-up version is acidic and has a longer range. Cannot be fired underwater. Fusion Cannon Replaces: Electro Blaster Fires slow-moving blasts of atomic energy which produce explosions with exceptionally large blast radii. Can be used to acquire powerups in walls. The powered-up version has no special effect aside from increased damage. Ammo is capped at a maximum of 25; pickups grant 2 ammo.
Eat your lima beans, Johnny.