Downloads containing JC2lvl1.j2as

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Name Author Game Mode Rating
TSF with JJ2+ Only: RabbitCity 2 Remastered P4rr0t Single player N/A Download file

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#include "MLLE-Include-1.4.asc"
const bool MLLESetupSuccessful = MLLE::Setup();
#pragma require "JazzCity2.j2t"
#pragma require "JC2lvl1-MLLE-Data-1.j2l"
#pragma require "JC2lvl1.j2l"

/*************************************************
Created by Parrot86 - RabbitCity 2: The Secret Room - Remastered
*************************************************/
void onLevelLoad() {
	jjAlert("||Level Name: |RabbitVille");
	jjAlert("||RabbitCity 2: The Secret Room Remastered - Level: |1");
	jjAlert("");
	jjAlert("");

	jjTexturedBGFadePositionY = 0.85;
	jjUseLayer8Speeds = true;
}

// Doors - Thank for zepect!
array<bool> keyPressed(256, false); //arrays holds the state of the keys
int myArea = 0;

bool inArea(jjPLAYER@ p, int x1, int y1, int x2, int y2) {
	return ((p.xPos > (x1*32)) && (p.xPos < x2*32 + 32) && (p.yPos > (y1*32)) && (p.yPos < y2*32 + 32));
}
void onKeyDown(jjPLAYER@ p, int key) {
	if(key == 0x26) { //0x26 is up arrow key (all keys at http://msdn.microsoft.com/en-us/library/dd375731(VS.85).aspx)
		if(myArea == 1) p.warpToID(1, true);
		else if(myArea == 2) p.warpToID(2, true);
	}
}

void onPlayer(jjPLAYER@ p) {
	for(int i = 0; i < 256; i++) { //loop through all the keys
		if(jjKey[i] && !keyPressed[i]) {
			onKeyDown(p, i);
			keyPressed[i] = true;
		} else if(!jjKey[i] && keyPressed[i]) keyPressed[i] = false;
	}
	if(inArea(p, 163, 25, 163, 25)) myArea = 1;
	else if(inArea(p, 289, 25, 289, 25)) myArea = 2;
	else myArea = 0;
}

bool onDrawHealth(jjPLAYER@ player, jjCANVAS@ canvas) {
	if(myArea == 1 || myArea == 2) {
		canvas.drawString(220, 370, "Press UP to walk through!", STRING::MEDIUM, STRING::BOUNCE, 1);
	}
	return false;
}
void onFunction0() {
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("|RedRazz:|||| Hey, Player!");
	jjAlert("Player:||||| Hey!");
	jjAlert("Player:||||| Do you know, where is the secret room?");
	jjAlert("|RedRazz:|||| Secret room?? i don't know it!");
	jjAlert("Player:||||| Hmm.. OK");
}
void onFunction1() {
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("|*** IT'S LOCKED ***");
	jjAlert("");
	jjAlert("You can't enter. Go back to RabbitCity Remastered");
}
void onFunction2() {
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("SWAT:||||| Welcome to the First Police Station!");
	jjAlert("Player:||||| Thanks");
	jjAlert("|*** NO GUNS ALLOWED ***");
}
void onFunction3() {
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("FBI Guard:||||| Do not enter!");
	jjAlert("Player:||||| *sigh*");
}
void onFunction4() {
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("Mom:||||| Player, How are you?");
	jjAlert("Player:||||| Fine and you?");
	jjAlert("Mom:||||| Me too, Player, Ask RedRazz to go.");
	jjAlert("Player:||||| OK!");
}
void onDrawLayer4(jjPLAYER@ p, jjCANVAS@ canvas) {
	canvas.drawString(214*32, 25*32-16, "|Jazz",STRING::MEDIUM);
	canvas.drawString(160*32, 22*32-16, "|House of Jazz",STRING::MEDIUM);
	canvas.drawString(121*32, 21*32-16, "|B|A|R",STRING::MEDIUM);
}
void onDrawLayer3(jjPLAYER@ p, jjCANVAS@ canvas) {
	canvas.drawString(214*32, 23*32-22, "||Spaz",STRING::MEDIUM);
	canvas.drawString(220*32, 23*32-17, "||||Lori",STRING::MEDIUM);
}