Downloads containing JC2lvl9.j2as

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Name Author Game Mode Rating
TSF with JJ2+ Only: RabbitCity 2 Remastered P4rr0t Single player N/A Download file

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#include "MLLE-Include-1.4.asc"
const bool MLLESetupSuccessful = MLLE::Setup();
#pragma require "JC2lvl9-MLLE-Data-1.j2l"
#pragma require "A_CarrFIXday.j2t"
#pragma require "JazzCity2.j2t"
#pragma require "JC2lvl9.j2l"

/*************************************************
Created by Parrot86 - RabbitCity 2: The Secret Room Remastered
*************************************************/
void onLevelLoad() {
	jjAlert("|||----------------> Water is empty <----------------");
	jjAlert("");
	jjAlert("||Level Name: |The secret room 3/5");
	jjAlert("||RabbitCity 2: The Secret Room Remastered - Level: |9");
	jjAlert("");
	jjAlert("");

}
void onLevelReload() {
	jjSetWaterLevel(110*32, true);
}

void onFunction2() {
	p.showText("@@@@@*Power Room*", STRING::MEDIUM);
}
void onFunction3() {
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("|*** IT'S LOCKED - BLUE ACCESS CARD REQUIRED ***");
	jjAlert("");
	jjAlert("Player:||||| Buu...");
}
void onFunction4() {
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("Player:||||| Yay, No water is here!");
}
void onFunction5() {
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("|*** DANGER:  Do not enter ***");
	jjAlert("");
}
void onFunction6() {
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("Player:||||| I can't go!");
}
void onFunction7() {
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("|*** IT'S LOCKED - GOLD KEY REQUIRED ***");
	jjAlert("");
	jjAlert("Player:||||| Key?? Where is the key? Boo!");
}
void onFunction8() {
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("|*** NO ENTRY ***");
	jjAlert("");
}
void onFunction9() {
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("*** IT'S UNLOCKED - ID ACCESS CARD USED ***");
	jjAlert("");
	jjAlert("Player:||||| Yeeeeess!!!");
}
void onFunction10() {
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("Player:||||| I found a blue card!!");
}
void onFunction11() {  //Swim in invisible water. Just like Super Mario Bros 3, my good idea!
	jjWaterChangeSpeed = 0;
	jjSetWaterLevel(92*32, true);
	jjWaterLighting = (WATERLIGHT::GLOBAL);
	jjWaterLayer = 8;
}
void onFunction12() {
	jjWaterChangeSpeed = 0;
	jjSetWaterLevel(110*32, true);
	jjWaterLighting = (WATERLIGHT::GLOBAL);
	jjWaterLayer = 8;
}
void onFunction13() {  //Swim in invisible water. Just like Super Mario Bros 3, my good idea!
	jjWaterChangeSpeed = 0;
	jjSetWaterLevel(99*32, true);
	jjWaterLighting = (WATERLIGHT::GLOBAL);
	jjWaterLayer = 8;
}
void onDrawLayer4(jjPLAYER@ p, jjCANVAS@ canvas) {
	canvas.drawString(221*32, 12*32-16, "||DANGER",STRING::MEDIUM);
	canvas.drawString(156*32, 2*32-16, "|-GreenSpaz-",STRING::SMALL);
}
void onDrawLayer5(jjPLAYER@ p, jjCANVAS@ canvas) {
	canvas.drawString(151*32, 12*32-16, "||DANGER",STRING::MEDIUM);
}