Downloads containing JC2lvl10.j2as

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Name Author Game Mode Rating
TSF with JJ2+ Only: RabbitCity 2 Remastered P4rr0t Single player N/A Download file

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#include "MLLE-Include-1.4.asc"
const bool MLLESetupSuccessful = MLLE::Setup();
#pragma require "JC2lvl10-MLLE-Data-1.j2l"
#pragma require "A_CarrFIXday.j2t"
#pragma require "JazzCity2.j2t"
#pragma require "JC2lvl10.j2l"

/*************************************************
Created by Parrot86 - RabbitCity 2: The Secret Room Remastered
*************************************************/
void onLevelLoad() {
	jjAlert("|||----------------> You Got The Blue Card Key <----------------");
	jjAlert("");
	jjAlert("||Level Name: |The secret room 4/5");
	jjAlert("||RabbitCity 2: The Secret Room Remastered - Level: |10");
	jjAlert("");
	jjAlert("");

}
void onLevelReload() {
	jjSetWaterLevel(110*32, true);
}

void onFunction0() { if (p.timerState != TIMER::STARTED) p.timerStart(4*70, false); }  //Not available at this message
void onFunction1() { p.timerStop(); }
void onPlayerTimerEnd() {
	p.kill();
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("Player:||||| AAAARRGGHHH!");
}
void onFunction2() {
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("|*** NO ENTRY ***");
	jjAlert("");
}
void onFunction3() {
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("|*** IT'S LOCKED - GOLD KEY REQUIRED ***");
	jjAlert("");
	jjAlert("Player:||||| ...");
}
void onFunction4() {
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("|*** DANGER!  Do not enter ***");
	jjAlert("");
}
void onFunction5() {
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("Player:||||| I can't go!");
}
void onFunction6() {  //Not available at this message
	p.showText("@@@@@*Water Station*", STRING::MEDIUM);
}
void onFunction7() {  //Not available at this message
	p.showText("@@@@@*Power Room*", STRING::MEDIUM);
}
void onFunction8() {
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("*** IT'S UNLOCKED - BLUE ACCESS CARD USED ***");
	jjAlert("");
	jjAlert("Player:||||| Well done!");
}
void onFunction9() {
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("Player:||||| I found the gold key!");
}
void onFunction10() {  //Swim in invisible water. Just like Super Mario Bros 3, my good idea!
	jjWaterChangeSpeed = 0;
	jjSetWaterLevel(92*32, true);
	jjWaterLighting = (WATERLIGHT::GLOBAL);
	jjWaterLayer = 8;
}
void onFunction11() {
	jjWaterChangeSpeed = 0;
	jjSetWaterLevel(110*32, true);
	jjWaterLighting = (WATERLIGHT::GLOBAL);
	jjWaterLayer = 8;
}
void onFunction12() {  //Swim in invisible water. Just like Super Mario Bros 3, my good idea!
	jjWaterChangeSpeed = 0;
	jjSetWaterLevel(99*32, true);
	jjWaterLighting = (WATERLIGHT::GLOBAL);
	jjWaterLayer = 8;
}
void onDrawLayer4(jjPLAYER@ p, jjCANVAS@ canvas) {
	canvas.drawString(221*32, 12*32-16, "||DANGER",STRING::MEDIUM);
	canvas.drawString(156*32, 2*32-16, "|-GreenSpaz-",STRING::SMALL);
}
void onDrawLayer5(jjPLAYER@ p, jjCANVAS@ canvas) {
	canvas.drawString(151*32, 12*32-16, "||DANGER",STRING::MEDIUM);
}