Downloads containing JC2lvl14.j2as

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Name Author Game Mode Rating
TSF with JJ2+ Only: RabbitCity 2 Remastered P4rr0t Single player N/A Download file

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#include "MLLE-Include-1.4.asc"
const bool MLLESetupSuccessful = MLLE::Setup();
#pragma require "JC2lvl14-MLLE-Data-1.j2l"
#pragma require "A_CarrFIXday.j2t"
#pragma require "JazzCity2.j2t"
#pragma require "JC2lvl14.j2l"

/*************************************************
Created by Parrot86 - RabbitCity 2: The Secret Room Remastered
*************************************************/
void onLevelLoad() {
	jjAlert("|||----------------> You Got The Green Access Card Key <----------------");
	jjAlert("");
	jjAlert("||Level Name: |Warehouse and Port 3/3");
	jjAlert("||RabbitCity 2: The Secret Room Remastered - Level: |1 4");
	jjAlert("");
	jjAlert("");

	jjTexturedBGFadePositionY = 1;
	jjUseLayer8Speeds = true;

}
void onLevelReload() {
	jjSetWaterLevel(110*32, true);
}

void onFunction0() { if (p.timerState != TIMER::STARTED) p.timerStart(7*70, false); }
void onFunction1() { p.timerStop(); }
void onPlayerTimerEnd() {
	p.kill();
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("Player:||||| AAAARRGGHHH!");
}
void onFunction2() {
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("|*** IT'S LOCKED - THE DOOR IS LOCKED FROM THE OFTHER SIDE ***");
	jjAlert("");
	jjAlert("Player:||||| What...  Green card don't work and blue card too");
}
void onFunction3() {
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("|*** COMPUTER: Floppy Disk Not Found! ***");
	jjAlert("|*** Error - Please, Insert a floppy disk required ***");
	jjAlert("");
}
void onFunction4() {
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("|*** ELEVATOR IS LOCKED - FLOPPY DISK REQUIRED ***");
	jjAlert("");
}
void onFunction5() {
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("*** IT'S UNLOCKED - GREEN ACCESS CARD USED ***");
	jjAlert("");
	jjAlert("Player:||||| Yay");
}
void onFunction6() {
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("Player:||||| Whoa... That is submarine");
}
void onFunction7() {  //Swim in invisible water. Just like Super Mario Bros 3, my good idea!
	jjWaterChangeSpeed = 0;
	jjSetWaterLevel(93*32, true);
	jjWaterLighting = (WATERLIGHT::GLOBAL);
	jjWaterLayer = 8;
}
void onFunction8() {
	jjWaterChangeSpeed = 0;
	jjSetWaterLevel(110*32, true);
	jjWaterLighting = (WATERLIGHT::GLOBAL);
	jjWaterLayer = 8;
}
void onFunction9() {
	p.kill();
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("|*** Cheater Detected! - No cheats - Auto-Kill :) ***");
	jjAlert("");
	jjAlert("");
}
void onDrawLayer4(jjPLAYER@ p, jjCANVAS@ canvas) {
	canvas.drawString(32*32+25, 12*32-16, "|Control Room",STRING::MEDIUM);
	canvas.drawString(519*32, 60*32-13, "||||<- Warehouse",STRING::MEDIUM);
	canvas.drawString(498*32+0, 58*32-13, "||||WELCOME TO",STRING::MEDIUM);
	canvas.drawString(497*32, 59*32-13, "||||THE WAREHOUSE",STRING::MEDIUM);
}