Downloads containing JC2lvl16.j2as

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Name Author Game Mode Rating
TSF with JJ2+ Only: RabbitCity 2 Remastered P4rr0t Single player N/A Download file

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#include "MLLE-Include-1.4.asc"
const bool MLLESetupSuccessful = MLLE::Setup();
#pragma require "JC2lvl16-MLLE-Data-1.j2l"
#pragma require "A_CarrFIXday.j2t"
#pragma require "JazzCity2.j2t"
#pragma require "JC2lvl16.j2l"

/*************************************************
Created by Parrot86 - RabbitCity 2: The Secret Room Remastered
*************************************************/
void onLevelLoad() {
	jjAlert("||Level Name: |Underwater - Submarine");
	jjAlert("||RabbitCity 2: The Secret Room Remastered - Level: |1 6");
	jjAlert("");
	jjAlert("");

	jjTexturedBGFadePositionY = 1;
	jjUseLayer8Speeds = true;
}
void onLevelReload() {
	jjSetWaterLevel(110*32, true);
}

void onFunction0() {
	p.showText("@@@@@@@#YOUR SUBMARINE IS DESTROYED!!@@@@@@			PLAYER DIED !!", STRING::MEDIUM);  //Not available at this message
}
void onFunction1() {
	p.kill();
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("|YOUR SUBMARINE HAS BEEN DESTROYED BY NAVAL-MINE WATER");
	jjAlert("");
	jjAlert("");
	jjAlert("Player:||||| AAAARRGGHHH!");
}
void onFunction2() {
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("|System Radar: Naval-Mines Detected!");
	jjAlert("|System : WARNING!  Do NOT follow the naval-mines will be destroy your submarine!");
	jjAlert("");
	jjAlert("Player:||||| Oh no!");
}
void onFunction3() {
	jjAlert("Player:||||| Nooooooo! Aaaaaaahhhh!!"); //Not available at this message
}
void onFunction4() {
	jjAlert("Player:||||| It's broken!"); //Not available at this message
}
void onFunction5() {
	jjAlert("Player:||||| Uh, another submarine is destroyed?"); //Not available at this message
}
void onFunction6() {
	jjAlert("Player:||||| Long underwater..."); //Not available at this message
}
void onFunction7() {
	jjAlert("Player:||||| Ooh light"); //Not available at this message
}
void onFunction8() {
	jjAlert("SWAT:||||| Stop the submarine !");
	jjAlert("Player:||||| Huh ? ! ?");
}
void onFunction9() {  //Swim in invisible water. Just like Super Mario Bros 3, my good idea!
	jjWaterChangeSpeed = 0;
	jjSetWaterLevel(37*32, true);
	jjWaterLighting = (WATERLIGHT::GLOBAL);
	jjWaterLayer = 8;
}
void onFunction10() {
	jjWaterChangeSpeed = 0;
	jjSetWaterLevel(420*32, true);
	jjWaterLighting = (WATERLIGHT::GLOBAL);
	jjWaterLayer = 8;
}
void onFunction11() {
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("System Radar: No Naval-Mines Detected");
	jjAlert("System Message: Safe");
	jjAlert("");
	jjAlert("Player:||||| Yay !");
}