Downloads containing JC2lvl43.j2as

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TSF with JJ2+ Only: RabbitCity 2 Remastered P4rr0t Single player N/A Download file

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#include "MLLE-Include-1.4.asc"
const bool MLLESetupSuccessful = MLLE::Setup();
#pragma require "A_CarrFIXday.j2t"
#pragma require "JC2lvl43-MLLE-Data-1.j2l"
#pragma require "JazzCity2_Boat.j2t"
#pragma require "JC2lvl43.j2l"

/*************************************************
Created by Parrot86 - RabbitCity 2: The Secret Room Remastered
*************************************************/
void onLevelLoad() {
	jjAlert("||Level Name: |City Island - BlackOut");
	jjAlert("||RabbitCity 2: The Secret Room Remastered - Level: |4 3");
	jjAlert("");
	jjAlert("");

	jjTexturedBGFadePositionY = 1;
	jjUseLayer8Speeds = true;
	
}
void onLevelReload() {
	jjSetWaterLevel(310*32, true);
}

// Doors - Thank for zepect!
array<bool> keyPressed(256, false); //arrays holds the state of the keys
int myArea = 0;

bool inArea(jjPLAYER@ p, int x1, int y1, int x2, int y2) {
	return ((p.xPos > (x1*32)) && (p.xPos < x2*32 + 32) && (p.yPos > (y1*32)) && (p.yPos < y2*32 + 32));
}
void onKeyDown(jjPLAYER@ p, int key) {
	if(key == 0x26) { //0x26 is up arrow key (all keys at http://msdn.microsoft.com/en-us/library/dd375731(VS.85).aspx)
		if(myArea == 1) p.warpToID(2, true);
		else if(myArea == 2) p.warpToID(1, true);
		else if(myArea == 3) p.warpToID(4, true);
		else if(myArea == 4) p.warpToID(3, true);
		else if(myArea == 5) p.warpToID(6, true);
		else if(myArea == 6) p.warpToID(5, true);
		else if(myArea == 7) p.warpToID(8, true);
		else if(myArea == 8) p.warpToID(7, true);
		else if(myArea == 9) p.warpToID(10, true);
		else if(myArea == 10) p.warpToID(9, true);
		else if(myArea == 11) p.warpToID(12, true);
		else if(myArea == 12) p.warpToID(11, true);
		else if(myArea == 13) p.warpToID(14, true);
		else if(myArea == 14) p.warpToID(13, true);
	}
}

void onPlayer(jjPLAYER@ p) {
	for(int i = 0; i < 256; i++) { //loop through all the keys
		if(jjKey[i] && !keyPressed[i]) {
			onKeyDown(p, i);
			keyPressed[i] = true;
		} else if(!jjKey[i] && keyPressed[i]) keyPressed[i] = false;
	}
	if(inArea(p, 330, 223, 330, 223)) myArea = 1;
	else if(inArea(p, 28, 287, 28, 287)) myArea = 2;
	else if(inArea(p, 40, 275, 40, 275)) myArea = 3;
	else if(inArea(p, 311, 213, 311, 213)) myArea = 4;
	else if(inArea(p, 83, 227, 83, 227)) myArea = 5;
	else if(inArea(p, 98, 284, 98, 284)) myArea = 6;
	else if(inArea(p, 514, 227, 514, 227)) myArea = 7;
	else if(inArea(p, 932, 227, 932, 227)) myArea = 8;
	else if(inArea(p, 914, 101, 914, 101)) myArea = 9;
	else if(inArea(p, 532, 101, 532, 101)) myArea = 10;
	else if(inArea(p, 605, 243, 605, 243)) myArea = 11;
	else if(inArea(p, 960, 265, 960, 265)) myArea = 12;
	else if(inArea(p, 976, 271, 976, 271)) myArea = 13;
	else if(inArea(p, 589, 249, 589, 249)) myArea = 14;
	else myArea = 0;
}

bool onDrawHealth(jjPLAYER@ player, jjCANVAS@ canvas) {
	if(myArea == 1 || myArea == 2 || myArea == 3 || myArea == 4 || myArea == 5 || myArea == 6 || myArea == 7 || myArea == 8 || myArea == 9 || myArea == 10 || myArea == 11 || myArea == 12 || myArea == 13 || myArea == 14) {
		canvas.drawString(220, 370, "Press UP to walk through!", STRING::MEDIUM, STRING::BOUNCE, 1);
	}	
	return false;
}

void onFunction0() { if (p.timerState != TIMER::STARTED) p.timerStart(7*70, false); }
void onFunction1() { p.timerStop(); }
void onPlayerTimerEnd() {
	p.kill();
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("Player:||||| AAAARRGGHHH!");
}
void onFunction2() {
	p.kill();
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("Player:||||| AAAARRGGHHH!");
}
void onFunction3() {
	p.showText("@@@@@@@@#YOU FOUND A SECRET AREA!", STRING::MEDIUM);
}
void onFunction4() {
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("|*** IT'S LOCKED ***");
	jjAlert("|*** WARNING!  Power Off ***");
	jjAlert("Player:||||| This door will not open!");
}
void onFunction5() {
	jjAlert("|*** IT'S LOCKED ***");
	jjAlert("???:||||| Help!");
	jjAlert("Player:||||| Who are you?  I will help you");
	jjAlert("Hershey:||||| I am Hershey, can you open the door? Please!");
	jjAlert("Player:||||| Sorry, I can't open the door, it's power off");
	jjAlert("Player:||||| But where is generator power ?");
	jjAlert("Hershey:||||| Oh no, but go to Power Station");
	jjAlert("Player:||||| Hmm, OK");
}
void onFunction6() {
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("|*** IT'S LOCKED - THE DOOR IS LOCKED FROM THE OFTHER SIDE ***");
	jjAlert("");
	jjAlert("Player:||||| Dang it!  It's system is broken");
}
void onFunction7() {
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("|*** IT'S LOCKED ***");
	jjAlert("|*** WARNING!  Power Off ***");
	jjAlert("");
}
void onFunction8() {
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("|*** IT'S LOCKED - BOAT KEY REQUIRED ***");
	jjAlert("");
	jjAlert("Player:||||| I can't open the door of boat");
}
void onFunction9() {
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("|*** IT'S LOCKED ***");
	jjAlert("");
	jjAlert("");
}
void onFunction10() {
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("Oliver:||||| Hi, I'm Oliver. What's up?");
	jjAlert("Player:||||| Hi, what you doing here?");
	jjAlert("Oliver:||||| Nothing, but I hate many enemies!");
	jjAlert("Player:||||| OK");
}
void onFunction11() {
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("Fluffy:||||| Hi, I'm Fluffy. How are you?");
	jjAlert("Player:||||| Fine!");
	jjAlert("Fluffy:||||| Look through a telescope!");
	jjAlert("Player:||||| Meh, Okay");
}
void onFunction12() {
	p.cameraFreeze(973*32, 20*32, true, true);
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("Player:||||| OMG, DEVAN IS BACK ?! It's Police Station!");
	jjAlert("Fluffy:||||| Yeah, look at a flying helicopter?");
	jjAlert("Player:||||| I see. I'm pissed off");
}
void onFunction13() {
	p.cameraUnfreeze();
}
void onFunction14() {
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("Gizmo:||||| Hi, I'm Gizmo, Can you help me to find the boat key ?");
	jjAlert("Player:||||| Yes, but i don't have it. But where is the boat key ?");
	jjAlert("Gizmo:||||| Dang, I lost my boat key in the Power Station");
	jjAlert("Player:||||| OK, I must go to Power Station");	
	jjAlert("Gizmo:||||| Thanks!  I'm waiting for you!");
}
void onFunction15() {  //Swim in invisible water. Just like Super Mario Bros 3, my good idea!
	jjWaterChangeSpeed = 0;
	jjSetWaterLevel(219*32, true);
	jjWaterLighting = (WATERLIGHT::GLOBAL);
	jjWaterLayer = 8;
}
void onFunction16() {
	jjWaterChangeSpeed = 0;
	jjSetWaterLevel(310*32, true);
	jjWaterLighting = (WATERLIGHT::GLOBAL);
	jjWaterLayer = 8;
}
void onFunction17() {  //Swim in invisible water. Just like Super Mario Bros 3, my good idea!
	jjWaterChangeSpeed = 0;
	jjSetWaterLevel(250*32, true);
	jjWaterLighting = (WATERLIGHT::GLOBAL);
	jjWaterLayer = 8;
}
void onDrawLayer4(jjPLAYER@ p, jjCANVAS@ canvas) {
	canvas.drawString(248*32-20, 271*32-16, "||||METRO",STRING::MEDIUM);
	canvas.drawString(299*32-10, 214*32-16, "|C|A|S|I|N|O",STRING::MEDIUM);
	canvas.drawString(259*32+13, 214*32-18, "||||POWER",STRING::MEDIUM);
	canvas.drawString(174*32+0, 214*32-18, "|B|A|R",STRING::MEDIUM);
	canvas.drawString(83*32-10, 224*32-15, "|||LIBRARY",STRING::SMALL);
	canvas.drawString(95*32+3, 225*32-18, "||||Subway >",STRING::SMALL);
	canvas.drawString(93*32+3, 226*32-18, "||||< Power Station",STRING::SMALL);
	canvas.drawString(17*32+8, 226*32-18, "||||Welcome To Power Station",STRING::MEDIUM);
	canvas.drawString(361*32, 224*32-18, "||||Port >",STRING::SMALL);
	canvas.drawString(358*32+3, 225*32-18, "||||< Subway",STRING::SMALL);
	canvas.drawString(358*32+3, 226*32-18, "||||< Power Station",STRING::SMALL);
	canvas.drawString(395*32+15, 220*32-18, "||||Welcome To",STRING::MEDIUM);
	canvas.drawString(396*32-15, 221*32-18, "||||City Island",STRING::MEDIUM);
	canvas.drawString(472*32+0, 225*32-18, "|B|A|R",STRING::MEDIUM);
	canvas.drawString(555*32+13, 225*32-18, "||||POWER",STRING::MEDIUM);
	canvas.drawString(889*32-5, 225*32-18, "||||EXIT",STRING::MEDIUM);
}
void onDrawLayer3(jjPLAYER@ p, jjCANVAS@ canvas) {
	canvas.drawString(135*32+5, 226*32-18, "||Coca-Cola",STRING::MEDIUM);
	canvas.drawString(395*32+5, 226*32-18, "|||Free ICE",STRING::MEDIUM);
}