Downloads containing JC2lvl49.j2as

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Name Author Game Mode Rating
TSF with JJ2+ Only: RabbitCity 2 Remastered P4rr0t Single player N/A Download file

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#include "MLLE-Include-1.4.asc"
const bool MLLESetupSuccessful = MLLE::Setup();
#pragma require "A_CarrFIXday.j2t"
#pragma require "JC2lvl49-MLLE-Data-1.j2l"
#pragma require "JazzCity2_Boat.j2t"
#pragma require "JC2lvl49.j2l"

/*************************************************
Created by Parrot86 - RabbitCity 2: The Secret Room Remastered
*************************************************/
void onLevelLoad() {
	jjAlert("||Level Name: |The Boat 3 / 3");
	jjAlert("||RabbitCity 2: The Secret Room Remastered - Level: |4 9");
	jjAlert("");
	jjAlert("");

	jjTexturedBGFadePositionY = 1;
	jjUseLayer8Speeds = true;
	
}

// Doors - Thank for zepect!
array<bool> keyPressed(256, false); //arrays holds the state of the keys
int myArea = 0;

bool inArea(jjPLAYER@ p, int x1, int y1, int x2, int y2) {
	return ((p.xPos > (x1*32)) && (p.xPos < x2*32 + 32) && (p.yPos > (y1*32)) && (p.yPos < y2*32 + 32));
}
void onKeyDown(jjPLAYER@ p, int key) {
	if(key == 0x26) { //0x26 is up arrow key (all keys at http://msdn.microsoft.com/en-us/library/dd375731(VS.85).aspx)
		if(myArea == 1) p.warpToID(2, true);
		else if(myArea == 3) p.warpToID(4, true);
		else if(myArea == 4) p.warpToID(3, true);
	}
}

void onPlayer(jjPLAYER@ p) {
	for(int i = 0; i < 256; i++) { //loop through all the keys
		if(jjKey[i] && !keyPressed[i]) {
			onKeyDown(p, i);
			keyPressed[i] = true;
		} else if(!jjKey[i] && keyPressed[i]) keyPressed[i] = false;
	}
	if(inArea(p, 287, 185, 287, 185)) myArea = 3;
	else if(inArea(p, 447, 243, 447, 243)) myArea = 4;
	else myArea = 0;
}
bool onDrawHealth(jjPLAYER@ player, jjCANVAS@ canvas) {
	if(myArea == 1 || myArea == 3 || myArea == 4) {
		canvas.drawString(220, 370, "Press UP to walk through!", STRING::MEDIUM, STRING::BOUNCE, 1);
	}	
	return false;
}

void onFunction0() { if (p.timerState != TIMER::STARTED) p.timerStart(150*70, false); }
void onFunction1() { p.timerStop(); }
void onPlayerTimerEnd() {
	p.kill();
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("|YOUR BOAT WAS DESTROYED !");
	jjAlert("");
	jjAlert("Player:||||| AAAARRGGHHH!");
}
void onFunction2() {
	p.kill();
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("|You can't swim in water");
	jjAlert("");
	jjAlert("Player:||||| AAAARRGGHHH!");
}
void onFunction3() {
	p.showText("@@@@@@@@#YOU FOUND A SECRET AREA!", STRING::MEDIUM);
}
void onFunction4() {
	p.cameraFreeze(319*32, 244*32, true, true);
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("Player:||||| Well done, robot was destroyed!");
}
void onFunction5() {
	p.cameraFreeze(253*32, 244*32, true, true);
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("Fluffy:||||| the door are opened");
	jjAlert("Fluffy:||||| Thank you for defending me!");
	jjAlert("Player:||||| No problem!");
	jjAlert("Fluffy:||||| OK, follow me");
}
void onFunction6() {
	p.cameraFreeze(390*32, 184*32, true, true);
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("Gizmo:||||| Thank for defending me!");
	jjAlert("Player:||||| No problem");
	jjAlert("Fluffy:||||| I'm going to fix on a boat");
	jjAlert("Gizmo:||||| OK");	
}
void onFunction7() {
	p.cameraUnfreeze();
}
void onFunction8() {
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("Player:||||| What are you doing?");
	jjAlert("Fluffy:||||| I'm going to fix this");
}
void onFunction9() {
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("Oliver:||||| *Burp*");
	jjAlert("Player:||||| Uh");
}
void onFunction10() {
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("Hershey:||||| Hi");
	jjAlert("Player:||||| Hi");
}
void onFunction11() {
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("|*** IT'S LOCKED ***");
	jjAlert("");
	jjAlert("");
}