Downloads containing JC2lvl65.j2as

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Name Author Game Mode Rating
TSF with JJ2+ Only: RabbitCity 2 Remastered P4rr0t Single player N/A Download file

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#include "MLLE-Include-1.4.asc"
const bool MLLESetupSuccessful = MLLE::Setup();
#pragma require "JazzCity2_Airship.j2t"
#pragma require "JC2lvl65.j2l"

/*************************************************
Created by Parrot86 - RabbitCity 2: The Secret Room Remastered
*************************************************/
void onLevelLoad() {
	jjAlert("||Level Name: |Welcome To Airship 2 / 15");
	jjAlert("||RabbitCity 2: The Secret Room Remastered - Level: |6 5");
	jjAlert("");
	jjAlert("");
	
}
//CameraFreezer with story
void onFunction31() {
	p.cameraFreeze(22*32, 14*32, true, true);
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("Charlotte:||||| Wow, what the hell");
	jjAlert("Player:||||| Ssshhhhh !");	
}
void onFunction32() {
	p.cameraFreeze(67*32, 14*32, true, true);
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("???:||||| ! ? !");
	jjAlert("");
	jjAlert("Charlotte:||||| Oops...");
	jjAlert("Player:||||| Nooo... get out of hide boxes, quickly");	
}
void onFunction33() {
	p.cameraFreeze(110*32, 14*32, true, true);
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("???:||||| OH PLAYER !  HELP ME !");
	jjAlert("");
	jjAlert("");
	jjAlert("TUR TURF:||||| ? ? ?");	
}
void onFunction34() {
	p.cameraFreeze(150*32, 10*32, true, true);
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("TUR TURF:||||| ? ? ?");
	jjAlert("TUR TURF:||||| Where is Player ?");
	jjAlert("???:||||| Sorry, Player escaped");	
}
void onFunction35() {
	p.cameraFreeze(184*32, 10*32, true, true);
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("TUR TURF:||||| Damn you!  You are lying !");
	jjAlert("???:||||| What ? ! ?");
	jjAlert("TUR TURF:||||| Get jail rabbit !");
	jjAlert("???:||||| Nooooo !");
}
void onFunction36() {
	p.cameraFreeze(218*32, 10*32, true, true);
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("Charlotte:||||| Damn, she got jailed");
	jjAlert("Player:||||| Who is she?");
	jjAlert("Charlotte:||||| Bro, I don't know !");
	jjAlert("Player:||||| Hmm, OK, just find a card");
}
void onFunction37() {
	p.cameraFreeze(257*32, 14*32, true, true);
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("Charlotte:||||| Look at blue card!");
	jjAlert("Player:||||| Yay!");
}
void onFunction38() {
	p.cameraFreeze(298*32, 14*32, true, true);
	p.showText("@@@@@You Got The Blue Access Card Key", STRING::MEDIUM);
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("Player:||||| I got it! ");
}
void onDrawLayer4(jjPLAYER@ p, jjCANVAS@ canvas) {
	canvas.drawString(654*32+10, 75*32-16, "|Airship 3000",STRING::MEDIUM);
	canvas.drawString(603*32+10, 69*32-16, "||||LEVEL - D",STRING::MEDIUM);
	canvas.drawString(439*32+10, 71*32-16, "||||LEVEL - C",STRING::MEDIUM);
	canvas.drawString(225*32+10, 71*32-16, "||||LEVEL - B",STRING::MEDIUM);
	canvas.drawString(138*32+10, 71*32-16, "||||LEVEL - A",STRING::MEDIUM);
	canvas.drawString(246*32+10, 88*32-16, "||||<- Jail Rabbit Only",STRING::MEDIUM);
	canvas.drawString(103*32+10, 88*32-16, "||||<- Engine Room",STRING::MEDIUM);
	canvas.drawString(113*32+10, 70*32-16, "|<- Devan Room",STRING::SMALL);
	canvas.drawString(58*32+10, 51*32-16, "|<- Devan Room",STRING::SMALL);
	canvas.drawString(103*32+10, 51*32-16, "|<- Devan Room",STRING::SMALL);
	canvas.drawString(26*32+10, 77*32-16, "||||HIGH VOLGATE",STRING::MEDIUM);
	canvas.drawString(25*32+30, 75*32-16, "||DANGER",STRING::LARGE);
	canvas.drawString(61*32, 13*32, "||||!?!",STRING::MEDIUM);
	canvas.drawString(70*32, 14*32, "||||! ! ! ! !",STRING::MEDIUM);
	canvas.drawString(103*32, 14*32, "||||?",STRING::MEDIUM);
	canvas.drawString(106*32, 14*32, "||||?",STRING::MEDIUM);
	canvas.drawString(146*32, 8*32, "||||?",STRING::MEDIUM);
	canvas.drawString(151*32, 8*32, "||||?",STRING::MEDIUM);
}