Downloads containing JC2lvl87.j2as

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TSF with JJ2+ Only: RabbitCity 2 Remastered P4rr0t Single player N/A Download file

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#include "MLLE-Include-1.4.asc"
const bool MLLESetupSuccessful = MLLE::Setup();
#pragma require "JC2lvl87-MLLE-Data-1.j2l"
#pragma require "A_CarrFIXday.j2t"
#pragma require "JazzCity2_Airship.j2t"
#pragma require "JC2lvl87.j2l"

/*************************************************
Created by Parrot86 - RabbitCity 2: The Secret Room Remastered
*************************************************/
void onLevelLoad() {
	jjAlert("||Level Name: |Back to warehouse");
	jjAlert("||RabbitCity 2: The Secret Room Remastered - Level: |8 7");
	jjAlert("");
	jjAlert("");

	jjTexturedBGFadePositionY = 1;
	jjUseLayer8Speeds = true;
	jjWaterChangeSpeed = 0;
	jjSetWaterLevel(93*32, true);
	jjWaterLighting = (WATERLIGHT::GLOBAL);
	jjWaterLayer = 8;

}
void onLevelReload() {
	jjWaterChangeSpeed = 0;
	jjSetWaterLevel(93*32, true);
	jjWaterLighting = (WATERLIGHT::GLOBAL);
	jjWaterLayer = 8;
}

void onFunction0() { if (p.timerState != TIMER::STARTED) p.timerStart(7*70, false); }
void onFunction1() { p.timerStop(); }
void onPlayerTimerEnd() {
	p.kill();
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("Player:||||| AAAARRGGHHH!");
}
void onFunction2() {
	p.showText("@@@@@@@@#YOU FOUND A SECRET AREA!", STRING::MEDIUM);
}
void onFunction3() {
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("|WARNING!  Do not enter in Unknown Control Security");
	jjAlert("");
	jjAlert("Player:||||| Uh?");
}
void onFunction4() {
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("|*** IT'S BRICK IN THE WALL ***");
	jjAlert("");
	jjAlert("Player:||||| What is this?");
}
void onFunction5() {
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("|||*** CAUTION!  Area Under Construction - Do Not Enter ***");
	jjAlert("|*** WARNING! Power Outage");
	jjAlert("");
	jjAlert("Player:||||| Wow...");
}
void onFunction7() {
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("Player:||||| How are you?");
	jjAlert("Hershey:||||| fine!");
}
void onFunction8() {
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("Fluffy:||||| Well done!");
	jjAlert("Player:||||| Thank you for back to warehouse!");
}
void onFunction9() {
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("Player:||||| Whoa!");
}
void onFunction10() {
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("|*** IT'S LOCKED - POWER OUTAGE ***");
	jjAlert("");
	jjAlert("Player:||||| It's not working");
}
void onFunction11() {
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("Player:||||| All grass will be removed? HOW?????");
}
void onFunction12() {
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("|WARNING! This room and elevator will be removed");
	jjAlert("");
	jjAlert("Player:||||| Beh?");
}
void onFunction13() {
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("Player:||||| Uh?  Another mini-submarine ?   Who is that ? ! ");
}
void onFunction14() {
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("");
	jjAlert("");
	p.showText("@@@@@*Control Room*", STRING::MEDIUM);
	jjAlert("Player:||||| I just turn off alert!");
}
void onFunction15() {  //Swim in invisible water. Just like Super Mario Bros 3, my good idea!
	jjWaterChangeSpeed = 0;
	jjSetWaterLevel(93*32, true);
	jjWaterLighting = (WATERLIGHT::GLOBAL);
	jjWaterLayer = 8;
}
void onFunction16() {
	jjWaterChangeSpeed = 0;
	jjSetWaterLevel(110*32, true);
	jjWaterLighting = (WATERLIGHT::GLOBAL);
	jjWaterLayer = 8;
}
void onDrawLayer4(jjPLAYER@ p, jjCANVAS@ canvas) {
	canvas.drawString(32*32+25, 12*32-16, "|Control Room",STRING::MEDIUM);
	canvas.drawString(519*32, 60*32-13, "||||<- Warehouse",STRING::MEDIUM);
	canvas.drawString(498*32+0, 58*32-13, "||||WELCOME TO",STRING::MEDIUM);
	canvas.drawString(497*32, 59*32-13, "||||THE WAREHOUSE",STRING::MEDIUM);
}