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#include "MLLE-Include-1.4.asc"
const bool MLLESetupSuccessful = MLLE::Setup();
#pragma require "xlmbeach1.j2t"
#pragma require "Lomat.j2t"
#pragma require "xlmfishing-MLLE-Data-2.j2l"
#pragma require "xlmfishing-MLLE-Data-1.j2l"
#pragma require "xlmfishing.j2l"
#pragma require "rain9.wav"
#pragma require "lightning2.wav"
#pragma require "splash01.wav"
#pragma require "SEroller.asc"
#pragma require "SEfirework.asc"
#include "SEroller.asc"
#include "SEfirework.asc"
#include "limitedoxygen.asc"

se::DefaultWeaponHook weaponHook;
bool layersInitialized = false;

/*******************************************************************/
class Level {
	private int lightningDelay = 90;
	private int waterHeight = 80*32;
	private float lightningOffset = 0;
	private bool lightning = false;
	private int sample = 0;
	
	private jjPAL standard, palette;
	private int hue, sat, light;
	
	void darkenLayer(jjLAYER@ layer, float factor) {
		array<int> tileIDs, uniqueTileIDs;
		for (int i = 0; i < layer.height; i++) {
			for (int j = 0; j < layer.width; j++) {
				int tileID = layer.tileGet(j, i);
				if (tileID != 0)
					tileIDs.insertLast(tileID);
			}
		}
		int prev = 0;
		tileIDs.sortAsc();
		for (uint i = 0; i < tileIDs.length(); i++) {
			if (tileIDs[i] != prev)
				uniqueTileIDs.insertLast(prev = tileIDs[i]);
		}
		uint firstNewTile = jjTileCount;
		jjTilesFromTileset(jjTilesetFileName, 1, uniqueTileIDs.length());
		array<uint8> mapping(256);
		for (uint i = 0; i < uniqueTileIDs.length(); i++) {
			jjPIXELMAP tile(uniqueTileIDs[i]);
			for (int j = 0; j < 32; j++) {
				for (int k = 0; k < 32; k++) {
					uint8 pixel = tile[k, j];
					if (pixel != 0) {
						if (mapping[pixel] == 0) {
							jjPALCOLOR color = jjPalette.color[pixel];
							color.red = uint8(color.red / factor);
							color.green = uint8(color.green / factor);
							color.blue = uint8(color.blue / factor);
							mapping[pixel] = jjPalette.findNearestColor(color);
						}
						tile[k, j] = mapping[pixel];
					}
				}
			}
			tile.save(firstNewTile + i);
		}
		layer.generateSettableTileArea();
		for (int i = 0; i < layer.height; i++) {
			for (int j = 0; j < layer.widthReal; j++) {
				int tileID = layer.tileGet(j, i);
				if (tileID != 0)
					layer.tileSet(j, i, firstNewTile + uniqueTileIDs.find(tileID));
			}
		}
	}
	
	void doStuffWithLayers() {
		auto proposedLayerOrder = jjLayerOrderGet();
		for (int i = 2; i < 6; i++) {
			jjLAYER@ layer = jjLAYER(jjLayers[1]);
			layer.xSpeed = (0.09/i)*1.85; 
			layer.ySpeed = (0.05/i)*1.85;
			layer.xOffset = jjRandom() & 127;
			layer.yOffset = jjLayers[1].yOffset + i*24;
			proposedLayerOrder.insertAt(proposedLayerOrder.length - 3, layer);
		}
		jjLayerOrderSet(proposedLayerOrder);
		
		proposedLayerOrder[proposedLayerOrder.length - 2].hasTiles = false;
		jjTileType[822] = 1;
	}

	void handleInvisibleBarriers(jjPLAYER@ play) {
		const int bounds = 16;
	
		if (play.xPos > ((jjLayerWidth[4]*32) - bounds) || play.xPos < bounds) {
			play.xPos = play.xPos < (bounds+1)? bounds : (jjLayerWidth[4]*32) - bounds;
			play.xSpeed = 0;
			play.specialMove = 0;
		}
	
		if (jjEventGet(int(play.xPos/32), int(play.yPos/32)) == AREA::PATH) {
			int direction = jjParameterGet(int(play.xPos/32), int(play.yPos/32), 6, 3);
			
			if (direction > 0) {
				play.xSpeed = -2;
			} else {
				play.xSpeed = 2;
			}
		}
	}
	
	void handleVerticalRain() {
		jjIsSnowing = !jjLowDetail;
	
		for (int i = 0; i < 1024; i++) {
			jjPARTICLE@ particle = jjParticles[i];
			if (particle.type == PARTICLE::RAIN) {
				particle.xSpeed = 0;
				particle.ySpeed = jjLocalPlayers[0].ySpeed < 0? 10 : int(10 + jjLocalPlayers[0].ySpeed);
				
				if (jjMaskedVLine(int(particle.xPos), int(particle.yPos - 1000), 992) || jjMaskedHLine(int(particle.xPos), 2, int(particle.yPos - 8))) {
					particle.type = PARTICLE::INACTIVE;
				}
			}
		}
	}
	
	void loadSamples() {
		jjSampleLoad(SOUND::WIND_WIND2A, "rain9.wav");
		jjSampleLoad(SOUND::BILSBOSS_THUNDER, "lightning2.wav");
		jjSampleLoad(SOUND::COMMON_WATER, "splash01.wav");
	}
	
	void makeRainLookRealistic() {
		jjANIMATION@ animBubble = jjAnimations[jjAnimSets[ANIM::COMMON] + 1];
		for (uint i = 0; i < animBubble.frameCount; ++i) {
			jjANIMFRAME@ frame = jjAnimFrames[animBubble + i];
			jjPIXELMAP sprite(frame);
			for (uint x = 0; x < sprite.width; ++x)
				for (uint y = 0; y < sprite.height; ++y)
				if (sprite[x,y] != 0) sprite[x,y] += 115;
			sprite.save(frame);
		}
		
		jjPIXELMAP rain(32,32);
		for (uint x = 0; x < rain.width; ++x) {
			for (uint y = 0; y < rain.height; ++y) {
				if (x == 16) {
					if (y <= 24) rain[x,y] = 75;
					else rain[x,y] = 74;
				} else {
					rain[x,y] = 0;
				}
			}
		}
		
		jjANIMATION@ animRain = jjAnimations[jjAnimSets[ANIM::COMMON].firstAnim + 2];
		for (uint frameID = 0; frameID < animRain.frameCount; ++frameID) {
			jjANIMFRAME@ frame = jjAnimFrames[animRain.firstFrame + frameID];
			rain.save(frame);
			frame.hotSpotX = -frame.width/2;
			frame.hotSpotY = -frame.height;
		}
	}
	
	void processLevelEffects(jjPLAYER@ play) {
		play.lightType = LIGHT::NONE;
		if (!jjLowDetail) {
			if (play.yPos > int(jjWaterLevel + 64)) {
				play.lighting = 80 - int((play.yPos - jjWaterLevel)/24);
			} else {
				play.lighting = 80;
			}
			if (jjGameTicks > 7) {
				sample = jjSampleLooped(play.xPos, play.yPos > jjWaterLevel? jjWaterLevel : play.yPos, SOUND::WIND_WIND2A, sample, 36, 0);
			}
		} else {
			play.lighting = 100;
		}
	
		array<jjLAYER@> layers = jjLayerOrderGet();
		int lightningLayer = layers.length - 2;
		layers[lightningLayer].xOffset = lightningOffset;
		if (!jjLowDetail) {
			if (lightning && lightningDelay > 0) lightningDelay--;
			
			if (jjGameTicks % 1000 >= 940 && jjGameTicks % 1000 <= 979) {
				if (jjGameTicks % 5 == 0) {
					layers[lightningLayer].hasTiles = true;
					if (play.yPos < jjWaterLevel + 600) play.lighting = play.yPos < jjWaterLevel + 64? 130:115;
				}
				else {
					layers[lightningLayer].hasTiles = false;
					if (play.yPos < jjWaterLevel + 600) play.lighting = play.yPos < jjWaterLevel + 64? 105:85;
				}
			
				if (jjGameTicks % 18 == 0) lightningOffset = jjRandom()%800;
			} 
			
			if (jjGameTicks % 1000 >= 980) {
				lightning = true;
				lightningDelay = 90;
			}
			
			if (lightning && lightningDelay == 0) {
				for (int i = 0; i < 2; i++) {
					jjSample(play.xPos, play.yPos < jjWaterLevel? play.yPos : jjWaterLevel, SOUND::BILSBOSS_THUNDER, 31 + jjRandom()%32, 0);
				}
				lightning = false;
			}
		}
	}
	
	void relocateCTFBases() {
		for (int i = 1; i < jjObjectCount; i++) {
			if (jjObjects[i].eventID == OBJECT::CTFBASE || jjObjects[i].behavior == BEHAVIOR::FLAG) jjObjects[i].yOrg += 16;
		}
	}

	void relocateObjects() {
		for (int i = 1; i < jjObjectCount; i++) {
			jjOBJ@ obj = jjObjects[i];
			if (obj.eventID == OBJECT::TOASTERPOWERUP) {
				obj.xPos = obj.xOrg + (obj.xOrg > int(jjLayerWidth[4]/2)? 12:-12);
				obj.direction = obj.xOrg > int(jjLayerWidth[4]/2)? 1:-1;
			}
		}
	}
	
	void removeSpritePaletteReferences() {
		array<int> mapping(256);
		for (int i = 1; i < 96; i++) {
			jjPALCOLOR color = jjPalette.color[i];
			int best = 0x40000;
			for (int j = 96; j < 256; j++) {
				jjPALCOLOR match = jjPalette.color[j];
				int red = int(match.red) - color.red;
				int green = int(match.green) - color.green;
				int blue = int(match.blue) - color.blue;
				int dist = red * red + green * green + blue * blue;
				if (dist < best) {
					best = dist;
					mapping[i] = j;
				}
			}
		}
		for (int i = 96; i < 256; i++) {
			mapping[i] = i;
		}
		for (uint i = 1; i < jjTileCount; i++) {
			jjPIXELMAP tile(i);
			for (int j = 0; j < 32; j++) {
				for (int k = 0; k < 32; k++) {
					tile[k, j] = mapping[tile[k, j]];
				}		
			}
			tile.save(i, true);
		}
	}
		
	void setLayerSettings() {
		array<jjLAYER@> layers = jjLayerOrderGet();
		layers[0].hasTiles = jjLowDetail || jjColorDepth == 8? true:false;
		layers[0].yOffset = layers[8].yOffset = waterHeight - jjWaterLevel;
		layers[6].hasTiles = layers[7].hasTiles = jjColorDepth == 16? true:false;
		jjWaterLayer = jjLowDetail || jjColorDepth == 8? 0:2;
	}
	
	void setLevelPalette() {
		standard.load("Diam2.j2t");
		jjPalette.copyFrom(16, 40, 16, standard, 1);
		jjPalette.copyFrom(59, 37, 59, standard, 1);
		
		palette.load("ICJungS.j2t");
		for (int n = 96; n <= 254; n++) {
			hue = jjPalette.color[n].getHue();
			sat = jjPalette.color[n].getSat();
			light = jjPalette.color[n].getLight();
			
			if (n < 176 || n > 207) palette.color[n].setHSL(hue, sat / 4, int(light * 2));
		}
		
		jjPalette.copyFrom(96, 80, 96, palette, 1);
		jjPalette.copyFrom(208, 46, 208, palette, 1);
		jjPalette.gradient(128,137,94, 17,29,41, 176, 32);
		
		jjPalette.apply();
	}
	
	void setCustomObjects() {
		RollerEdit roller;
		FireworkEdit firework;

		roller.loadAnims(jjAnimSets[ANIM::CUSTOM[0]]);
		roller.loadSamples(array<SOUND::Sample> = {SOUND::ORANGE_SWEEP2L});
		roller.setAsWeapon(3, weaponHook);
		firework.loadAnims(jjAnimSets[ANIM::CUSTOM[1]]);
		firework.loadSamples(array<SOUND::Sample> = {SOUND::ORANGE_BOEML, SOUND::ORANGE_BOEMR});
		firework.setAsWeapon(4, weaponHook);

		generateCustomSpringSprites(jjAnimSets[ANIM::CUSTOM[2]], array<uint> = {40, 16, 88});
		turnIntoCustomSpring(jjObjectPresets[OBJECT::FROZENSPRING], 0, 19.f, false);
		turnIntoCustomSpring(jjObjectPresets[OBJECT::HORREDSPRING], 1, 22.f, false);
		turnIntoCustomSpring(jjObjectPresets[OBJECT::HORGREENSPRING], 2, 28.f, false);
		
		jjObjectPresets[OBJECT::HORREDSPRING].causesRicochet = jjObjectPresets[OBJECT::HORGREENSPRING].causesRicochet = false;
		
		for (int i = 1; i < 255; i++) {
			if (jjObjectPresets[i].playerHandling == HANDLING::PICKUP) {
				jjObjectPresets[i].behavior = CannotBeShotDown(jjObjectPresets[i].behavior);
			}
		}
	}

	void setWaterProperties() {
		jjSetWaterLevel(waterHeight,true);
		jjWaterLighting = WATERLIGHT::GLOBAL;
		jjSetWaterGradient(160,200,150, 10,20,5);
	}
	
	void setSkyProperties() {
		jjUseLayer8Speeds = true;
		jjTexturedBGTexture = TEXTURE::PSYCH;
		jjTexturedBGFadePositionY = 0.42;
	}	
	
	void warpPlayersInSP() {
		if (jjGameMode == GAME::COOP || jjGameMode == GAME::SP) {
			for (int i = 0; i < 4; i++) {
				if (jjLocalPlayers[i].yOrg < 32) jjLocalPlayers[i].warpToID(255, true);
			}
		}
	}
}

/*******************************************************************/
class RollerEdit : se::RollerWeapon {
	protected void behaveCommon(::jjOBJ@ obj, int mask, float verticalTolerance, float maxSpeed) const override {
		switch (obj.state) {
			case STATE::START:
				if (obj.creatorType == CREATOR::PLAYER && ::jjPlayers[obj.creatorID].isLocal)
					::jjSample(obj.xPos, obj.yPos, obj.yPos < jjWaterLevel? getSample() : SOUND::COMMON_SWISH6);
				if (obj.xSpeed == 0.f) {
					if (obj.var[7] != 0)
						obj.direction = obj.var[7] < 0 ? -1 : 1;
					else if (::jjGameConnection != GAME::LOCAL)
						obj.direction = 1;
					else if (obj.creatorType == CREATOR::PLAYER)
						obj.direction = ::jjPlayers[obj.creatorID].direction;
					else if (obj.creatorType == CREATOR::OBJECT)
						obj.direction = ::jjObjects[obj.creatorID].direction;
				}
				obj.xAcc = ::jjObjectPresets[obj.eventID].xAcc;
				if (obj.direction < 0)
					obj.xAcc = -obj.xAcc;
				obj.yAcc = ::jjObjectPresets[obj.eventID].yAcc;
				obj.xSpeed += obj.var[7] / 1e5f;
				obj.state = STATE::ROTATE;
			case STATE::ROTATE:
				if (move(obj, mask, verticalTolerance, maxSpeed) || obj.counter++ > int(obj.counterEnd))
					obj.state = STATE::EXPLODE;
				if (::jjGameTicks % 3 == 0) {
					obj.frameID++;
					if (obj.frameID >= int(::jjAnimations[obj.curAnim].frameCount))
						obj.frameID = 0;
				}
				obj.determineCurFrame();
				obj.draw();
				break;
			case STATE::EXPLODE:
				obj.curAnim = obj.killAnim;
				if (obj.curAnim == 0) {
					obj.delete();
				} else {
					if (obj.playerHandling != HANDLING::EXPLOSION) {
						obj.frameID = obj.freeze = 0;
						obj.isTarget = obj.triggersTNT = false;
						obj.playerHandling = HANDLING::EXPLOSION;
					}
					if (::jjGameTicks & 3 == 0)
						obj.frameID++;
					if (obj.frameID < int(::jjAnimations[obj.curAnim].frameCount)) {
						obj.determineCurFrame();
						obj.draw();
					} else {
						obj.delete();
					}
				}
				break;
			case STATE::KILL:
			case STATE::DEACTIVATE:
				obj.delete();
				break;
		}
	}
}

class FireworkEdit : se::FireworkWeapon {
	protected void behave(::jjOBJ@ obj) const override {
		switch (obj.state) {
			case STATE::START:
				if (obj.creatorType == CREATOR::PLAYER && ::jjPlayers[obj.creatorID].isLocal)
					::jjSample(obj.xPos, obj.yPos, obj.yPos > jjWaterLevel ? SOUND::AMMO_MISSILE : getSamples()[0], obj.yPos > jjWaterLevel? 32:0, 0);
				obj.counterEnd = ::jjObjectPresets[obj.eventID].counterEnd;
				obj.yAcc = -0.25f;
				obj.xSpeed += obj.var[7] / 2e5f;
				obj.state = STATE::ROCKETFLY;
			case STATE::ROCKETFLY:
				if (obj.xAcc * obj.xSpeed >= 0.f)
					obj.xSpeed = obj.xAcc = 0.f;
				else
					obj.xPos += obj.xSpeed += obj.xAcc;
				if (obj.ySpeed < -9.f) {
					obj.yAcc = 0.f;
					obj.ySpeed = -9.f;
				}
				obj.yPos += obj.ySpeed += obj.yAcc;
				if (::jjMaskedPixel(int(obj.xPos), int(obj.yPos)) && ::jjEventAtLastMaskedPixel != AREA::ONEWAY) {
					obj.xPos -= obj.xSpeed;
					obj.yPos -= obj.ySpeed;
					obj.state = STATE::EXTRA;
				} else if (obj.counter++ > int(obj.counterEnd)) {
					obj.state = STATE::EXTRA;
				}
				obj.draw();
				break;
			case STATE::EXTRA:
			case STATE::EXPLODE:
				::jjSample(obj.xPos, obj.yPos, obj.yPos > jjWaterLevel ? SOUND::AMMO_BOEM1 : getSamples()[1]);
				for (int i = 0; i < 6; i++) {
					::jjSample(obj.xPos + ::jjSin((i << 10) / 6) * 320.f, obj.yPos + ::jjCos((i << 10) / 6) * 320.f, obj.yPos > jjWaterLevel ? SOUND::AMMO_BOEM1 : getSamples()[1]);
				}
				{
					array<int> colors = {34, 81, 24, 50};
					int particles = 12 + (obj.var[6] >> 1 & 4);
					for (int i = 0; i < particles; i++) {
						int id = ::jjAddObject(obj.eventID, obj.xPos, obj.yPos, obj.creatorID, obj.creatorType, @::jjVOIDFUNCOBJ(behaveParticle));
						if (id > 0) {
							::jjOBJ@ other = @::jjObjects[id];
							other.animSpeed >>= 1;
							other.counterEnd -= 10;
							other.curAnim = obj.killAnim;
							other.determineCurFrame();
							other.var[1] = colors[obj.var[6] >> 2 & 2 | i & 1];
							other.xSpeed = ::jjSin((i << 10) / particles) * 6.f;
							other.ySpeed = ::jjCos((i << 10) / particles) * 6.f;
							other.xAcc = other.xSpeed / -64.f;
							other.yAcc = other.ySpeed / -64.f;
							if (obj.state == STATE::EXPLODE)
								other.playerHandling = HANDLING::PARTICLE;
						}
					}
				}
				obj.draw();
			case STATE::KILL:
			case STATE::DEACTIVATE:
				obj.delete();


				break;
		}
	}
}
	
jjANIMSET@ customSpringSprite;
array<int> fastCustomSpringSpeeds(jjLocalPlayerCount);
bool generateCustomSpringSprites(jjANIMSET@ anim, const array<uint> &in colors) {
	int length = colors.length();
	bool success = (@customSpringSprite = anim).allocate(array<uint>(length * 3, 5)) !is null;
	if (success) {
		uint srcSet = jjAnimSets[ANIM::SPRING];
		for (int i = 0; i < length; i++) {
			uint color = colors[i];
			uint destAnimOffset = anim + i * 3;
			for (int j = 0; j < 3; j++) {
				uint srcAnim = jjAnimations[srcSet + j];
				uint destAnim = jjAnimations[destAnimOffset + j];
				for (int k = 0; k < 5; k++) {
					jjPIXELMAP image(jjAnimFrames[destAnim + k] = jjAnimFrames[srcAnim + k]);
					int width = image.width;
					int height = image.height;
					for (int l = 0; l < height; l++) {
						for (int m = 0; m < width; m++) {
							int pixel = image[m, l];
							if (pixel >= 32 && pixel < 40)
								image[m, l] = color + (pixel & 7);
						}
					}
					if (!image.save(jjAnimFrames[destAnim + k]))
						return false;
				}
			}
		}
	}
	return success;
}

void initializeCustomSpring(jjOBJ@ obj) {
	int anim = obj.curAnim;
	obj.behave(obj.behavior = BEHAVIOR::SPRING, false);
	if (obj.curAnim != anim) {
		obj.curAnim = anim + 2;
		obj.determineCurFrame();
	}
	obj.draw();
}

void turnIntoCustomSpring(jjOBJ@ obj, uint color, float power, bool horizontal) {
	if (horizontal) {
		obj.xSpeed = power;
		obj.ySpeed = 0.f;
	} else {
		obj.xSpeed = 0.f;
		obj.ySpeed = -power;
		if (obj.state == STATE::START && obj.creatorType == CREATOR::LEVEL) {
			int x = int(obj.xPos) >> 5;
			int y = int(obj.yPos) >> 5;
			if (jjParameterGet(x, y, 0, 1) != 0) {
				jjParameterSet(x, y, 0, 1, 0);
				obj.yPos -= 4.f;
				obj.ySpeed = power;
			}
		}
	}
	obj.behavior = initializeCustomSpring;
	obj.curAnim = customSpringSprite + color * 3 + (horizontal ? 1 : 0);
	obj.energy = obj.frameID = obj.freeze = obj.justHit = obj.light = obj.points = 0;
	obj.isBlastable = obj.isTarget = obj.scriptedCollisions = obj.triggersTNT = false;
	obj.deactivates = obj.isFreezable = true;
	obj.bulletHandling = HANDLING::IGNOREBULLET;
	obj.playerHandling = HANDLING::SPECIAL;
	obj.lightType = LIGHT::NORMAL;
	obj.determineCurFrame();
}

class CannotBeShotDown : jjBEHAVIORINTERFACE {
	jjBEHAVIOR originalBehavior;
	CannotBeShotDown(jjBEHAVIOR behavior) {
		originalBehavior = behavior;
	}
	void onBehave(jjOBJ@ obj) override {
		obj.behave(originalBehavior);
		if (obj.state == STATE::FLOATFALL)
			obj.state = STATE::FLOAT;
		if (obj.eventID == OBJECT::FULLENERGY)
			obj.xPos = obj.xOrg - 16;
	}
	bool onObjectHit(jjOBJ@ obj, jjOBJ@ bullet, jjPLAYER@ player, int force) {
		obj.behavior = originalBehavior;
		if (bullet is null)
			player.objectHit(obj, force, obj.playerHandling);
		else
			bullet.objectHit(obj, obj.playerHandling);
		obj.behavior = CannotBeShotDown(obj.behavior);
		return true;
	}
}

/*******************************************************************/
Level level;

void onLevelLoad() {
	level.loadSamples();
	level.makeRainLookRealistic();
	level.removeSpritePaletteReferences();
	level.setCustomObjects();
	level.setWaterProperties();
	level.setSkyProperties();
}

void onLevelBegin() {
	level.doStuffWithLayers();
	level.relocateCTFBases();
	level.setLevelPalette();
	level.warpPlayersInSP();
	water::maxOxygen = 1800;
	
	if (!layersInitialized) {
		level.darkenLayer(jjLayers[6], 1.65);
		level.darkenLayer(jjLayers[7], 3.25);
			
		layersInitialized = true;
	}
}

void onLevelReload() {
	onLevelLoad();
	onLevelBegin();
}

void onPlayer(jjPLAYER@ play) {
	weaponHook.processPlayer(play);
	water::limitedOxygen(play);
	level.handleInvisibleBarriers(play);
	level.processLevelEffects(play);
}

void onPlayerInput(jjPLAYER@ play) {
	weaponHook.processPlayerInput(play);
}

void onMain() {
	weaponHook.processMain();
	level.handleVerticalRain();
	level.relocateObjects();
	level.setLayerSettings();
}

void onReceive(jjSTREAM &in packet, int clientID) {
	weaponHook.processPacket(packet, clientID);
}

bool onDrawAmmo(jjPLAYER@ play, jjCANVAS@ canvas) {
	return weaponHook.drawAmmo(play, canvas);
}

bool onDrawHealth(jjPLAYER@ play, jjCANVAS@ canvas) {
	water::drawOxygenTimer(play, canvas);
	return false;	
}