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  1. void onLevelLoad() {
  2.         jjWaterLayer = 6;
  3.         jjSetWaterGradient(12,34,70,50,10,08);
  4.  
  5.         jjObjectPresets[OBJECT::APPLE].direction = SPRITE::FLIPV;
  6. }
  7.  
  8. void onDrawLayer6(jjPLAYER@ play, jjCANVAS@ screen) {
  9.         jjSetWaterLevel(-32, true);
  10. }
  11.  
  12. void onDrawLayer4(jjPLAYER@ play, jjCANVAS@ screen) {
  13.         jjSetWaterLevel(1800, true);
  14. }
  15.  
  16. void onPlayer(jjPLAYER@ play) { play.noFire = (play.currWeapon == WEAPON::BLASTER);
  17.  
  18. }
  19.  
  20.