Downloads containing ab24ctf01.j2as

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TSF with JJ2+ Only: Anniversary Bash 24 CTF Jazz2Online Capture the flag N/A Download file

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const bool MLLESetupSuccessful = MLLE::Setup(array<MLLEWeaponApply@> = {null, null, NapsWeapons::AntiGravityBouncer(), null, null, null, null, null, null}); ///@MLLE-Generated
#include "MLLE-Include-1.5w.asc" ///@MLLE-Generated
#pragma require "ab24ctf01-MLLE-Data-1.j2l" ///@MLLE-Generated
#pragma require "ab24ctf01.j2l" ///@MLLE-Generated
#include "AntiGravBouncers.asc" ///@MLLE-Generated
#pragma require "AntiGravBouncers.asc" ///@MLLE-Generated
#pragma require "lavaflow.wav"

int sample;

void onLevelLoad() {
	generateCustomSpringSprites(jjAnimSets[ANIM::CUSTOM[1]], array<uint> = {40});
	turnIntoCustomSpring(jjObjectPresets[OBJECT::FROZENSPRING], 0, 19.f, false);
	
	jjUseLayer8Speeds = true;
	jjTexturedBGFadePositionY = 0.5;
	
	jjSetWaterLevel(70.5*32, true);
	jjSetWaterGradient(136,55,155, 18,4,32);
	jjWaterLighting = WATERLIGHT::GLOBAL;
	
	jjANIMATION@ anim = jjAnimations[jjAnimSets[ANIM::BRIDGE] + 3];
	for (uint j = 0; j < anim.frameCount; j++) {
		jjANIMFRAME@ frame = jjAnimFrames[anim + j];
		jjPIXELMAP sprite(frame);
		for (uint x = 0; x < sprite.width; ++x) {
			for (uint y = 0; y < sprite.height; ++y) {
				if (sprite[x,y] >= 40 && sprite[x,y] <= 47) sprite[x,y] = 96 + (sprite[x,y]&7)*2;
			}
		}
		sprite.save(frame);
	}
	
	if (jjGameMode == GAME::SP) {
		jjLocalPlayers[0].warpToTile(14,54);
	}
	
	jjObjectPresets[OBJECT::STEAM].behavior = Steam();
	
	jjSampleLoad(SOUND::WIND_WIND2A, "lavaflow.wav");
	
	jjPAL standard; //we need to declare an instance of jjPAL before we can load any new palettes
	standard.load("Diam2.j2t"); //since everyone most likely has this tileset in their JJ2 folder
	jjPalette.copyFrom(16, 40, 16, standard, 1);
	jjPalette.copyFrom(59, 37, 59, standard, 1); //don't copy over entries 56-58 as they are unused by the JJ2 sprite palette, and replacing them could have unwanted side effects if they are utilised in the tileset
	jjPalette.apply();
}

void onLevelReload() {
	if (jjGameMode == GAME::SP) {
		jjLocalPlayers[0].warpToTile(14,54);
	}
	jjPalette.apply();
}

class Steam : jjBEHAVIORINTERFACE {
	void onBehave(jjOBJ@ obj) {
		obj.behave(jjLowDetail && jjGameTicks > 1? BEHAVIOR::INACTIVE : BEHAVIOR::STEAM);
	}
}


jjANIMSET@ customSpringSprite;
array<int> fastCustomSpringSpeeds(jjLocalPlayerCount);
bool generateCustomSpringSprites(jjANIMSET@ anim, const array<uint> &in colors) {
	int length = colors.length();
	bool success = (@customSpringSprite = anim).allocate(array<uint>(length * 3, 5)) !is null;
	if (success) {
		uint srcSet = jjAnimSets[ANIM::SPRING];
		for (int i = 0; i < length; i++) {
			uint color = colors[i];
			uint destAnimOffset = anim + i * 3;
			for (int j = 0; j < 3; j++) {
				uint srcAnim = jjAnimations[srcSet + j];
				uint destAnim = jjAnimations[destAnimOffset + j];
				for (int k = 0; k < 5; k++) {
					jjPIXELMAP image(jjAnimFrames[destAnim + k] = jjAnimFrames[srcAnim + k]);
					int width = image.width;
					int height = image.height;
					for (int l = 0; l < height; l++) {
						for (int m = 0; m < width; m++) {
							int pixel = image[m, l];
							if (pixel >= 32 && pixel < 40)
								image[m, l] = color + (pixel & 7);
						}
					}
					if (!image.save(jjAnimFrames[destAnim + k]))
						return false;
				}
			}
		}
	}
	return success;
}
void initializeCustomSpring(jjOBJ@ obj) {
	int anim = obj.curAnim;
	obj.behave(obj.behavior = BEHAVIOR::SPRING, false);
	if (obj.curAnim != anim) {
		obj.curAnim = anim + 2;
		obj.determineCurFrame();
	}
	obj.draw();
}
void turnIntoCustomSpring(jjOBJ@ obj, uint color, float power, bool horizontal) {
	if (horizontal) {
		obj.xSpeed = power;
		obj.ySpeed = 0.f;
	} else {
		obj.xSpeed = 0.f;
		obj.ySpeed = -power;
		if (obj.state == STATE::START && obj.creatorType == CREATOR::LEVEL) {
			int x = int(obj.xPos) >> 5;
			int y = int(obj.yPos) >> 5;
			if (jjParameterGet(x, y, 0, 1) != 0) {
				jjParameterSet(x, y, 0, 1, 0);
				obj.yPos -= 4.f;
				obj.ySpeed = power;
			}
		}
	}
	obj.behavior = initializeCustomSpring;
	obj.curAnim = customSpringSprite + color * 3 + (horizontal ? 1 : 0);
	obj.energy = obj.frameID = obj.freeze = obj.justHit = obj.light = obj.points = 0;
	obj.isBlastable = obj.isTarget = obj.scriptedCollisions = obj.triggersTNT = false;
	obj.deactivates = obj.isFreezable = true;
	obj.bulletHandling = HANDLING::IGNOREBULLET;
	obj.playerHandling = HANDLING::SPECIAL;
	obj.lightType = LIGHT::NORMAL;
	obj.determineCurFrame();
}


void onPlayer(jjPLAYER@ play) {
	
	play.lightType = LIGHT::FLICKER;
}

void offsetObj(jjOBJ@ obj, float x_Org, float y_Org, float x_Offset, float y_Offset) {
    if ((obj.xOrg/32) > (x_Org - 1) && (obj.xOrg/32) < (x_Org + 1) && (obj.yOrg/32) > (y_Org - 1) && (obj.yOrg/32) < (y_Org + 1)) {
        obj.xPos = obj.xOrg + x_Offset;
        obj.yPos = obj.yOrg + y_Offset;
    }
}

void onMain() {
	for (int i = 1; i < jjObjectCount; i++) {
		jjOBJ@ obj = jjObjects[i];
		if (obj.isActive && obj.eventID == OBJECT::COPTER && obj.state == STATE::FLY) {
			obj.counter = 0;
			if (obj.var[4] == 0)
				obj.state = STATE::DONE;
		}
		if (obj.eventID == OBJECT::FROZENSPRING) {
			offsetObj(obj, 29, 25, 8, 16);
			offsetObj(obj, 49, 34, -8, 16);
			offsetObj(obj, 81, 34, 8, 16);
			offsetObj(obj, 101, 25, -8, 16);
		}
		
	}
	
	if (!jjLowDetail) {
		jjPARTICLE@ cinders = jjAddParticle(PARTICLE::SMOKE);
		cinders.xPos = (jjRandom()% 32) * jjLayerWidth[4];
		cinders.yPos = jjWaterLevel - (jjRandom()% 256);
		cinders.ySpeed = -1;
		sample = jjSampleLooped(jjLocalPlayers[0].xPos, jjLocalPlayers[0].yPos, SOUND::WIND_WIND2A, sample, 52, 0);
	}
	
	jjLayers[1].yOffset = (71*32) - jjWaterLevel;
	jjLayers[1].hasTiles = jjLowDetail;
	jjWaterLayer = jjLowDetail? 99:1;
	
}
bool onDrawAmmo(jjPLAYER@ player, jjCANVAS@ canvas) {
	return MLLE::WeaponHook.drawAmmo(player, canvas);
}