Downloads containing ab25btl29.j2as

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Name Author Game Mode Rating
JJ2+ Only: Anniversary Bash 25 Battle Jazz2Online Battle N/A Download file

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const bool MLLESetupSuccessful = MLLE::Setup(array<MLLEWeaponApply@> = {null, null, WeaponVMega::IceCloud::Weapon(), null, se::RollerMLLEWrapper(), null, BubbleGun::Weapon(), null, se::FireworkMLLEWrapper()}); ///@MLLE-Generated
#include "MLLE-Include-1.6w.asc" ///@MLLE-Generated
#pragma require "ab25btl29-MLLE-Data-2.j2l" ///@MLLE-Generated
#pragma require "ab25btl29-MLLE-Data-1.j2l" ///@MLLE-Generated
#pragma require "CandionV.j2t" ///@MLLE-Generated
#pragma require "ab25btl29.j2l" ///@MLLE-Generated
#include "SEfirework-mlle.asc" ///@MLLE-Generated
#pragma require "SEfirework-mlle.asc" ///@MLLE-Generated
#include "BubbleGun.asc" ///@MLLE-Generated
#pragma require "BubbleGun.asc" ///@MLLE-Generated
#include "SEroller-mlle.asc" ///@MLLE-Generated
#pragma require "SEroller-mlle.asc" ///@MLLE-Generated
#include "WeaponVMega3.asc" ///@MLLE-Generated
#pragma require "WeaponVMega3.asc" ///@MLLE-Generated

void onLevelLoad() {
	jjUseLayer8Speeds = true;
}

bool onDrawAmmo(jjPLAYER@ player, jjCANVAS@ canvas) {
	return MLLE::WeaponHook.drawAmmo(player, canvas);
}

void onLevelBegin() {
	MLLE::SpawnOffgrids();
}

void onLevelReload() {
	MLLE::SpawnOffgridsLocal();
}