Name | Author | Game Mode | Rating | |||||
---|---|---|---|---|---|---|---|---|
![]() |
Ocean Sailing Trip | Dragusela | Battle | N/A | ![]() |
const bool MLLESetupSuccessful = MLLE::Setup(array<MLLEWeaponApply@> = {WeaponVMega::Boomerang::Weapon(), DuoBouncers::Weapon(), null, null, null, null, null, null, null}); ///@MLLE-Generated
#include "MLLE-Include-1.8w.asc" ///@MLLE-Generated
#pragma require "xlmsail-MLLE-Data-3.j2l" ///@MLLE-Generated
#pragma require "xlmsail-MLLE-Data-2.j2l" ///@MLLE-Generated
#pragma require "xlmsail-MLLE-Data-1.j2l" ///@MLLE-Generated
#pragma require "xlmsail.j2l" ///@MLLE-Generated
#include "DuoBouncers.asc" ///@MLLE-Generated
#pragma require "DuoBouncers.asc" ///@MLLE-Generated
#include "WeaponVMega1.asc" ///@MLLE-Generated
#pragma require "WeaponVMega1.asc" ///@MLLE-Generated
///@SaveAndRunArgs -server -battle ///@MLLE-Generated
#include "limitedoxygen.asc"
#pragma require "seagulls.wav"
#pragma require "ezwharf_oceanwaves.ogg"
int waterHeight = 23.75*32;
int sample, sample2;
bool createFish = true;
array<OBJECT::Object> fishObjects = {
OBJECT::APPLE, //0,
OBJECT::BANANA, //1
OBJECT::BURGER, //2
OBJECT::CAKE, //3
OBJECT::CANDY, //4
OBJECT::CHERRY, //5
OBJECT::CUPCAKE, //6
OBJECT::DONUT, //7
OBJECT::FRIES, //8
OBJECT::GRAPES, //9
OBJECT::HAM, //10
OBJECT::THING //11
};
array<uint> fishToSpawn = {
2,3,4,1,2,2,1,7,3,1,2,1
};
void onLevelLoad() {
jjUseLayer8Speeds = true;
jjSampleLoad(SOUND::P2_POEP, "empty.wav");
jjLayers[1].spriteMode = SPRITE::BLEND_NORMAL;
jjLayers[1].spriteParam = 200;
jjLayers[2].spriteMode = SPRITE::BLEND_NORMAL;
jjLayers[2].spriteParam = 255;
jjSetWaterLevel(23.75*32,true);
jjWaterLayer = 999;
jjWaterLighting = WATERLIGHT::GLOBAL;
water::maxOxygen = 800;
jjObjectPresets[OBJECT::BOUNCERPOWERUP].behavior =
NoFallMonitor;
for (uint i = 0; i < fishObjects.length(); i++) {
jjObjectPresets[fishObjects[i]].behavior = AmbientFish();
jjObjectPresets[fishObjects[i]].special = i;
}
jjAnimSets[ANIM::FISH].load();
jjObjectPresets[OBJECT::WEENIE].behavior = AmbientFish();
jjObjectPresets[OBJECT::LEMON].behavior = FishSpawner();
jjObjectPresets[OBJECT::LEMON].playerHandling = HANDLING::PARTICLE;
jjObjectPresets[OBJECT::LEMON].bulletHandling = HANDLING::IGNOREBULLET;
jjObjectPresets[OBJECT::LEMON].isBlastable = false;
generateFishSprites(jjAnimSets[ANIM::CUSTOM[1]]);
colorFishSprites(0, array<uint> = {32, 80, 48});
colorFishSprites(1, array<uint> = {16, 40, 88});
colorFishSprites(2, array<uint> = {24, 72, 40});
colorFishSprites(3, array<uint> = {31, 56, 80});
colorFishSprites(4, array<uint> = {40, 32, 48});
colorFishSprites(5, array<uint> = {88, 32, 16});
colorFishSprites(6, array<uint> = {72, 24, 40});
colorFishSprites(7, array<uint> = {71, 64, 48});
colorFishSprites(8, array<uint> = {48, 32, 88});
colorFishSprites(10, array<uint> = {80, 16, 56});
colorFishSprites(11, array<uint> = {56, 56, 56});
}
void generateFishSprites(jjANIMSET@ anim) {
uint srcSet = jjAnimSets[ANIM::FISH];
anim.allocate(array<uint>(fishObjects.length(), 6));
for (uint i = 0; i < fishObjects.length(); i++) {
uint srcAnim = jjAnimations[srcSet + 1];
uint destAnim = jjAnimations[anim + i];
for (int j = 0; j < 6; j++) {
jjPIXELMAP image(jjAnimFrames[destAnim + j] = jjAnimFrames[srcAnim + j]);
image.save(jjAnimFrames[destAnim + j]);
}
}
}
void colorFishSprites(uint src, const array<uint> &in colors) {
int length = colors.length();
jjANIMATION@ anim = jjAnimations[jjAnimSets[ANIM::CUSTOM[1]] + src];
for (int i = 0; i < 6; i++) {
jjPIXELMAP image(jjAnimFrames[anim + i]);
int width = image.width;
int height = image.height;
for (int y = 0; y < height; y++) {
for (int x = 0; x < width; x++) {
int pixel = image[x, y];
if (pixel >= 32 && pixel < 40) {
image[x, y] = colors[0] + (pixel & 7);
}
if (pixel >= 80 && pixel < 88) {
image[x, y] = colors[1] + (pixel & 7);
}
if (pixel >= 48 && pixel < 56) {
image[x, y] = colors[2] + (pixel & 7);
}
}
image.save(jjAnimFrames[anim + i]);
}
}
}
class AmbientFish : jjBEHAVIORINTERFACE {
float size, xOffset, yOffset;
bool cosine;
void onBehave(jjOBJ@ obj) {
switch (obj.eventID) {
case OBJECT::APPLE:
obj.xSpeed = 1;
obj.ySpeed = 60;
size = 1;
xOffset = 48;
yOffset = 24;
cosine = true;
break;
case OBJECT::BANANA:
obj.xSpeed = 1.25;
obj.ySpeed = 80;
size = 0.85;
xOffset = 24;
yOffset = 16;
cosine = false;
break;
case OBJECT::BURGER:
obj.xSpeed = 1.5;
obj.ySpeed = 15;
size = 0.75;
xOffset = 48;
yOffset = 24;
cosine = true;
break;
case OBJECT::CAKE:
obj.xSpeed = 0.75;
obj.ySpeed = 25;
size = 0.9;
xOffset = 48;
yOffset = 24;
cosine = false;
break;
case OBJECT::CANDY:
obj.xSpeed = 1.2;
obj.ySpeed = 100;
size = 0.8;
xOffset = 48;
yOffset = 24;
cosine = true;
break;
case OBJECT::CHERRY:
obj.xSpeed = 1.25;
obj.ySpeed = 70;
size = 0.75;
xOffset = 48;
yOffset = 24;
cosine = false;
break;
case OBJECT::CUPCAKE:
obj.xSpeed = 0.45;
obj.ySpeed = 15;
size = 0.9;
xOffset = 88;
yOffset = 64;
cosine = true;
break;
case OBJECT::DONUT:
obj.xSpeed = 2.5;
obj.ySpeed = 140;
size = 0.5;
xOffset = 16;
yOffset = 8;
cosine = true;
break;
case OBJECT::FRIES:
obj.xSpeed = 0.9;
obj.ySpeed = 75;
size = 1;
xOffset = 48;
yOffset = 24;
cosine = true;
break;
case OBJECT::GRAPES:
obj.xSpeed = 1;
obj.ySpeed = 60;
size = 0.7;
xOffset = 48;
yOffset = 24;
cosine = false;
break;
case OBJECT::HAM:
obj.xSpeed = 0.9;
obj.ySpeed = 50;
size = 1.1;
xOffset = 56;
yOffset = 32;
cosine = true;
break;
case OBJECT::THING:
obj.xSpeed = 0.5;
obj.ySpeed = 10;
size = 1.1;
xOffset = 0;
yOffset = 0;
cosine = false;
obj.lightType = LIGHT::LASER;
obj.light = 15;
break;
case OBJECT::WEENIE:
obj.xSpeed = 0.5;
obj.ySpeed = 30;
size = 1;
xOffset = 0;
yOffset = 0;
cosine = false;
break;
}
if (jjEventGet(int(obj.xPos/32), int(obj.yPos/32)) == AREA::PATH) {
obj.direction *= -1;
}
if (obj.counter == 0) {
obj.xPos = obj.xPos + (jjRandom()%2 == 0? xOffset:-xOffset);
obj.yPos = obj.yPos + (jjRandom()%2 == 0? yOffset:-yOffset);
if (jjEventGet(int(obj.xPos/32), int(obj.yPos/32)) == AREA::PATH) {
obj.delete();
}
obj.direction = jjRandom()%2 == 0? 1:-1;
obj.age = jjRandom()%6;
obj.counter = 1;
}
obj.xPos = obj.xPos + (obj.age * 0.15 * obj.direction) + (obj.xSpeed * obj.direction);
obj.bulletHandling = HANDLING::IGNOREBULLET;
obj.playerHandling = HANDLING::PARTICLE;
obj.deactivates = obj.triggersTNT = obj.isTarget = obj.isBlastable = obj.isFreezable = false;
if (!inView(obj) || !createFish) {
obj.delete();
}
}
void onDraw(jjOBJ@ obj) {
if (!jjLowDetail && createFish && inView(obj)) {
jjDrawResizedSprite(
int(obj.xPos),
int(obj.yPos + (cosine? jjCos(jjGameTicks) * obj.ySpeed : jjSin(jjGameTicks) * obj.ySpeed)),
obj.eventID == OBJECT::WEENIE? ANIM::PICKUPS : ANIM::CUSTOM[1],
obj.eventID == OBJECT::WEENIE? 91 : obj.special,
jjGameTicks / 10 % 6,
size * obj.direction * (obj.eventID == OBJECT::WEENIE? -1:1),
size,
obj.eventID == OBJECT::THING || obj.eventID == OBJECT::WEENIE || jjColorDepth == 8? SPRITE::NORMAL : SPRITE::TINTED,
152,
10,
10
);
}
}
}
bool inView(const jjOBJ@ obj) {
for (int i = 0; i < jjLocalPlayerCount; i++) {
const jjPLAYER@ play = jjLocalPlayers[i];
if (obj.xPos > play.cameraX - 512 && obj.yPos > play.cameraY - 256 && obj.xPos < play.cameraX + jjSubscreenWidth + 512 && obj.yPos < play.cameraY + jjSubscreenHeight + 256)
return true;
}
return false;
}
class FishSpawner : jjBEHAVIORINTERFACE {
void onBehave(jjOBJ@ obj) {
if (obj.state == STATE::START && inView(obj) && createFish) {
if (jjRandom()%400 == 0) {
spawnFish(obj, (jjRandom()%4 == 0? OBJECT::WEENIE : OBJECT::THING), 1);
} else {
uint rand = jjRandom()%(fishObjects.length() - 1);
if (rand == 6) {
if (jjRandom()% 2 == 0) spawnFish(obj, fishObjects[rand], fishToSpawn[rand]);
} else {
spawnFish(obj, fishObjects[rand], fishToSpawn[rand]);
}
obj.state = STATE::DONE;
}
}
if (!inView(obj) || !createFish) {
obj.state = STATE::START;
}
}
void spawnFish(jjOBJ@ obj, OBJECT::Object fishEvent, uint num) {
for (uint i = 0; i < num; i++) {
uint randX = int(obj.xPos - 192) + ((jjRandom()%32)*12);
uint randY = int(obj.yPos - 64 + ((jjRandom()%32)*4));
if (jjEventGet((randX/32), (randY/32)) != AREA::PATH) {
jjOBJ@ fish = jjObjects[jjAddObject(fishEvent, randX, randY, obj.creatorID, CREATOR::OBJECT)];
}
}
}
}
bool onDrawAmmo(jjPLAYER@ player, jjCANVAS@ canvas) {
return MLLE::WeaponHook.drawAmmo(player, canvas);
}
void onLevelReload() {
MLLE::SpawnOffgridsLocal();
MLLE::ReapplyPalette();
}
void onPlayer(jjPLAYER@ player) {
player.lightType = LIGHT::NONE;
water::limitedOxygen(player);
if (player.yPos >= 0) {
int skill = jjParameterGet(uint16(player.xPos/32), uint16(player.yPos/32), -4, 2);
if (skill == 2) {
if (jjLayers[1].spriteParam > 96) {
jjLayers[1].spriteParam = jjLayers[1].spriteParam - 10;
}
}
else if (jjLayers[1].spriteParam != 200) {
jjLayers[1].spriteParam = jjLayers[1].spriteParam + 10;
}
}
if (player.yPos >= 0) {
int skill = jjParameterGet(uint16(player.xPos/32), uint16(player.yPos/32), -4, 2);
if (skill == 2) {
if (jjLayers[2].spriteParam > 96) {
jjLayers[2].spriteParam = jjLayers[2].spriteParam - 10;
}
}
else if (jjLayers[2].spriteParam != 255) {
jjLayers[2].spriteParam = jjLayers[2].spriteParam + 10;
}
}
}
void NoFallMonitor(jjOBJ@ obj) {
obj.direction = SPRITE::FLIPV;
obj.behavior = BEHAVIOR::MONITOR;
obj.behave();
obj.direction = (jjRandom() & 1) == 1 ? SPRITE::FLIPV : SPRITE::FLIPHV;
}
void onLevelBegin() {
MLLE::SpawnOffgrids();
jjSampleLoad(SOUND::DOG_WAF1, "seagulls.wav");
jjSampleLoad(SOUND::SCIENCE_PLOPKAOS, "ezwharf_oceanwaves.ogg");
water::maxOxygen = 400;
for (int i = 1; i < 255; i++) {
jjOBJ@ preset = jjObjectPresets[i];
if (preset.playerHandling == HANDLING::PICKUP) {
preset.behavior = CannotBeShotDown(preset.behavior);
}
jjANIMATION@ animDopefish = jjAnimations[jjObjectPresets[OBJECT::WEENIE].curAnim];
animDopefish.frameCount = 1;
jjANIMFRAME@ frameDopefish = jjAnimFrames[animDopefish.firstFrame];
jjPIXELMAP dopefish(114*32, 95*32, 32, 32, 4);
dopefish.save(frameDopefish);
frameDopefish.hotSpotX = -frameDopefish.width / 2;
frameDopefish.hotSpotY = -frameDopefish.height / 2;
}
for (int i = 1; i < 255; i++) {
jjOBJ@ preset = jjObjectPresets[i];
if (preset.playerHandling == HANDLING::PICKUP) {
preset.behavior = CannotBeShotDown(preset.behavior);
}
}
}
bool onDrawHealth(jjPLAYER@ play, jjCANVAS@ canvas) {
water::drawOxygenTimer(play, canvas);
return false;
}
class CannotBeShotDown : jjBEHAVIORINTERFACE {
CannotBeShotDown(const jjBEHAVIOR &in behavior) {
originalBehavior = behavior;
}
void onBehave(jjOBJ@ obj) {
obj.behave(originalBehavior);
if (obj.state == STATE::FLOATFALL)
obj.state = STATE::FLOAT;
}
bool onObjectHit(jjOBJ@ obj, jjOBJ@ bullet, jjPLAYER@ player, int force) {
if (bullet is null) {
obj.behavior = originalBehavior;
if (player.objectHit(obj, force, obj.playerHandling))
return true;
obj.behavior = this;
}
return false;
}
private jjBEHAVIOR originalBehavior;
}
void onMain() {
sample = jjSampleLooped(jjLocalPlayers[0].xPos, jjLocalPlayers[0].yPos, SOUND::DOG_WAF1, sample, jjLocalPlayers[0].yPos < 45*32? 32:24, 0);
sample2 = jjSampleLooped(jjLocalPlayers[0].xPos, jjLocalPlayers[0].yPos, SOUND::SCIENCE_PLOPKAOS, sample2, jjLocalPlayers[0].yPos < 45*32? 32:24, 0);
}
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