| Name | Author | Game Mode | Rating | |||||
|---|---|---|---|---|---|---|---|---|
| Bloody Bunny's Lair | Violet CLM | Capture the flag | N/A | |||||
const bool MLLESetupSuccessful = MLLE::Setup(); ///@MLLE-Generated
#include "MLLE-Include-1.8.asc" ///@MLLE-Generated
#pragma require "eyes.j2t" ///@MLLE-Generated
#pragma require "3Dbattle2.j2t" ///@MLLE-Generated
#pragma require "byblair.j2l" ///@MLLE-Generated
///@SaveAndRunArgs -server -capture ///@MLLE-Generated
#pragma offer "BloodyBunnyStand.png"
void onLevelReload() {
MLLE::ReapplyPalette();
}
void onLevelLoad() {
jjAnimations[jjObjectPresets[OBJECT::MILK].curAnim].firstFrame = jjAnimations[jjObjectPresets[0].determineCurAnim(ANIM::PLUS_BETA, 3, false)].firstFrame + 1;
jjPIXELMAP bunny("BloodyBunnyStand.png");
if (bunny.width == 51) {
uint evaAnimID = jjAnimSets[ANIM::FLAG] + 5;
uint evaFrameID = jjAnimations[evaAnimID].firstFrame;
jjAnimations[evaAnimID].frameCount = 1;
jjAnimations[evaAnimID + 1].frameCount = 1;
jjAnimations[evaAnimID + 1].firstFrame = evaFrameID;
jjANIMFRAME@ evaFrame = jjAnimFrames[evaFrameID];
bunny.save(evaFrame);
evaFrame.hotSpotX -= 16;
evaFrame.hotSpotY += 12;
}
jjObjectPresets[OBJECT::TNTDESTRUCTSCENERY].triggersTNT = true;
}
void onFunction0(jjPLAYER@ player) {
player.health = jjMaxHealth;
player.startSugarRush();
}
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