| Name | Author | Game Mode | Rating | |||||
|---|---|---|---|---|---|---|---|---|
| NpcBunnies | Cranky | Mutator | N/A | |||||
#pragma require "charactersMod.j2a"
//#pragma require "charactersModAnimIndexes.asdat"
#pragma require "charactersMinAnimIndexes.asdat"
#pragma require "MenuAnimsMod.j2a"
#pragma require "xmasHats.j2a"
#pragma require "npcHats.asdat"
#pragma require "npcScarfs.asdat"
#pragma require "npcGlasses.asdat"
//#pragma require "npcBunniesPreferences.asdat"
//#pragma require "DialogueBoxPreferences.asdat"
//#pragma require "npcBunniesDialogueBox.asdat"
#pragma require "DialogueBox.asc"
#pragma require "CharactersModAnim.asc"
#pragma require "npcBunniesCore.asc"
#pragma require "npcBunniesAnimations.asc"
#pragma require "npcBunniesAccessories.asc"
#pragma require "npcMonsterAdjustments.asc"
#pragma require "npcBunniesMovement.asc"
#pragma require "npcBunniesDialogue.asc"
#pragma require "npcBunniesQuests.asc"
#pragma require "npcBunniesParser.asc"
#pragma require "npcBunniesShop.asc"
#pragma require "npcBunniesFighting.asc"
#pragma require "npcBunniesHookCore.asc"
#pragma require "npcHelp.asc"
#pragma require "npcBunniesEditor.asc"
#pragma require "npcBunniesEditorCore.asc"
#pragma require "npcBunniesEditorViews.asc"
#pragma require "npcBunniesEditorActions.asc"
#pragma require "npcBunniesEditorPreview.asc"
#pragma require "npcBunniesEditorSerial.asc"
#include "DialogueBox.asc"
#include "CharactersModAnim.asc"
#include "npcBunniesCore.asc"
#include "npcBunniesAnimations.asc"
#include "npcBunniesAccessories.asc"
#include "npcMonsterAdjustments.asc"
#include "npcBunniesMovement.asc"
#include "npcBunniesDialogue.asc"
#include "npcBunniesQuests.asc"
#include "npcBunniesParser.asc"
#include "npcBunniesShop.asc"
#include "npcBunniesFighting.asc"
#include "npcBunniesHookCore.asc"
#include "npcHelp.asc"
#include "npcBunniesEditor.asc"
void onLevelLoad() { npcBunniesHooks::onLevelLoad(); }
void onMain() { npcBunniesHooks::onMain(); }
bool onDrawScore(jjPLAYER@ play, jjCANVAS@ canvas) { return npcBunniesHooks::onDrawScore(play, canvas); }
void onPlayerInput(jjPLAYER@ play) { npcBunniesHooks::onPlayerInput(play); }
bool onLocalChat(string &in text, CHAT::Type type) { return npcBunniesHooks::onLocalChat(text, type); }
void onReceive(jjSTREAM &in packet, int fromClientID) { npcBunniesHooks::onReceive(packet, fromClientID); }
void onObjectHit(jjOBJ@ obj, jjOBJ@ bullet, jjPLAYER@ player, int force) { npcBunniesHooks::onObjectHit(obj, bullet, player, force); }
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