Downloads containing elevatorHelp.asc

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TSF with JJ2+ Only: Elevator Cranky Mutator N/A Download file

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string ELEVATOR_HELP_TEXT =
	"Welcome to the elevator script by |||Cr|an||||||ky.\n" +
	"Special thanks to ||Fabian||[NC] ||for inspiring this script.\n\n" +
	""+
	"Use < 1 > to choose which elevator to edit. You can see the elevator IDs on the block that you are editing when this menu is opened.\n"
	"Use the *Add* to add a new elevator and *Delete* to erase an elevator.\n"
	"< Speed: 1 > can modify the speed of an elevator. This change will take effect after level restart.\n\n"
	""
	"The |||blue block||| transforms a tile into an elevator that can be controlled by up / down player keys.\n\n" +
	"The controllable elevator option chooses whether player control uses Up/Down, Left/Right, or all four directions.\n\n" +
	"The |green block||||| transforms a tile into an autonomous elevator that moves by itself when the player gets on top of the tile.\n\n" +
	"The ||||yellow block|| is a component of that elevator. It can be a wall or even a background tile and it moves with the elevator, but it doesn't trigger elevator movement if the player stands on this block. This can be used to create an elevator room.\n\n" +
	"The ||||yellow outline|| block is a background elevator component. It moves with the elevator but does not act as a solid platform.\n\n" +
	"The |||||purple block| places a Boll Platform elevator piece. Boll Platforms use the elevator id and can move with elevators, but they are not used for autonomous movement.\n\n" +
	"The ||red block|||| is the upwards limit that an elevator can reach.\n\n" +
	"||||||||Elevator Type|||||| switches the selected elevator between a normal elevator that moves up to its limit and an inversed elevator that moves down to its limit.\n\n" +
	"The |||||||white outline||||||| block deletes an elevator tile or elevator limit from the clicked tile.\n\n" +
	"||Important:|||| Do not forget to press the *Save* button to save the changes before you exit. An asterix * will appear nearby the button when there are unsaved changes."+
	"";