Downloads containing TOMB RABBIT.txt

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JJ2 1.23 vanilla: Tomb Rabbit v1.23.2...Featured Download Kejero Single player 9.3 Download file

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November 19, 2000 - official release          TOMB RABBIT v.1.23.2
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   TOMB RABBIT is a JAZZ JACKRABBIT 2 custom level by T. Kejero

\_/-\_/-\_/-\_/-\_/-\_/-\_/-\_/-\/-\_/-\_/-\_/-\_/-\_/-\_/-\_/-\_/

 JAZZ JACKRABBIT 2 - Copyright (c) 1997-1998 Epic Megagames, Inc.
         TOMB RABBIT is FREEWARE and may be distributed

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* Files / Compatibilty
* Level / Tileset / Music
* Gameplay
* Introducing a New Enemy!
* Help!
* Credits
* Contact

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TOMB RABBIT
---- ------

Thank you for downloading TOMB RABBIT.
This zip-file contains:

TOMB RABBIT.txt
Tomb Rabbit.doc

2 NEW tilesets:
---------------
EGYPT CAVES (Egypt_Cave.j2t)
EGYPT TEMPLES (Egypt_Light.j2t)
additionally: TR credits

17 level files:
---------------
TRac1.j2l
TRal1.j2l
TRcc1.j2l
TRcc2.j2l
TRcc3.j2l
TRcc4.j2l
TRcc5.j2l
TRd1.j2l
TRd2.j2l
TRending.j2l
TRsc1.j2l
TRsc2.j2l
TRsc3.j2l
TRsc4.j2l
TRsl1.j2l
TRvc1.j2l
TRvl1.j2l


9 music files
-------------
creeper.s3m
dtn-lght.s3m
FlyingIndian.s3m
f-pyramd
JT_BREEZ.xm
Try17.j2b
cracking_ice.mod
EMPTY4ST.XM
helmet_shake.mod


Jazz Jackrabbit v1.23 required
Resolution 640 x 480 x 8 required (16 bit recommended)
High detail required
Ambient Lightning recommended


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LEVEL / TILESET / MUSIC
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I've once seen that Venice (Tomb Raider II) tileset on j2c and I've
always been a fan of our dear Lara, so I thought: why not make a
level in the TR style? Believe it or not, but my favourite of
all Tomb Raiders is the very first one (yeah, the one that
actually didn't support any 3D drivers). But I enjoyed the game
so much (as millions of other players) because it was NEW in those 
days. So what style do I mean? Puzzles, idols, boulders, moving 
blocks,and of course: TOMBS!

The idea was to make a tileset like the Venice one (but then 
actually 'useful'), but somehow I failed to make screenshots in TR1 
(guess I didn't try hard enough), so I made them (TWO tilesets) all 
by myself, except for a few tiles...
 - taken from original jj2 tilesets
 - some photos from Egyptian inscriptions and stuff (that's
   right, the WHOLE Tomb Rabbit game is in Egypt;)
 - the two snakes
 - the Donkey Kong Country background in the CAVE tileset
and I kinda 'based' the tilesets on Tomb Raidertombs (just a
little though) and on the puzzles I'd worked out before building 
the sets.

You are free to use the tilesets in your own custom levels. I think
they would work very well in battle levels too. You may find some
of the animations hard to use, but you can always contact me for
help.

The level and tilesets are made in v1.23. The original idea was to
make it in 1.24, and name it "Tomb Rabbit - Adventures of Lori
Croft", but... not everybody has the secret files, and those who
do can play it anyways. HOWEVER, some puzzles can't be solved by Lori
because they require high jumping, shortly: you can't play this
game with Lori Croft :(
I might make an update to 1.24 (so Lori CAN play). Maybe.

Since everybody has played "Another Story", everybody will
recognize most of the music. Congrats to ALL the composers, they
did a very good job!



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GAMEPLAY
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A little confusing? ONE level? TWO tilesets? Actually MORE than
one .j2l-file... (17! - TRending=credits) what is this all about?
Well it's actually one big level, and... eh... not... It just
depends on how you look at it.

The big idea is to find and destroy the Croaking Crystal. Since
too many players were unable to finish TR4: The Last Revelation,
Seth is still out there, and destroying this crystal will release
a Goddess that will fight Seth.
(Sounds rediculous? Sure, but what's a game without a story?)
(eh... I don't need to know;)

To find that Crystal you'll have to enter the Temple of the
Croaking Crystal, but to get access to the temple, you need THREE
KEYS, all three hidden in THREE OTHER TEMPLES. There is one
CENTRAL CAVE, where youstart, in which you'll find the switches 
to open the entrances of each of the temples.

It probably feels strange playing in that smaller screen, but
don't worry, you'll get used to it pretty fast.

 - On the bottom of the screen you'll notice a few symbols.
   The LEFT, RED symbol shows in which TEMPLE you are. If you are in
   the central cave, there won't be any symbol.

 - In the MIDDLE you can see how many KEYS you have found yet. If
   3 GREEN symbols are displayed, you should go to the central cave
   and find the entrance to the final temple, the Temple of the
   Croaking Crystal.

 - During play you'll find some more closed doors that require KEYS
   to be opened. If you find one of those, it is displayed to the
   RIGHT, a little, BLUE/GREEN symbol. This symbol will stay dis-
   played, even after using it, until another part of the game is
   loaded.

Every time you enter a new temple, and sometimes during play, the
LOADING screen appears. No, doesn't mean you won, just means you
're gettin into another area of the tombs and you're gettin just a 
little closer to the Crystal (those who played Tomb Raider 4 may 
know what I'm talking about :)

You can play the game in normal or hard mode.
Normal is very hard. That's right :)
Hard is for when you really need to get frustrated :D


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INTRODUCING A NEW ENEMY!
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Well, maybe not, but it certainly 'looks' like it! I think my 
MUMMY is pretty cool (if you know how to handle it). You will have
to make it to the very last temple if you wanna see it 'alive'!

And people who ever played with the 16-bit SEGA (or with an emulator)
may recognize the two snakes in the tilesets. They were taken from
"Wonderboy III". They don't look great (and they don't quite 'act'
great neither) but I put them in cause I like them (in an euphoric 
way - the good old days - sigh:)

Obviously you can't kill the Mummy ('cause it's already dead;),
and you can't kill the snakes because... eh you should respect
a dying species like the Wonderboy snake;)


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HELP!
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I'm stuck
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Need help finding your way through the Central Cave? Take a look
at the Tomb Rabbit.doc file.

Stuck in a puzzle? Tried for hours? Days? Ok, then you can send me
a mail and I'll help you out. Don't forget to mention in what
temple you are (red symbol), how many big (green) keys you have,
if you have any small keys (if yes: which?), and a little
description of the room (objects, enemies, tiles...)
You could also ask me on JMMB.

Known problems
--------------

The mummies are nasty enemies: once they hit you, they might not
wanna let go. DON'T JUMP when you're hit. Stand still until they 
let go!
And whatever you do when you're cut by the knives, DON'T JUMP!!!
If you jump, you will get stuck in the walls.

What to do if you get stuck in the walls anyways?
- type 'jjfly'
- press DOWN and you'll go up (press RUN to go faster)
- when you're out, type 'jjfly' twice

With some computers, saving (F6) in the Central Cave or the last
temple, may result in an Out of memory error message. 
Since you'll be spending quite some time in there, it might be
useful to check first what happens with your computer if you try to
save. If you get no errors what so ever, you're a lucky s*n *f a 
b****.
Because of this error, I put more savepoints in the Central
Cave than in the other levels (not too many though!) (also see
"Hints" below).
If you know the solution to this 'Amnesia' error, please contact me.

Hints
-----

Too difficult? Because there are so little carrots? Guess again...
There are plenty of carrots, they're only hidden!

Too difficult? Because there are so little savepoints? Maybe
you're just too much use to easy and short levels! Tomb Rabbit is
not a level that you finish in half an hour! Take your time!
An obvious alternative for the savepoints, is SAVING the game (F6)
every time you're about to enter, or you've finished a difficult
part.

Because of the Out of memory error however (see "Known problems"), 
there are more savepoints in the Central Cave than in the temples.
As a bonus I added a hidden 1up pickup near every savepoint.
(Only in the Central Cave!)

The knives require a specific TIMING. Study the pattern at which
they move. If you think there is no way through them, you can also
look for alternative routes.

There are clues everywhere! Look around, mind details...

There are often alternative routes.


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CREDITS
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    JAZZ JACKRABBIT 2
 -----------------
     A game by Epic Megagames

   PUBLISHED BY
     Gathering of Developers

  EUROPEAN/AUSTRALIAN PUBLISHERS
     Project 2 Interactive B.V.

ETC.
see the jazz readme





   TOMB    RABBIT
   --------------
    DEVELOPED BY
 Kejero Productions

     ART <> ANIMATION <> DESIGN
     T. Kejero

       MUSIC
   Mind / Walker
      Gnosis
       Moby
Jogeir / Spaceballs
      Necros
     The Peric
 Mystical / Purple
    Jeroen Tel
       composer of "Try17.j2b"

     THANX  TO
   Fquist - The NEW spaz - Ice M A N - Ninja Dodo
Kazooie - TheE - Monolith - ToxicBunny - Paul LCAKAT
 (sorry if I forgot anyone or misspelled any names)


  

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For any comments, advice or questions you  can contact me at...

  KEJERO@HOTMAIL.COM


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Enjoy!


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