Nov 20, 2011, 04:04 AM | |
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1) Using someone else's tileset all times
2) Using someone else's music in large levelpacks 3) Never making a 10x7 (or 20x15) picture for layer 8 in tilesets 4) Always using 640x480 instead of 320x200 5) Forgetting one or more of the background layers 6) Using layer 5 as sprite background (like Swamps by Agama) 7) Using a textured background WHILE using layer 5 as sprite background (same as above) 8) Making a background of composable parts instead of a whole looping picture (like the households in Megatropolis and Palmtree Plaza) 9) Using a drawing style too much different from the sprites style (like Blade's crayon style or Disguise's texture made parts) 10) Leaving Jazz too much room to jump and run all over the map 11) Forgetting to apply eyecandy to tilesets or to use it in levels 12) Making levels larger or smaller than 16384 tiles (256x64 or 128x128) 13) Using musics longer than 2:30 (like DreamsOfHope2) or shorter than 1:30 (like alarm or tralala bim boum) 14) Using musics that don't have a looping part, so that they fade and restart (like AWS_FIRE or Mayhem) 15) Making tileset night version from halfing luminance instead of completely changing the colors (like ET's fungi swamps) 16) Being too lazy to make new levels (VERY guilty) 17) Using tiles from other videogames (like Kejero with Donkey Kong)
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Free will was a mistake. - God |
Nov 20, 2011, 04:46 AM | |||||||||
- Most people don't have time to make sets. xD, or just don't know how or have the skill to do it. I fall in the second category. I don't see it being a problem using other people's sets... Most people make sets for that purpose, for others to use, since they just have a tiny example level that people aren't really expected to play, just to browse to get a feel on how to use the set I believe.
- Personally I don't know really how to make music files, especially those that fit into JJ2 either, but I think you're the first person to complain about that hehe. - xD I can agree with that, most of my backgrounds are 1x1. - Well maybe in SP or something but no levels yet are really made to cater those, and in MP why would one limit themselves to not being able to see the bullets coming beforehand? Hehe - While I agree, levels sometimes look plain, sometimes people don't actually have a choice, y'know what I mean? Some sets suck, to be blunt, and you either have to use a layer just to darken other tiles to use it as a background or just have no background, unfortunately! I do this myself though so I'm not talking. - YES. YES AND YES. WHY DON'T TILESET MAKERS THINK ABOUT THIS?! Quote:
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- Well, most levels are spaz biased, jazz bias is often overlooked though, since noone really complains about it, I think you're the first. - Personally I try to do this one, I like to encourage people to use Jazz, personally I prefer him, he's just harder to use in most levels isn't he. That's why I really appreciate levelmakers like cooba, CelL and BlurredD, they always cater for some balance. - Not much to say here. Guilty! Quote:
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- Aren't we all? ![]() Quote:
- Sorry I felt the need to reply to most points. ![]() The four I absolutely cannot stand: 1) is when a level is completely spaz-biased, and has no catering to jazz. 2) winds and floatups, disrupting flow of a level. 3) when I have to use layer 5 as a sprite background. 4) when I see tilebugs. I don't mind a lack of Eyecandy, but tilebugs are just lazy. |
Nov 20, 2011, 04:59 AM | ||
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Main things that bug me would be: Levels with emphasis on 'cheap' difficulty, like unavoidable enemies. Levels with tilebugs. Dark levels where you can't easily tell what's solid. Tilesets that use Epic's standard textured background.
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Define 'normal'. |
Nov 20, 2011, 08:12 AM | |||||||
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Actually, while I'm at it, let's point out some other ways in which Epic deviates from the ideal version of them that I think you've built up. Quote:
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Okay, so I feel kind of negative now. Here are some of your points I completely agree with: Quote:
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Nov 20, 2011, 11:01 AM | |
The only active ones I know of are Toni and Zoro. Oh, and Sean, according to what he says.
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I am an official JJ2+ programmer and this has been an official JJ2+ statement. |
Nov 20, 2011, 11:55 AM | |
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TSF breaks 3, 4, 5, 10, 11, 12, 13, 16
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Mystic Legends http://www.mysticlegends.org/ The Price of Admission - Hoarfrost Hollow - Sacrosanct - other - stuff |
Nov 20, 2011, 12:11 PM | |
also 17 if you count Carrotus --> Easter
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Nov 20, 2011, 01:28 PM | |
Thank you all for the feedback.
8 posts. And they're all being somehow useful to me.
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Free will was a mistake. - God |
Nov 20, 2011, 01:34 PM | |||
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"So unless I overwrote my heart with yours, I think not. But I might have." - Violet CLM Two Games Joined releases: Control / Splinter (twin singles) || Ballistic Bunny (EP) || Beyond (maxi-single) || Beyond: Remixed (remix EP) || Inner Monsters OST (mini-album) || Shadows (album) |
Nov 20, 2011, 05:27 PM | ||
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There is FawFul who can make levels and compose music. Snooze can do all 3. |
Nov 20, 2011, 07:01 PM | ||
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drop by my SoundCloud or something if you want, it's my life's pride Last edited by Sean; Nov 20, 2011 at 11:32 PM. |
Nov 21, 2011, 04:48 AM | |
Nov 21, 2011, 05:41 AM | |
Hey, I'm showing off just as much as you are! Give me some credit!
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drop by my SoundCloud or something if you want, it's my life's pride |
Nov 24, 2011, 09:35 AM | |
Someone here talked about "versatility". Well ... The tilesets versatility is the LAST versatility problem about JJ2.
I mean ... Talk about the events. If JJ2 was even just a little little bit versatile, it should AT LEAST allow to include custom events, that is, attach customized animation libraries and functions to a custom level. All of the greatest levels (Devan's Resurrection, Tomb Rabbit, The Episode) have been ruined by the fact that NO CUSTOM ENEMIES, FUNCTIONS, ITEMS, WHATNOT WERE EVEN ATTACHABLE!!! Believe me: JCS has NEVER been versatile enough! And if I don't mistake, even J1E IS versatile enough to allow custom enemies in. And just MOST of the editable videogames allow to customize these SIMPLE things!
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Free will was a mistake. - God |
Nov 24, 2011, 10:01 AM | |
If JJ2 was even just a little little bit versatile, it would let you make custom levels. Oh wait.
The fact that JJ2 does not allow you to make custom enemies doesn't mean it isn't versatile. Sure, it can't be customized as much as other games, but that's not necessarily a bad thing. And I don't see why you're saying packs like Tomb Rabbit or devres are 'ruined' due to this.
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Define 'normal'. |
Nov 24, 2011, 10:52 AM | |
...well, okay, everything you say is true, but I'm not sure what it has to do with any of your other points? Yes, JJ1 and JJ2 (or J1E and JCS, in your terms, but it's really a matter of the games themselves) are designed that way; what does that have to do with J2O uploads?
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Nov 24, 2011, 03:32 PM | ||
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Actually, this list isn't just wrong. It's completely insane. |
Nov 25, 2011, 02:33 AM | |
you haven't gotten used to Gus yet have you
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"So unless I overwrote my heart with yours, I think not. But I might have." - Violet CLM Two Games Joined releases: Control / Splinter (twin singles) || Ballistic Bunny (EP) || Beyond (maxi-single) || Beyond: Remixed (remix EP) || Inner Monsters OST (mini-album) || Shadows (album) |
Nov 26, 2011, 09:10 AM | |
While we're on the subject, something I well and truly can't stand:
Having layers that move faster than the ones above them. It breaks the laws of perspective, looks flat out wrong and has been done in more levels than I care to count. Technically JJ2 breaks the laws of physics many times, but that doesn't excuse the fact that it just looks plain ugly. The fact that it's so easy not to do makes it grind my gears even more when someone doesn't notice how awful it looks. |
Nov 26, 2011, 01:15 PM | |
I think that's forgivable if the level is supposed to look pretty weird anyway, but otherwise, yes, don't mess with depth perception.
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Nov 26, 2011, 08:04 PM | ||
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drop by my SoundCloud or something if you want, it's my life's pride |
Nov 26, 2011, 10:25 PM | |
I wouldn't call it that dumb. One of the reasons I've used J1E is cause I was frustrated with the lack of versatility and customization with the event contents in JCS.
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Fear cuts deeper than swords |
Nov 27, 2011, 07:39 AM | |
Personally I find that the biggest flaw in some of his arguments is that while he keeps calling curses on lack of versatility, all these limits contribute to the motivation to be creative and learn ways to get around these limits. Limits literally bring out creativity. I know I myself am actively working ways around the JJ2 engine for my WIP pack wherever I can and it really forces you to think.
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drop by my SoundCloud or something if you want, it's my life's pride |
Nov 27, 2011, 09:41 AM | |
+1
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Mystic Legends http://www.mysticlegends.org/ The Price of Admission - Hoarfrost Hollow - Sacrosanct - other - stuff |
Nov 27, 2011, 09:55 AM | |
On the one hand, yes.
On the other hand, if those limits were removed, there'd still be limits, they'd just be a little farther off. People who didn't constantly push limits would work at a higher level, and people who did would have even more complicated things to push. Win-win. |
Nov 27, 2011, 09:59 AM | |
A level with great parallaxing effects using only 8 layers will always be more impressive than a level with great parallaxing effects using 80 layers though!
Not to say I don't want the latter to happen...
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Mystic Legends http://www.mysticlegends.org/ The Price of Admission - Hoarfrost Hollow - Sacrosanct - other - stuff |
Nov 27, 2011, 10:04 AM | |
Perhaps, but a JJ1 level where you can have a bridge or swinging platform and a lot of other events on screen will always be more interesting than one where you can't.
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Nov 27, 2011, 10:05 AM | |
I think we should just all sit down and have a big ol' confab to decide what's cool and what's not. Iron everything out.
Besides, confabs are fun, no?
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Don't say "cannot," say "why not?" IN DEVELOPMENT: Renascence: The Last Jackrabbit |
Nov 28, 2011, 05:21 AM | |
Dec 1, 2011, 07:21 AM | |
On second thought, maybe I've gone a little too far with this list.
Guess I'm too obsessed with JCS. @admins: Feel free to delete this topic.
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Free will was a mistake. - God |
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DennisKainz |
This message has been deleted by DennisKainz.
Reason: Double post, MAN!!!
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