Jul 14, 2002, 07:10 AM | |
Couldn't somebody just make a program that lets us edit the rabbits colours in single-player(without a new tileset for every level I mean)
It would be a beginning. May I claim the second page in such a serious forum(except for the fake edits)? Derby:Claim edit ![]()
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Jul 16, 2002, 06:39 PM | |
As Stating i have no idea how to use this, maybe you guys will know how to use a dissassembler http://www.yoe.org/products/sparc/da.shtml
![]() Admin, i know you guys want this, please dont delete!!!
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Pours Moogoo on everyone behind veggah |
Jul 17, 2002, 12:17 PM | |
Firstly, providing links to disassemblers is a slightly questionable practice.
Secondly, what would we do with a SPARC disassembler anyway? Jazz was only made available for x86 and macs, AFAIK. |
Jul 27, 2002, 05:36 PM | ||
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Also I would hope I could make Sonic available for download so others could play as him too - or so that they could see him atleast when I play as him. Or maybe there would be a way to let others see him without them downloading it. I know it uses the local animation file - and that makes sense. I think it would work just like models work on FPS. If the server has the download and it's in use, all other players will download it automatically and see the person being that character. Just because Jazz 2 is a side-scroller doesn't mean it won't work in similar ways to how FPS work when it comes to downloads and mods. I guess I just have a hard time believing that the animation can't be changed. Look at Duke Nukem 3D - which uses flat sprites for the characters. It doesn't exactly come with a user-friendly character editor, but you can make your own enemies or playable characters for it. Whether it always has to REPLACE existing characters, or if it ADDS them is unknown to me. I just hope we do get that sourcecode, and then we can work something out. Just let me handle the animations. |
Jul 27, 2002, 08:19 PM | |
?????????
Hmmmmmm..........Nadine, I have a friend who's named Omegaxboy. He knows how to edit any animation. He used photo editor. Captures, edit, and save!
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Zypher CC: I talk too much and your too stupid Mazin. -Zypher aka Trafton aka Talking maniac aka Jdc name caller. "your an idiot"-Ruri Hishino It's compressed.-Arjan Brusse Brilliant Idea-Fighter II aka Mazinkaiser aka Andrew Scotti. Fighting a small jazz could be hard, but fighting a big jazz is harder!-Me Fixing bugs is good for jj2-me Dont spoil-Me |
Jul 28, 2002, 08:14 AM | |
I don't think it's that simple. The animation library is compressed.
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Jul 29, 2002, 01:21 AM | ||
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As for the animations, if we get to that stage feel free. ![]() ![]() |
Aug 5, 2002, 04:42 PM | |
What does the source code do any way?
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Oct 9, 2005, 09:18 AM | ||
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Oct 9, 2005, 12:31 PM | ||
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Oct 18, 2005, 06:45 AM | ||
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<img src="http://chaos.foxmage.com/CrimiClown/egg10.gif" alt="Adopted from the BrainFart adoption center! YAYZ!"<img src="http://chaos.foxmage.com/CrimiClown/egg10.gif" alt="Adopted from the BrainFart adoption center! YAYZ!"><img src="http://chaos.foxmage.com/CrimiClown/egg10.gif" alt="Adopted from the BrainFart adoption center! YAYZ!"> http://mafia.cheats4us.org/index.php?x=255399 thats a lot of fun there! http://www.watbenjedan.tk Here is some fun too! Now listening to : Linkin Park - Numb |
Oct 20, 2005, 03:00 AM | |
Who knows? Maybe both?
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Oct 20, 2005, 06:12 AM | |
With IDA Pro, I decompiled JJ2 in .idb format, so use it! The link is right there!
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Last edited by Pako; Jul 1, 2007 at 02:21 PM. |
Oct 20, 2005, 06:21 AM | |
...?!
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Oct 20, 2005, 06:23 AM | |
Dont panic, people! I only opened the 1.25 ( I MEAAAAANNN.... 1.23 ^_^;; ) Jazz2.exe file with IDA Pro! It isn't the real JJ2 source code, but at least is a start. Oh, for editing it, you need the full IDA Pro!
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Last edited by Pako; Jul 1, 2007 at 02:21 PM. |
Oct 20, 2005, 06:28 AM | |
Well, I remember someone coded a special version of Gens so it processed all the executed code in a ROM to a file. It *might* be possible to do with a PC executable, but it's unlikely.
EDIT: This isn't the real source, by the way, just a disassembly of the exe file. It might contain some useful info, though. EDIT2: I've already found a lot of Dutch phrases, some sound references and some stuff about "SPAZ3D." EDIT3: "Retail distribution of this code is strictly prohibited without written permission by Epic." Yes, maybe, but why did they write that vertically? :P And there's some cheats I've never seen before AFAIK, but I haven't cheated in ages. "jjrush," "jjgems," "jjending." EDIT4: Code:
.data:004CF8BC aTweedle db 'TWEEDLE',0 Code:
.data:004D0D38 ; char aShield_plasma[] .data:004D0D38 aShield_plasma db 'Shield.Plasma',0 ; DATA XREF: sub_460F70+28o Code:
.data:004D34B8 aServer_checkco db 'Server_CheckConnection: Client already active! DUH!',0 Code:
.data:004D417C aThisProgramReq db 'This program requires a 256 color display mode.',0 Last edited by ThunderPX; Oct 20, 2005 at 07:08 AM. |
Oct 20, 2005, 10:19 AM | ||
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Oct 20, 2005, 10:41 AM | |
jjrush, jjending and jjgems all exist and all well-known, but what you've done is really interesting, Thunder.
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Oct 20, 2005, 10:55 AM | |
No, because Thunder posted all that stuff.
Pako disassembled JJ2.exe, but Thunder posted what he found. |
Oct 20, 2005, 10:58 AM | |
And besides, IDA pro isn't exactly hard to find. I wasn't able to open Pako's file so I did my own disassembly. I think I might ask around SWS2B for tips on how to make a proper disassembly. Interestingly enough, TSF has a LOT more code in it's EXE, and JCS has some code which I originally thought was only for the game itself.
EDIT: The Mac version codes are also in the disassembly although they don't work AFAIK. Last edited by ThunderPX; Oct 20, 2005 at 11:08 AM. |
Oct 21, 2005, 02:05 AM | |||
Double post, FOR GREAT JUSTICE.
I posted this over at SWS2B: Quote:
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Oct 21, 2005, 03:29 AM | |
Where's the 1.25 council when you need it...?
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Last edited by Pako; Jul 1, 2007 at 02:22 PM. |
Oct 21, 2005, 04:22 AM | |
Uh? What happened? The 1.25 council got reducted to ONLY MONOLITH?!? OMG
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Oct 21, 2005, 07:29 AM | ||
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Oct 21, 2005, 09:17 AM | ||
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<div style="float: right; width: 100px; height: 70px; margin: 5px 15px;"><img src="http://madskills.org/monolith/idleserver.gif" style="width: 98px; height: 65px;"><img src="http://madskills.org/monolith/theserver.gif" style="width: 98px; height: 65px; position: relative; top: -65px;"></div><div style="margin: 0 3em; font-size: 80%; font-style: italic;">Love is patient, love is kind. It does not envy, it does not boast, it is not proud. It is not rude, it is not self-seeking, it is not easily angered, it keeps no record of wrongs. Love does not delight in evil but rejoices with the truth. It always protects, always trusts, always hopes, always perseveres.</div><div style="text-align: right; text-size: 80%;">1 Corinthians 13:4-7</div> |
Oct 23, 2005, 01:29 AM | |
Whoopee! While I was searching about the weapon 0 mystery in Jazz2.idb, I found something about RingShot, Jazz3D, Spaz3D and Bird3D and SOCK.
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Last edited by Pako; Jul 1, 2007 at 02:28 PM. |
Oct 23, 2005, 04:15 AM | |
I'm not sure if it was ringshot, ringshoot, bellshot, bellshoot... I'll check later...
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Last edited by Pako; Jul 1, 2007 at 02:28 PM. |
Oct 23, 2005, 04:26 AM | |
I think RingShot is somehow related to the Gem Rings.
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