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LMAT (February)

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Jerrythabest Jerrythabest's Avatar

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Feb 10, 2006, 10:10 AM
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can someone please say what is new in Neon's edit?

EDIT: PAGECLAIM IN THE NAME OF A BETTER TILESET THAN THE PREV ONE!
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Feb 10, 2006, 10:12 AM
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Quote:
Originally Posted by Jerrythabest
can someone please say what is new in Neon's edit?
Darkened the ground color and by far improved the soil texture.
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Feb 10, 2006, 11:57 AM
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I have another edit.... but I temporarily can't post it because imageshack is being retarded. I am going for coffee so i'll try again when I get back.

EDIT: Well, here we go.


I also made tiling slopes for the brick/ground place... but my computer had a.... random reboot and it wasn't saved but oh well.
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Last edited by Cheese; Feb 10, 2006 at 03:12 PM.
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Feb 10, 2006, 03:37 PM
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Are you guys going to make the pipe tiles have connections the brick tiles?
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Feb 10, 2006, 05:36 PM
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You people are, um, aware the bricks and ground are viewed at different angles?
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Feb 10, 2006, 05:59 PM
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yes
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Feb 11, 2006, 02:46 AM
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maybe the brick tiles are good if you flip them, but maybe you need some reshading then. or we just keep them out, but I feel to like these tiles...
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Feb 11, 2006, 04:34 AM
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Meh, after what Violet pointed out I'm back on the skeptical side. I'm not exactly sure how are the brick tiles intended to fit with their different perspective. It would be a pain in the posterior to fix the brick tiles so they used the same perspective as the soil tiles...

Also, for what it's worth, we don't really need another nature tileset WITH buildings, no matter what are the actual buildings imo. The bricks heavily remind me of the Chateau tileset, and the metal plates clash in a bad way with how are the soil tiles planned out. Ok, we had a semi-organic, semi-mechanical tileset for August, but we don't need another one, do we?

Therefore, I'm initiating the deletion vote against the tiles blur posted. Technically, they're decent, but they're just good on their own.

(Cheese, mind resubmitting your latest edit to ImageShack? It doesn't seem to load)
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Feb 11, 2006, 05:48 AM
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were they officially put in in the first place?
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Feb 11, 2006, 05:49 AM
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Quote:
Originally Posted by Jerrythabest
were they officially put in in the first place?
Yes they were. Any image which could be possibly a bunch of tiles is automatically supposed to be put in the tileset unless stated otherwise.
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Feb 11, 2006, 10:40 AM
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Quote:
Originally Posted by Cooba
Meh, after what Violet pointed out I'm back on the skeptical side. I'm not exactly sure how are the brick tiles intended to fit with their different perspective. It would be a pain in the posterior to fix the brick tiles so they used the same perspective as the soil tiles...
Well, Disguise's Nature's Ruins and Agama's Egypt don't have perfectly-uniform perspective but people still like those tilesets. In fact, many pseudo-3D tilesets have conflicting perspectives, and in general people don't seem to mind all too much.

Quote:
Originally Posted by Cooba
Also, for what it's worth, we don't really need another nature tileset WITH buildings, no matter what are the actual buildings imo. The bricks heavily remind me of the Chateau tileset, and the metal plates clash in a bad way with how are the soil tiles planned out.
The tiles I added weren't meant to be the main tiles in the tileset. It's supposed to give people more options so that every level made with the set doesn't have the same exact feel. If you want to make a level with only a forest theme, that shouldn't be a problem. And the last time I checked, colors can be adjusted (I figured this might've been an issue but I was more concerned about adding FS's tiles before many more changes were made). I'm starting to think using blue bricks instead with darker colors might be a good idea. As for the metal issue, alternative tiles could be added where metal isn't used on top of the bricks.

Quote:
Originally Posted by Cooba
Ok, we had a semi-organic, semi-mechanical tileset for August, but we don't need another one, do we?
If you ask me, there should be more tilesets that don't rely on only one basic theme. I just think tilesets with more intricate themes are much more interesting.
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Feb 11, 2006, 10:52 AM
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Quote:
Originally Posted by BlurredD
If you ask me, there should be more tilesets that don't rely on only one basic theme. I just think tilesets with more intricate themes are much more interesting.
I think what Cooba is saying, is that the "Mechanical Nature" theme will quickly become overused, cliche, and boring if we keep doing it for LMAT.
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Feb 11, 2006, 10:52 AM
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...I am at a loss of words.
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Feb 11, 2006, 11:12 AM
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The tiles I added weren't meant to add a mechanical theme as much as a general castle feel anyway.
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Feb 11, 2006, 11:18 AM
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Quote:
Originally Posted by BlurredD
The tiles I added weren't meant to add a mechanical theme as much as a general castle feel anyway.
If one wanted to have a forest tileset with a castle, he could have just used Chateau. One of the parts of the theme need an enhancement... or better, both.
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Feb 11, 2006, 11:53 AM
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I am fine with the idea of the tileset having multiple themes, but I don't think those shiny bricks are the ideal solution. The nature/castle theme is a fairly simple concept, and has been done many times, particularly in JJ1. If I wanted to make one of those levels I would probably use Exoticus or Nature's Ruins. I second the vote for the bricks not being a good addition to the tileset, although I also have nothing against them on their on own.
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Feb 11, 2006, 12:18 PM
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Well, why not. It's always cool to have both inside and outside tiles.
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Feb 11, 2006, 01:01 PM
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Quote:
Originally Posted by Cooba
If one wanted to have a forest tileset with a castle, he could have just used Chateau.
Chateau doesn't have enough of a forest element if you ask me. There aren't that many sets that do the forest/castle theme well either.

Quote:
Originally Posted by Unknown Rabbit
I am fine with the idea of the tileset having multiple themes, but I don't think those shiny bricks are the ideal solution. The nature/castle theme is a fairly simple concept, and has been done many times, particularly in JJ1. If I wanted to make one of those levels I would probably use Exoticus or Nature's Ruins. I second the vote for the bricks not being a good addition to the tileset, although I also have nothing against them on their on own.
It doesn't have to be just a nature/castle theme either. I mostly don't want it to be only a forest tileset (which I was assuming that's what Cooba wanted). There's not much you can add to the basic forest theme that hasn't been done in some other tileset. The metal part can be changed (though I still think it should stay in the set in some other place), and I already mentioned color adjustments. I guess I'm going to have a hard time swaying votes without first making changes to the tiles I added...

But how come deleting has to be the first choice? What ever happened to compromises?
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Feb 11, 2006, 02:05 PM
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Quote:
Originally Posted by BlurredD
It doesn't have to be just a nature/castle theme either.
We could make a nature/castle/crysilis/labrat/beach/inferno type tiles all remixed into 1 tileset

wait, that might actually work....
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Feb 11, 2006, 02:16 PM
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Post #100. Hooray for me

Quote:
Originally Posted by Cooba
One of the parts of the theme need an enhancement... or better, both.
Here I tried suggesting an alternative for deleting the brick tiles, which is what you possibly expected by making compromises. And I disagree with your assumption that I wanted just a forest tileset. Just because I didn't agree with your idea of enhancing the tileset theme doesn't exactly mean I don't want the theme changed itself. The concept of adding buildings to a forest has been used more often than the idea of just a plain forest, and that still doesn't mean I want a typical forest tileset. I was actually quite inspired with what Moonblaze pointed out in his Forest Tileset contest.
Quote:
Originally Posted by Moonblaze
You are not limited to a specific kind of forest, so you may create any kind of forest (like as a frozen, enchanted, or haunted one)
I do agree that there have been quite a few "normal" forest tilesets created, but if I recall correctly, there haven't been any frozen, enchanted, or haunted forest tilesets created yet (or lately). I was wondering that if such forest could look different enough if we went with a mix of Fawriel's and Cheese's n00b's idea of having a magic forest inhabited by animated gargoyles. It sounds... quite more original than the concept of yet another nature tileset with a castle in it.
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Feb 11, 2006, 05:51 PM
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How about we make a nature tileset with a castle...

IN SPACE?!
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Feb 11, 2006, 07:14 PM
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Quote:
Originally Posted by Odin
How about we make a nature tileset with a castle...

IN SPACE?!
with a beach! and flying potato chips. mutant ones. maybe we could throw in some soy sauce too

EDIT: well, at least the beach :P
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Feb 11, 2006, 07:29 PM
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Hey, going for a weird theme isn't a bad idea.

It's original!
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Feb 11, 2006, 07:34 PM
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hmm... *thinks* *brain explodes* How bout we make a nature/castle tileset in outer space with a beach and an ocean of soy sauce? and giant potato chips in the ground. but nothing michael-jackson-ish :P
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Feb 11, 2006, 08:27 PM
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No one got the joke.
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Feb 11, 2006, 11:34 PM
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yea.. what was the joke then? well, never mind just make that space thingy with beach and forest and a castle and i'll download it
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Feb 12, 2006, 01:26 AM
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...or let's keep with a fairly normal theme this time.
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I added ground tiles without grass, for the inside of caves. Sorry about the strange shading, but I didn't notice I was totally off perspective till after I drew all that.

And personally, I like the very plain black dirt and dirt sides.
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It's getting awsome!
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Quote:
Originally Posted by Cooba
...or let's keep with a fairly normal theme this time.
You've never been to an underwater pirate ice beach?
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Feb 12, 2006, 08:32 AM
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=\ i dont really like the snow tiles i vote for them to be deleted, but i still want proper palette for the snow event
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Feb 12, 2006, 08:55 AM
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Quote:
Originally Posted by Jerrythabest
yea.. what was the joke then? well, never mind just make that space thingy with beach and forest and a castle and i'll download it
The joke was that I added yet another cliche theme (space) to a tileset with two cliche themes (nature and castle).
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By the way, the votes for deletion of blur's tiles equal 66% of the total now.

Last edited by cooba; Feb 12, 2006 at 09:31 AM.
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Here's one direction this tileset could go:



As I said before, I don't want the bricks to be the main tiles in the set (the same way the white building tiles aren't the main tiles in Blade's Oasis) but I still think they should be included to provide more options for level makers. By the way, the leaves, trees, and hills in the background aren't quite finished, but I'm working on it.
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Feb 12, 2006, 10:32 AM
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Quote:
Originally Posted by BlurredD
Here's one direction this tileset could go:



As I said before, I don't want the bricks to be the main tiles in the set (the same way the white building tiles aren't the main tiles in Blade's Oasis) but I still think they should be included to provide more options for level makers. By the way, the leaves, trees, and hills in the background aren't quite finished, but I'm working on it.
i like it alot
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Feb 12, 2006, 10:33 AM
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Me too! Add them
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I think there should be wooden floors instead of the stone/metal stuff we have now. Also, I don't see the point of giving more options if a 66% majority dislikes the option given. It's like a comic strip that only appeals to a minority audience.

And I'd like to see the tiles deleted.
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Hey, who could have thought that just adjusting the colors could make the brick tiles fit a lot more? The tileset feels awesome with them now =D Consider my vote retracted.

(N00b: Now it's 20%, to be accurate.)
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Well, I do like that screen a lot, but then again, wood would be more fitting, yeah.. =\
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