Battery Check becomes freeware

25 Apr 2007 at 15:41

Battery Check, a platform game using a slightly modified Jazz Jackrabbit 2 engine, was originally distributed as part of a promotional action and thus not legally available any more. There was still the demo version, but of course having the full game is always better.

Recently, Stibat (the original distributors of Battery Check) have uploaded the full game as freeware to their site. If you own Jazz Jackrabbit 2 version 1.10o, you’re even luckier, as the JCS coming with that version allows you to create your own levels for Battery Check.

Battery Check is available here. The site is in Dutch, but the download link is located at the bottom and says “Download Battery Check (12 Mb)”. An English translation of the readme (translated by yours truly) can be found here.

Unrelated, but still cool: at the moment, the 3 most recent recommended songs at ModArchive are all Jazz-related. #1 is a song from the Jazz Jackrabbit 3 soundtrack by Alexander Brandon, #2 and #3 are remixes of Jazz Jackrabbit 1 songs by Haze.

- Stijn


Sacrush on 25 Apr 2007 at 15:58

Nice one!

DoubleGJ on 25 Apr 2007 at 16:14

The second part is incredibly cool. ;)

Haze on 25 Apr 2007 at 20:35

Awesome news and a great find! But…

“Battery Check is available here. In case you don’t understand Dutch: the download link says “Download Battery Check (12 Mb)”.”

You’re joking, right? :)

Stijn on 25 Apr 2007 at 21:08

Yeah ;)

Even then, people these days…

Bobby aka Dizzy on 25 Apr 2007 at 21:11

Is it me or is the game rather annoying? :)

cooba on 25 Apr 2007 at 21:17

It’s a bit slow paced, yes, but you’ll get used to it eventually.

Some puzzles can be certainly frustrating, though. Most of the ones in the outdoors level are.

White Rabbit on 25 Apr 2007 at 23:36

Great news, but the game has two readmes and neither are in English? :-(
Stijn, translate! Go, go, go!

White Rabbit on 25 Apr 2007 at 23:48

OMG the game is too hard. No guns, what is with that?! You can’t even stomp the enemies a la Mario (or JJ2 for that matter).

I also found a bug..I got stuck under a conveyor belt in the first level and couldn’t shift my position, though all the movement keys would still work (and show the right animation).

Violet CLM on 26 Apr 2007 at 05:49


blurredd on 26 Apr 2007 at 05:57

I thought the game wasn’t too hard (once I figured out the space key), but then again I’m not even sure I actually beat it. Though if I didn’t I probably won’t bother to play it again any time soon.

Violet CLM on 26 Apr 2007 at 06:32

Battery Check levels category plz

Bobby aka Dizzy on 26 Apr 2007 at 06:42

So does one of the readme.txt files explain what exactly is going on in the game?

blurredd on 26 Apr 2007 at 08:21

I ran the readme through Babel Fish, and then I started to fix what couldn’t be properly translated by using my (nonexistent) knowledge of the Dutch language. If someone else wants to finish the translating, then go ahead.

Stijn on 26 Apr 2007 at 10:09

I have added a link to a proper translation of the readme.

Enigma on 26 Apr 2007 at 14:36

WR is right, I had the same bug with the conveyor belt. Strangely enough, all the little energy suckers that were there ignored me while I was stuck.

SPAZ18 on 26 Apr 2007 at 15:17

Great game, but it’s so hard!
Any chance of there being a BC tileset for JJ2?

SPAZ18 on 26 Apr 2007 at 15:31

Sorry for the double comment, but does anyone know what the options are in the pause menu?

Here’s what I think the first three are:
“Spel Bewaren” = Save

“Spel Laden” = Load

“Spel Stoppen” = Quit game

“Annuleren” = ??? Anyone know what this is?

cooba on 26 Apr 2007 at 15:42

Annuleren is Cancel.

Slaz on 26 Apr 2007 at 16:36

I still have this game on the original disc, you had to give 15 batteries to stibat in order to get one. Great that it’s freeware now, but remember, this is nothing compared to Jazz2.

White Rabbit on 26 Apr 2007 at 16:40

Spaz18, there is already a Battery Check tileset, and it used to be on Jazz2City, but the palette was horribly messed up. The tileset itself looked good, but nothing else did. The masking wasn’t terribly well done either.

Jerrythabest on 26 Apr 2007 at 17:28

Someone will come up with a BC tileset now anyway :P

Great news, really. Jazz is really coming back now. =D That Jazz-related music can beat anything else on that site is just awful. For the other members of the site of course ;p

Go Jazz.. or rather, go Batteryman! :)

blurredd on 26 Apr 2007 at 18:12

For the record, the songs in the Recommended Additions section aren’t actually ranked, just nominated. But it’s still nice to see JJ2-related tracks get mentioned.

n00b on 26 Apr 2007 at 22:14

I’ve been in love with this game since I acquired the full version in 2005. I’ve always found the areas with the moving “Doors” the hardest to beat, with some of the outdoor places coming close behind (but only because the certain area was too large and opem and I didn’t get where I was supposed to go).

EvilMike on 27 Apr 2007 at 02:39

i remember this game being pretty bad when I played it but on the other hand maybe this will give people new tilesets to convert to jj2. The palettes not working right in jj2 might be a problem but tilesetpal can probably optimize them.

Violet CLM on 27 Apr 2007 at 04:13

WR: That’s because it was converted directly… there was no palette or mask editing at all, it was just updated into a 1.23-compatible format.

Xobim on 28 Apr 2007 at 21:57

Nice news. Are there any reasonable things J2O could do with the freeware version of Battery Check? Are there any plans/ideas?

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