1.0
09 Apr 2015 12:48
void onLevelLoad() {
jjWeapons[WEAPON::BLASTER].infinite = false;
jjWeapons[WEAPON::BLASTER].maximum = 50;
}
void onPlayer(jjPLAYER@ p) {
if (p.ammo[WEAPON::BLASTER] < jjWeapons[WEAPON::BLASTER].maximum) {
if (jjGameTicks % 140 == 0) p.ammo[WEAPON::BLASTER] = p.ammo[WEAPON::BLASTER] + 1;
}
}
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