Review by spejsboi

Posted:
13 Mar 2008, 13:16
For: New Ages III - After Dark
Level rating: 8.9
Rating
N/A

when i just saw this upload i was like “haha i bet DS is gonna give this some ridiculously high rating”

Echo Isle – the first level in the pack. kinda linear and generic, it’s a shame that even after all these years people still make such layouts.. 2.5/5

Northscar Needle – the tileset is butt ugly but somehow snooze gets away with it.. probably the best level in the pack gameplay-wise. 4/5

microcrack // – it’s criminal to give such a good looking level a stupid name like this. the layout is nothing special though, better than the first level but still only average. 3.5/5

- – i find it a pain in the (-) to navigate around here when i move really fast. the tileset is cute though. 3.5/5

After Dark – probably the best all around level in the pack. i actually consider this level one of snooze’s finest levels ever, among with saint zipcode, radiation, the boneyard, teacup and clipboard chaos which i consider snooze’s best level, although it feels unfinished… anyways this level owns. 4/5

people keep saying stuff like “this time snooze focused on gameplay” and blablablabla these levels are very simple gameplay-wise.. i won’t rate this since i don’t give a (-) about battle levels but overall i give the CTF part of this pack 3.5 stars and a download recommendation.

RecommendedReview by spejsboi

Posted:
15 Apr 2006, 11:19 (edited 14 Sep 07, 08:45 by R3ptile)
For: Mushroom Kingdom Assault
Level rating: 8.5
Rating
8.5

I haven’t reviewed anything in a while, but once I saw this level I just couldn’t resist.

Honestly, I’ve never found Assault significantly attractive. However, as soon as I was told about the concept of this level – assassinate Peach (play as Bowser) or defend her (play as Mario with a gun), I just quickly fell in love with it. Quite simple, but it works.

Gameplay here is not different than most Assault levels, as all you have to do is destroy crates in order. However, the layout is confusing in such a way that makes this level unique, as you either have to bet or learn the level well to find the next crate, and not just go through a tunnel and shoot repetitively without thinking. Each area also looks and plays differently than the other, from defending a pyramid in the desert to swimming with deadly pirannas, which makes it all more interesting.

All things I’ve mentioned above, combined with a cool, Mario’ish atmosphere, make the ideal Assault level according to my standards. Shall I put it Danyjel’s way now?

(+) Has an interesting story
(+) Doesn’t use overcomplicated objectives
(+) Is nice to look at

(-) Quite confusing
(-) Hard to learn
(-) Still all about destroying crates

Download recommendation, because besides this is some kind of an improved Assault3, the fun factor obviously wins here.

~R3p