This is one of my favourite tileset. It’s really detailled, especially the (dark-brown) walls at the background. I don’t like the part where you can shoot ammo ‘under the bridges’. An other negative thing is the lack of ‘different’ eyecandy. You can’t really give much nice eyecandy, except for the rocks etc. at layer 4. It’s really easy to use – which is a positive thing obviously.
Definitely a download recommendation.
Rating TDI2
To start:
A good episode with four levels: two boss-levels and two puzzle-levels.
Boss-levels:
Level 1 and 4 are Boss-levels. Level 1 against the robot of Devan, level 4 against Bolly, also a robot. It is hampered in both levels. In level 1 by the Tuf Boss and in level 4 with a lot of spikes.
Puzzle-levels:
Level 2 and 3 are Puzzle-levels.
It are nerve-racking puzzles with Big Rocks. Sometimes you must there on or other manner towers there of builds of other Big Rocks. Or you must push them concerning spikes gone, what only possible is if you freeze him with your Freezer Ammo.
I have also discovered something: if you freeze a Big Rock and you pushes it away, it slips away. In level 3 there are also puzzles present with water. Generally you must be then above, before the water on its highest state. In fact a type race.
Not complete:
Unfortunately this episode is not complete.
Conclusion:
Apart from the fact that the episode is not complete, this is still a very well episode. For truth puzzle-fans is this to my idea as well as Tomb Rabbit an episode of their dreams
Mark: 9½
Download recommendation: YES!
Rating The Demon Invasion
RATING ENEMIES: Good choice! Very good choice! I love the choice! I have nothing more to say, it was very good.
RATING: 9.0
RATING MUSIC: There was no music in the episode…
RATING: 1.0
RATING TILESET: The most tilesets are no classic JJ2-tilesets, only exept the one from level 2.
RATING: 8.8
RATING FUN: It was a nice episode with long and hard levels.
RATING: 9.5
RATING GAMEPLAY: Average of the last four ratings.
RATING: 7.1
RATING UTERUS: There was no level with an Uterus! Great!
RATING: 10.0
FINAL RATING: 7.6
Uhhh…
Sorry but 13th Vortex was much better. I dont like this tileset at all…
First of all I want to say that when I saw the review of my tileset by Moonblaze I thought that his tilesets would be really great and that Moonblaze is really good tileset-maker because he pointed out all the things that were wrong, he was describing how the good tileset should look like and how it suppose to be done, but when I looked at this tileset I said eghhh…. What a hell is this??? (FTR) Even the textured background is ugly! All background tiles are simply made in paint I can see it. The only thing that looks kind of nice is the grass from the brown , dark ugly ground… This tileset is so small and has nothing interesting in it, no interesting eycandy, only thing are some spikes, poles, vines and some strange slopes which looks like they were made by just simply pasteing some triangles, it look bad! There are also a few rocks which are ugly too….
I must say that I tried to do an interesting level with it, but like I am saying – I TRIED! Because you cant make a good level with it, every level made with this tileset will be boring and bad… Good thing of this tileset are masks. They are almost perfect. But what can I do with good masks when graphics are so badly made like here?
Oh and I agree with Violet CLM: your tilted rocks, look really boring if you had several in a row! (really boring!!) You didnt even put any effort to seperate the small rocks from big one so it woild look better…
Final rating is 6.2 -> Bad tileset small and simply made in paint ( this tileset is like 10 hours of work for me… ) I would rate it lower but masks are done perfectly. I dont understand why this tileset had so big rating…
No download recommendation because you cant really make good levels , this tileset is useles in my opinion.
[Flame tag removal – FQuist]
For lack of better things to do, I’m going to review this.
Boring Surprise:
The main thing I liked about this level was how the robot boss battle was made harder. I couldn’t actually just keep stomping the robot without getting harmed like in most battles with it because of the schwarzenguard, so that’s definately a plus. Otherwise, it is a rather boring surprise ;d.
Puzzled Breakfast:
I like this level. Most of the challenges come from relatively easy but still fun puzzles and platform/vine hopping over hurt events. The music gave this level a good atmosphere imho. I hope you fixed the bug with the triggers and the save point in this level (I didn’t test if you did) because that could’ve screwed up the level if it was still there. Otherwise, the placement of stuff was good and the puzzles were fun (the “Good Job” or “Excellent Work” text after you complete a puzzle is also good since it congratulates the person and makes them want to keep playing). The level wasn’t too long, but was still fun.
Forbidden Move
The water rising part in the very beginning of the level is cool. The eyecandy in this level was pretty similar to the last level’s except this just uses the night version of carrotus. A lot of the enemies were placed in difficult areas where you usually get hurt, so the level was more difficult and a bit more annoying then last level. 122,25 in jj2 – spaz can just double jump onto the cliff while jazz cant reach it with his uppercut. Otherwise, this was just a normal level.
Trouble Underneath
Aahh carrotus AGAIN. Thankfully, this is only a boss level, and the arena for the boss is creatively made. So yay.
TDI2_04 or something crashes me because I dont have it, probably because moonblaze didnt make it and this is only a demo.
Ratings: (Only doing it for the two non-boss levels)
Puzzled Breakfast:
Layout/Gameplay: 8.7 (fun puzzles)
Eyecandy: 8 (just basic eyecandy)
Placement of Stuff: 8.2
Originality/Fun Factor: 8.7
Overall (not average): 8.5
Rating: 8.42 ~ 8.4
Forbidden Move:
Layout/Gameplay: 7.7
Eyecandy: 7.5
Placement of Stuff: 7.3
Originality/Fun Factor: 7.9
Overall (not an average): 7.7
Final Rating: 7.62 ~ 7.6
+0.2 for the boss levels, which makes the rating (7.6 + 8.4 /2) 8 + 0.2 = 8.2. Too bad the pack is unfinished.
Alrite, lets see. These i understand took a long time to make. I rate this an 8.5 cuz the bats and thingies/most enemies r invisible and very hard to spot. i had trouble completing these lvls but they are great. good training for u too. =D
After reviewing the horrible sad The Sad Beach, I decided to continue my night of reviews with TDI 2.As awesome as this ‘pack’ is, I am only reviewing this so I can get the bad taste The Sad Beach left in my mouth metaphoricly
. I am not thanking the author for a good level pack I am jusy sharing my thoughts on it. After that tiny rant on to the review.
Story- 7/10
A cliched tale of Devan( a cliched enemy) going to a Forbidden Zone (a cliched area… maybe I just watch too many shows on TV). As Jazz/Spaz you must go stop Devan(cliched plot point). So I give you a 7 for an average/cliched story.
Eyecandy-8/10
Nothing to amazing, however the scene where Devan tells Bolly to stop you as his gang of Tuf Turtles and a superbot continue forward was a nice touch.
Gameplay-9/10
This is a Mission-based puzzled-filled romp through Carrotus. However it felt a bit to spaz based.
And a few puzzles felt cliched. For example, hunting down crates to open a path felt like a modification to Hocus Pocus, and I’ve played many a game with a difficult Race the Liquid! scenario.
Placement-9/10
My only gripe is that I couldn’t find a Morph box near the race the water puzzle, which was done all to easily as Spaz, yet very difficult with Jazz.
Difficulty-10/10
I had a hard time here, adjusting from Alien Hominid’s(ps2/GCN game) All Action No Puzzle gameplay to TDI 2’s Puzzle/Action Mix took a long time, but other than that the Puzzle’s difficulty comes from about 2 or 3 puzzles, the rest comes from battling the many Monkeys while doing a puzzle.
After I got used to it, the difficulty felt pretty smooth. The only difference I saw on Easy was a sheild for the Superbot fight, most of the challenge I got from playing it on normal remained intact.
Average-8.6
Final score-8.6
Download Recomadation? Yes
Better Than:Island of Dreams
Worse Than:The orginal TDI
Wait for it: Olsen’s(I think, the post was deleted) continuation of this episode.
This was quite good, yeah..
The pack was playable, mostly for Spaz (imo), but a good placement of morphs made it easy to play with your favourite character and complete the puzzles.
The puzzles were nice, too easy though.. I had a bit trouble with one of them, but overall they were original, and I had to think a bit before I could complete them.
The placement of the items was quite good too, though there were too much ammo.
The secrets were nice hidden, I only found 2 or 3 in each level, good balancing in the pickups at them.
The eyecandy was really nice, it was obvious that you had worked alot on it, and you did a good job. ;)
The toughness of the levels was balanced in a very good way.. I played it on Medium, and I had a bit trouble (well, I’m not quite the pro jj2 gamer) :P .. I bet it would take me longer to complete it on Hard, and Easy would be … easy ;)
So, overall I think it deserves a 9, a bit bugs in the eyecandy (I actually don’t expect that anyone would make a level without any bugs with this tileset). Great storyline, it was really worth the download – 9 and a Download Recommended ;)
I played it, but never had time to review it. So here goes:
Playability:
The level pack was very nice to play, there were many cool puzzles, most of them were quite original. The items were placed very well, and so were the enemies most of the time, somtimes they were a bit unfair though. I liked the boss fight in the last level.
Rating: 8.5
Creativity:
The levels were really creative, I especially liked the several puzzles (like I already said). The only thing that dissapointed me a bit was the first level, it could’ve been a tad bit longer, not just an endboss fight. The rest was really fine, and there were some great ideas.
Rating: 8.5
Balance:
The levels were well balanced, not too easy but also not to hard. Exception is again the first level, where there is a fire shield in easy mode, which makes it too easy.
Rating: 8.
Eyecandy:
The eyecandy was different than the one from TDI 1, it wasn’t as confusing as in the first pack, but it was also not as good as in the first pack. The eyecandy was not bad, but it doesn’t reach TDI1. A lot of people complained about the eyecandy in TDI1 because it was very confusing at times, but it didn’t disturb me either. However, you still did a good job on eyecandy which is worth a 7.5 I think.
Rating: 7.5
Story:
The levels mostly lacked story elements, the only thing I knew from the first level is that I had to find the forbidden area. An exception is the last level, where it looks like Devan tells Bolly to kill Jazz, which looks kinda cool. The levels could’ve had more story elements though.
Rating: 7.0
I hope you are satisfied with this review, even though it is not all that detailed. I liked your episode and it would be cool if it was finished, good job!
I think it deserves an 8.0 overall, and I hope to see more work from you in the future.
You are the most welcome to continue the story line. You may not use my levels without the permission. To get that, send me a private message.
Now that’s, what I call a tileset!
I give it a ten (so be happy!)
(Unsupported rating (10) removal. What makes this such a tileset? You’ll notice that other people have had a great deal to say about the tileset – what’s stopping you? Can you describe and generally review the upload? Key word being “review”, as in “review needed for rating”. ~Violet)
Late review time. “Mystic Isle” by Moonblaze is an average tileset which attempts to look classic game style, but doesn’t really make it happen. Let’s take a look.
GRAPHIC QUALITY: Moonblaze uses an 8-bit drawing style, which I approve of, but which only works so well in cases like this. Some things look good – the vines and gems especially – but the main part of the tileset, the ground itself, suffers a little. Simply put, the ground is ugly. The grass isn’t too bad, though kind of dull, but the soil is a single shade of unknown-color, and that doesn’t work. It kind of looks like a resized version of Swamps, but not as good. I really wanted to see some sort of soil texture here, as a single color rarely works. Ironically, the next level setting lead to Colonius, which uses the technique much better.
Meanwhile, as I said, a lot of things look good. All the brown vine stuff is very nice to look at, and if the rest of the tileset looked like that, it would be great. The green wood, though, poles and sucker tubes, ends up looking like a simple gradient with no variety, and it’s all flat surfaces. Not too appealing to look at. Rocks are a mixed bag, and the wooden platforms look pretty good, though again a little too small.
Pros: Very nice vine stuff, wooden platforms not too bad, gems are cool.
Cons: Soil is pretty ugly, too many straight lined gradients.
Rating: 6.6
MASKING: High marks here. Everything is masked perfectly, and the author even was nice enough to create some cool rock-leaning-against-wall structures which the player can walk up and down upon. There are really only two masking parts I’m not thrilled with. The giant glowing white gem tiles are automasked, which could cause stucking troubles in some levels, and the big mask message messes up a lot of the background eyecandy tiles which could otherwise be used for fun stuff. I’m also concerned that the wooden platform tiles may be masked a little thin, but that’s not a big issue.
Pros: Mostly good, the leaning rock stuff is fun.
Cons: A few automask issues, and the wooden platforms may be too thin.
Rating: 7.8
ORIGINALITY/VARIETY: There is very little to set this tileset apart from any other nature tileset, and especially from others that Moonblaze has made. The gem stuff is kind of cool, but there’s little reason other than that to use this, as almost everything in Mystic Isle is available in Swamps, only bigger and better. Isle is designed for a certain level (or set of levels… whatever) in TDI2, but other than that, it’s not too interesting.
As for variety… well, the tileset does offer a number of things. Basic ground, tiny wooden platforms, cave eyecandy (with no tile support at ALL – you have to use layer 5), event tiles, and fun gem stuff. I am, however, missing slopes. The basic ground has no slopes, unless you count the tilted rocks, which would become really old after seeing even two of them in a row. Levels made with this tileset will feel squared off, which is really pretty annoying.
Pros: Decent environment, lots of cool eyecandy things, well-made background eyecandy, etc.
Cons: Bad slope situation, and little that is new or different.
Rating: 7.5
TILE PLACEMENT: Pretty much everything in the tileset is placed logically, though there are a few random eyecandy tiles which should probably be placed closer to their base. Having the hook inserted horizontally is also kind of weird.
Rating: 8.0
OVERALL: This is not a bad tileset, but it’s hideously overrated, and kind of boring. If you want to have fun with single player and weird triggers and in-depth storylines, this tileset might be good, but for most levels there are better options out there. Still, it’s well put together and has a lot of features. A mixed bag.
Pros: Cool stuff, not badly drawn for the most part, especially as it was done in Paint.
Cons: No normal slopes, some tiles look kind of ugly, particularly the soil itself.
Rating: 7.2
(Edit: Hi, Moonblaze. If you check my review you’ll see that I noticed your tilted rocks, and said that they would look really boring if you had several in a row. I’ll admit that I didn’t mention the bridge things, but you’ll also notice that I said “the BASIC GROUND”, not “NO SLOPES AT ALL”.)
It’s very good. Full of diamonds and I could find use for eyecandy. The only thing wrong is the backround. It’s too light. You’ve got DOWNLOAD RECOMMENDATION and a 9.2
Quote from Neon PSY’s review:
‘PS: THis lvl reminds me of mirrows Easter Island tileset :P’
Yeah, I completely agree with you but Moonblaze’s tileset is better. mirrow has simply not put enough effort into his Easter Island tileset and it is therefore too small and too simple. Moonblaze’s tileset, though only slightly bigger, has a lot more detail, more eyecandy and lots of interesting animations.
A lot of basic stuff is in the tileset such as destruct blocks, vines, poles, etc. although I really do not like those suckertube wooden bars… they are in the way and you have to align Jazz very carefully and slowly to jump into it, something which is pure suicide when fighting in a multiplayer game. They could be used for bridges over cliffs, though, which is quite a nice touch since it is more solid than JJ2’s own bridges and it looks different. What I like most about this tileset is its feeling of isolation. It has far-away clouds and forests and strange carvings on the walls as well as an old hermit (Moonblaze :-P). The tileset could be used very well in small to medium-sized levels althouh it’s too small to provide variation for big levels.
I don’t want to go into too much detail. I like the tileset’s idea as well as its high quality and Moonblaze’s effort but the tileset is too small to get a super-duper rating a la Discofever or
Btw, sry for pushing your average tileset rating down, MB. :-(
WOW This Is Really GREAT.
How Come You On That Perfect Idea To Make This Great Tileset ?
The Mystic Island Are Cool Jungly Tileset.
EyeCandy Are Also Great 9.2
Glowing Diamonds 6.5
Backround 7.0
Total Score 9.7
See Ya!
~Jarno
This is one of the best tilestes I’ve seen so far… But the only thing stpping me from giving you 9.5 is the small amount of tiles in you tileset. It’s very detailed and some animations. You sure spent a lot of effort here
(I got forced to write a review.)
Well. First of all, I’d like to compliment you on the background. It owns.
The arrangement of the tiles is also nice, finding the right tiles is very easy.
I personally don’t like the sucker tubes. I don’t even see a reason to use a suckertube in this tileset.
And as Neon said, this also reminds me of this mirrow tileset.
At first look this tileset is super.
But the example showed what it can do.
Tiles: Very nicely made, realy fits it’s name.
Eyecandy: This is probably where there isn’t that much, but enough to make a decent lvl.
Extras: THe Bg was my fav, vert nice gives the lvl a good feel
PS: THis lvl reminds me of mirrows Easter Island tileset :P
Anyway, 8.7 out of 10 Keep up the good work.
(I know I don’t review, but MB made me do it. ;P)
Anyway, when I viewed this tileset in JCS, I really liked how it was done.I also think the concept of it is original-same goes to the floating diamonds in there.And I think this tileset works well for a SP level.Can’t say more because I’m no tilset/JCS expert.:P
Kinda tied here on the rating, but I’ll give it a 9 because I think the concept of it is original-in my opinion-and it’s well done.
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