At last somebody converted haunted house for 1.23.
Every basic tiles are here.
Trigger blocks added too.
Great work pyramonus.
Oh!
And hell version is nice too.
I love this. Even though Pyro kinda didn’t make this tileset. It’s the best.
Eyecandy: Same as the old Diamondus, but the Gems SWIRL! Very nice.
Easy to use?: Yes, You’d have to be pretty bad to mess this one up.
Tiles: Pyro added an extra couple of things such as more destruct blocks.
All in all: 10.0
Add this to your collection and have fun.
Diamondus Beta. Here goes:
Firstly, since you only had two small screenies to work with, I’d say this was more of a tileset itself then a remake/conversion/whatever.
Firstly. the first impression this set gave off was amazing. I personally love the grass in this set, and the gems are cool. Plus there are 5 current versions of this set – and pyro said he’d release another one (not going to ruin the surprise and tell you the theme of it ;D) later.
Firstly, the technical rating:
Diamondus B Day/Garden
Pin 500 bump: Looks really good.
Pin paddles: Also look good.
Small Tree: Looks good.
Psych Pole: Looks really good.
Diamondus Pole: Looks really good.
Carrotus pole: Looks pretty good.
Jungle Pole: Looks green =\.
Pin Carrot bump: Not really fond of the colors but looks alright.
Water is good, Snow is green.
Diamondus B Lava: Snow is still green, and green doesn’t really fit in with a lava looking place. (Red snow would’ve been cool, or grey snow like ash). Water looks like lava so thats cool. Pinball Carrot bump looks really good, and the rest is either good/pretty good.
Diamondus B Midnight: Diamondus Pole might be too light, again don’t particularly like the colors of the carrot bump, snow looks a better here. Rest is alright.
Diamondus B Night: I really like the psych pole, and the water is pretty good. Rest looks good.
Technical Rating: 9.4
Now onto the tilesets themselves. Looking at them and comparing them with the original diamondus, I could see that most the stuff is there. None of the rotating gems are able to be placed without the wall in the backround, or on the edge of the wall though. I suppose adding that would make the set too big, though. A lot of new stuff is animated (waterfalls, which look a lot like the ones from BlurredDs Diamond Dust, and a lot of roating gems.). There are also more destruct blocks added in the set. Pyro said there is room enough for 34 anims (actually 33, since when you get to 1024 it still counts as too many – 0 in access). This sounds like a lot, but if you animate the gems, the mushroom, the flower, the sparkles, the waterfall, the destructable rabbit signs, and all the destruct blocks, you won’t have enough, so you’ll have to make some sacrifices. Something I noticed is that the destruct blocks were visible from behind any side wall that was put over them in layer 3, so you couldnt fully hide them. I’d have also like to see more invisible tiles (half masked one, slopes). Backrounds are nice, and I like how you made some fade into colors that matched the set in 8 bit (like the lava one, especially. Nice feel). There is a LARGE tile variety, lots of different jagged walls, ceiling tiles, backround tiles etc, and lots of potential for good eyecandy so your level wont get boring. Poles are there, vines are there, spikes, lots of eyecandy tiles, all the destruct blocks needed, foreground eyecandy, a solid invisible tile, nothing that looks like a hook, but some tiles are masked thin enough for them to be able to be used as one (tile 6, 16). No sucker tubes either. Using this set is pretty easy. Masking is good. Generally, I really like this set, and its palette edits, and I’d definately use this in the future.
Rating time:
Conversion Completeness (it is technically a remake/conversion =P): 9.2
Tiles Added: 9.3
Color: 9.7
Animations: 9.6(-0.4 because I agree with LRK that the gems look a bit cartoony, and hog a large amount of space)
Masking: 9.5
Userfriendliness: 9.5 (had no problem)
Overall/not an average: 9.2
Technical: 9.4
Final Rating: 9.425 ~ 9.4. Definate download reccomendation, since this is awesome =P. (And I got to test it before it was released too.)
Download reccomendation, unless you want to miss out on something awesome.
~Blackraptor
Time to review!
In very early versions of JJ2, even before v1.00, Diamondus looked much different. Only two screenshots of the old Diamondus have been released, as well as a portion of it left in the current version of Diamondus. Pyromanus took what little resources he had and turned them into a fully usable tileset.
This tileset includes everything the original Diamondus had to offer, and more. Some of the new stuff includes ground without grass, slopes with varying angles, easier-to-work-with cave tiles, a good amount of blocks, waterfalls, and animated gems. If that wasn’t enough, Pyro went above and beyond what most tileset makers do and made event compatibility great. (This calls for a checklist!)
Textured background in 16bit – Yes! Pyromanus created a new textured background rather than using the old one. It works flawlessly.
Textured background in 8bit – Yes! Something you don’t often see these days.
Carrotus pole – Yes! Although I probably wouldn’t want to use it. It’s dark brown colored with tannish moss.
Diamondus pole – Yes! Looks great.
Jungle pole – Yes! It’s a fairly light green color, and looks better than most jungle poles you see do.
Psych pole – Yes! Looks great.
Small tree – Yes! Looks perfect.
8bit water – Yes! Looks perfect. Pyromanus even took the extra step and made the water red in the Hell version, so it looks like lava.
Snow – No… but I suppose it gets the job done. As it was in the default Diamondus sets, the snow here is green.
500 bump – Yes! Looks great, but the 500 is kind of hard to read in the night version.
Pinball paddles – Yes! They look great.
Carrot bump – Yes! I don’t like the colors all that much, but it still works.
Moving on to the masking, it is fairly flawless. The masking on the background trees is a bit jagged at parts, but I really doubt anybody’s going to use those trees in layer four anyway, so I won’t take off any points for it. Besides, the thin parts of the trees, which were the ones I thought looked a bit jagged, are meant to be one wayed anyway, so getting stuck shouldn’t be too much of a problem.
The two most major things added are animated gem stones and waterfalls. The waterfalls look magnificent, but if I were making a level with this (which I probably will), I’d probably leave the gemstones unanimated, unless the feel of the level was cartoony, or something. Naturally, a gem stone would look much more realistic if it were not moving. Nevertheless, the extra step of adding all these animated gems can only improve your rating from me.
The example levels look good, and the tile placement is very user-friendly. Pyromanus also included several palette edits, including Gardens, Night, Midnight, and Lava. The Gardens gives the set a… well… “gardenny” feeling. (if the word gardenny didn’t exist before, it does now.) The lava edit gives the tileset a Hellish feeling, a lot like the Thermal K1 edit of Carrotus. The midnight set gargantually darkens everything including sprites, while the night version takes after the classic green-on-purple night version included in the newer version of Diamondus. Rumor has it there will be another edit released in the future, too. ;-)
I suppose that should be enough. You really ought to be downloading this tileset and making a level with it, not reading my review. But thanks for reading my review anyway, even if you just skipped everything and looked at the bottom part.
-LAbRaTkiD
Very well done, condsidering you only had two small screenies to work with.
Download recommendation.
Nice, Pyro! I love the LAVA one. :D
5.0 for the well made tilesets.
+
3.0 for the nice levels
+
.5 for a bonus :)
Download recommended for most people, especially people who like the diamondous tileset.
Good job pyro!
Oh man i betatested it many times and its really great!
(Eyecandy)
Very much tiles the diamonds and the background
as in the diamondus normal things
ar changed but its really great ( ct layer 5 )
(Tiles – Walk )
Great diamonds ( the unfinisht ones in jj2 ) ar
in the wall and its really cool!
I cant tell more but its wasome, pyro
you really get some high ratings.
from me a 9.0
Great Tileset, lets see what i like about it:
1) Good eyecandy
2) Animations
3) Nice hell version
4) Music
5) Example level, unlike some tilesets!
6) Very few bugs
7) Great tiles
I cant say too much, but i am glad this is for 1.23! =D
(Kind of unsupported rating removal edit. ~Violet)[This review has been edited by Violet CLM]
Good
(Unsupported rating removal edit. Please provide more detail in your reviews. ~Violet)[This review has been edited by Violet CLM]
Very nice. You converted Haunted nicely, trimming it down, but still useful. So we have an Easter and Haunted conversion so far…someone should do Town House. Very useful set.
(Unsupported rating removal edit. Please provide more detail in your reviews. ~Violet)[This review has been edited by Violet CLM]
A great tileset for 1.23.
i cant review this really good but…
I will just try it.
Its just like the normal only ther ar
blocks to destroy and you can make a hell version.
its very nice.
Ther ar some bugs fixed.
so
its really good. i hope jj2 ( 1.23 players )
will use this for other one’s :).
Well that was it :S
here a 8.7.
Ðx
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