Yeah, I totally agree! Please help us!
Ok, I will review this pack, because I love it.
‘BloodBunny’s Lair’
Gameplay: Very Good. I cant say a lot about it, only that it r0x.
Eye candy: Good/Very Good. Not really great eye candy, but I liked it.
Pickup placement: Very Good. Also, very good. The ammo placement was great, there could be less carrots, but 3 PU is good enough.
Rating: 8.7.
‘Psych Major’
Gameplay: Good/Very Good. It’s not perfect, but its over decent.
Eye Candy: Good/Very Good. This level has some strange eye candy, but it looks good IMO.
Pickup placement: Good/Very Good. This is also nice, but I’ve seen better. The seeker PU is hard to get, as R3p said, but sometimes it’s good that it’s hard to get a PU.
Rating: 8.
‘Dirty Laundry’
Gameplay: Very Good. Yes, excellent gameplay here too, it’s fun and original.
Eye Candy: Very Good. This level has a lot of eye candy, and it just r0x.
Pickup placement: Good/Very Good. this is also nice, but too many carrots in this level. PU placement was again nice, and the ammo too.
Rating: 8.2
‘Swingin Jazz’
Gameplay: Good/Very Good. This is a small level, but the gameplay is very good for a small one. This level is also fun to play and original.
Eye Candy: Good/Very Good. This isn’t spectacular, but it’s nice.
Pickup placement: Good/Very Good. This is also nice, but again, not perfect. There are 2 carrots and 3 PU, and that’s quite nice I think. The other ammo was again good placed.
Rating: 7.7
Host this levels: Yes, BBlair and Dirty Laundry are good enough to host often.
Download: of course.
Well, I think that I have to give this pack a 8.2, but, because it’s a pack and I’m nice, here is a 8.7.
Edit: BBlair is my favourite level now, I changed the rating of it to 8.7. It doesn’t change the rating, though.
[This review has been edited by da man]
Ok, this is gonna be my 100st review. I will review them in one time and it wont be a long one.
Gameplay: Very Good. Every level has excellent gameplay, but some levels are small(Happy Hell and Happy Jungle CTF). I loved the gameplay in Happy Semiconductor and Happy Castle CTF.
Eye candy: Very Good. Every level has a lot of eye candy, especially Happy Castle, Semiconductor and Desert CTF.
Pickup placement: Very Good. This is also very good, there is enough ammo and one carrot in every level. Some levels had also some +1 carrots, though. The power-up placement is also vey good.
Others: This levels are very original. The layouts are sometimes confusing but it’s very good, though.
Host this: Some levels are hosted a lot, such as Happy Semiconductor CTF, but the others aren’t overhosted. I will give this awesome pack a 9. Great job, stripe!
Wow, stripe very good.
Good eyecadny
Good size
Ok, I review this 2 levels
Just got Carrot Away
Gameplay:Good. I saw the gameplay was good. But there were some places where I liked to have springs.
rating:7
Eye Candy: Good/Very good. The eyecandy I saw was good/very good because there was lots of stuff in the layers but its a small level, so that makes it not very good.
Rating:8
Pickup placement:Good With one carrot energy+1 and not many ammo, it could have been much better. There were no power-ups, but a small level doesn’t need one powerup I think.
Rating:6.5
7+6.5+8:3=7.2
Gemneric CTF:
Gameplay: Good. It was good, because again, there were some places where could be springs. rating:6.7
Eye candy: Very good. The eyecandy was very good. The background layers 5 and 6 had good stuff and 3 also had lots of stuff.
Rating:9.
Pickup placement: Good/Very good. Ammo placement was better, I saw 2 full nrg, and they were good placed. I saw two power-ups, and they were also good placed
Rating:8.2
8.2+9+6.7:3=7.966666=8
8+7.2:2=7.6. Rounded up to a 7.7 not a 7.5. [Edited][This review has been edited by da man]
OK, I’ve set my score to 10, and now it’s time for a review.
Intro Level:
Eh, pretty basic. You have to run to the end of a Carrotus lvl to reach the interlude when you can decide to save & quit or continue. Enemies abound in many places so watch out. (deduct to 9.7) The music is: The Voice. I think that the music REALLY suited this lvl.
Interlude Level:
You just are in a small box using DiamondusJJ2 1 and it tells you to either save, quit, or continue. You are also allowed to start from the interlude level in the Home Cooked Levels. Music: Star Reach Menu (short), which is hard to hear. Ehh, nothing to be upset about.
First Jungle Level:
Well, here we go. Obviously some flaws here. Starting with the intro log, once you watch intro and drop into main area, you’ll see flaw 1. How it’s found: Jump into the intro log. You’ll see the same text again and drop into the house. So, just venture on over to the gate. Here is where it suffers a BIIG design flaw: you must be Spaz to pass, otherwise you will need to use jjmorph or jjfly to get over it. (Deducted to 9.2) Music: Helmet Shake.
Second Jungle Level: Surely a pain in the butt when using Jazz or Lori, because you must double-jump to get up through the tree part. Afterwards, you’ll get over to a giant fort. Watch the edge or you’re gonna go back to the tree area, which the author decided to make a small I-candy error along with a design flaw. If you stand on where the sucker tube is Jazz’s foot will go into the ground, and if you stand directly on TOP of the sucker tube you’ll keep getting blown upwards. Ehh, on to the base lvl. Music: Empty Forest.
Base Level:
This is a cutscene. You go down a Mez03 level in a sucker tube and the narroration explains that their leader (Devan ofcourse) brainwashes you. Once you watch it, you’ll see the next level and your first mission: destroy a rabbit tribe. Music: Cracking Ice.
Carrotus Level:
When you’re walking along you’ll soon run into collapse scenery and fall into an area with a bunch of Eva events. hehe, just don’t morph into a frog!
You’ll have to speak to one of them to open up a box in the top area. You’ll then be warped up to start, and you’ll have to walk into where all the enemies are to get onto the next level! Music: Introspection.
Spaceship Level:
This is a cutscene. You’ll just find out that the village that you visited earlier had been completely destroyed, Eva events and all. :-P Your next objective is to go onto Devan’s space station. “Eat at Joe’s” will appear early in the movie. (up to 9.5) Music: Distort.
Mez03 1:
You’ll find out that the crew’s gone off-duty. Go ahead to the restricted area, but don’t bother finding triggers. The start area can leave you scratching your head for a while so find the ventilation grate and stomp it. Afterwards, you’ll get the message, “What would any spaceship self-destruct sequence be without ventilation shafts?” (lol, 9.7) Afterwards you’ll see a bunch of computers. Go upwards, and you’ll see an, err, “nice surprise” when you turn on the self-destruct. (enemies, of course :) Next, you’ll run past the main reactor which looks cool. :) Music: Access Granted.
Mez03 2:
This is a cutscene. The name is a little rude so I won’t say it. :O Anyway, it just shows you being sucked around (and you control ofcourse), and after being sucked around for a while, kick back and relax 2 minutes while you watch Spaz fall to the ground. (back to 9.5!) Then you see the finale. Music: Water, which is a rip-off of the NES Metroid title theme. :)
Ending Level:
This is a cutscene, which you can also see in RHG: The fortress. You’ll see the station blow up, and yourself zipping down in a small ship. Afterwards, you’ll land inside a small area, level complete. As a prize for finishing Another Story, “Fatal Application Error – Could not find level or tileset for ‘.j2l’.” Well well! (to 9) Music: The Nightrunner.
This is a pretty good level. Download it or I will summon a swarm of flying monkeys to attack you.
(just kidding! :-)
DAPETE10 OUT! ;-D
GREAT LEVELS!!
Great eyecandy!
great ammo placed!
an 10 from me!
Some levels I do not like. Happy Desert, Happy Hell… But, I do like HappySemiconductor, and HappyCastle (jail ;p).
These are best ctf levels ive ever seen! you deserve an a 10.0!!!why?
because:
-i can see only good eyecandy in layers =)
-weapon and base placement is good.
-it just rocks!!
rating:10.0 perfect!
Download recommedation!!!!!
A Fantastic level Pack.This Rocks.This is Recommened.
Good RPG style pack.
This level pack is amazing. It has a great story, and interesting puzzles, and good-looking levels.
The story is the best i ever have seen in jazz2. The eyecandy is also great and the music choice is good.
This just RUXOR
wait, wait…
…
This is EXXELENT
BTW. This review gives me the Top Reviewer status! Let this day be renember looong!
Ok, since i heard lots of good comments about this, I decided to check it out.
ill start by reviewing the levels in the order they are in WinZip.
Happy Hell CTF: Strange, but interesting music. I liked the backround, dont know why, but it looks cool. Layout sometimes bugged me, but it was good, easy to navigate and roomy. I thought the blue base was more easier to reach, because the red base has all these things around it which distract you, while the blue base is in an open space. This was a normal level overall, deserves an above average mark.
Happy Castle CTF: Feindish level, seen it hosted to death. This was also the level where box(the person) has claimed he has been defeated by Salamander in…Anyways, good music choice, nice eyecandy and layout, except for some pointless dead ends. I like the use of the medivo2 tileset here, looks interesting. I’ve said enough on this, though its a fun level.
Happy Canyon CTF: Despite the eyecandy being confusing here, I loved it. Stripe has used labrat in a whole new way. I just love this level. Some major downfalls that lowered the mark of this was that the crate idea, although strange, made the level look a bit screwy, and there was tons of places waiting for you to get stuck in. The layout somehow offended me(just dont ask), and it had some unfortunate dead ends. The bottom part of the level I despised, didnt look as good and easy to get stuck in. The ammo was sparce as well, and the bases are a tad bit to close. Music was awesome. Ingenious idea, but a so-so level.
Happy Jungle CTF: Good music. The eyecandy and layout was too confusing at times, and the level was a bit small. Not much more to say, but i didnt like this one as much as the rest.
HappySemiconductor CTF: This is also a fiendish level overhosted to death. I couldnt hear the music here for some unknown reason i dont have time to investigate, but it makes the level more fiendish. Layout was ok, some parts i had trouble getting out of (liek the place where the RF powerup is)The tileset use is…..amusing….I dont have much more to say about this level, since a level without music is hard to get “hooked” to. Note: After some extensive research, i found out the sound of my jj2 was somehow automatically turned off…wierd. The music was interesting. I also liked the backround here, and the tileset use.
Happy Desert CTF: Strange music choice,
i also remember this level being hosted a number of times (not as much as castle and semi-conductor though), at the top of the level it feels “empty” since the backround eyecandy appears in the bottom where it may get a little confusing for some people. Im pretty sure you can get a flag bug here ,but im not entirely sure, and im unable to play online and check. I liked the bottom eyecandy, though confusing, it attracted my attention. The layout was confusing at times, but ok. Im not to fond of base placement, but i dont know why.
COMCLUSION STuFF: This isnt the best CTF levels i’ve seen, but i can tell that the people ave made these statements since this is only the 11th upload on j2o. The levels are fine and get hosted frequently (most of them), but they arent as good as I hoped them to be. Still, these are old levels worth a download by you ppl. Well, ill give these an 8.5 (may seem low compared to other ratings, but be glad it wasnt an 8)
Happy CTF!
you havent include a tileset the episode is using
I don’t really feel like writing a long review so I’ll just make a compacted version:
GEMneric CTF
GAMEPLAY: Good enough.
EYE CANDY: Decent.
CARROT PLACEMENT: Alright.
AMMO PLACEMENT: No complaints.
HOST THIS OFTEN? Occasionally.
Just Got Carrot Away
GAMEPLAY: Diagonal yet balanced.
EYE CANDY: Nice, original, but may be laggy.
CARROT PLACEMENT: Only a +1 carrot but works out.
AMMO PLACEMENT: Good. No powerups offset the +1 carrot.
HOST THIS OFTEN? Probably. Good for a 2vs2.
Overall review: I’m guessing that these are the kind of levels I’ll end up liking more and more later on (like Happy Semiconductor and JAIL). This wasn’t what I was expecting, but it’s still worth a download. A 7.7 for these two levels.
The Edit: It started to grow on me. 8.2 is my new rating.[This review has been edited by BlurredD]
I’m afraid I must agree with Enigma. I was expecting a level pack you could actually play , not a boring interactive movie. This pack consists of levels where you simply have to walk, and sometimes something happens, but there isn’t real action. Download recommended though, you could find some interesting stuff in this.
LOOKS LIKE ONLY I AND STEELTALON RESPECT OTHER PEOPLE:(
dash:DIDNT YOU NOTISE THAT IT ISNT CHANGED from the original(exept the triger crate) or its you who did this level?:(
speed:funky and nise+floating mushrooms
ornge:original
Diamond Dash or somethin.
Eyecandy too confusing, couldnt tell what was solid and what wasnt. Liked the tree maze though, and this was hosted for JDC once i think… When i played this online long ago, i got stuck in the place which said like i said, dont let yourself get pushed around, but anyways. At the end the eyecandy looked cool, and at the beginning, if you look down, u see horrible tile placement (some tiles floating in mid air for no reason??)
Orange shift
Nice tileset, kinda annyoing going through all those loops, because if you miss even one than you must go back and go through it or you cant pass the level. Also, when i got to the end, for some reason there was no end warp….Anyways, the level is ok.
Speedsville
Strange name. I didnt liek the mushroom, im anti flying mushroom. Anwyays, some short cuts and cool effects, but i didnt like this much.
Overall: 7 and a download recc. I got to go now.
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