Review by proximus

Posted:
Posted more than 20 years ago
For: Diamondus (Techno Mix)
Level rating: 7.4
Rating
N/A

by the way, I didn’t use ANY tubelectric samples in this remix, so…

Review by proximus

Posted:
Posted more than 20 years ago
For: Planet of Battle
Level rating: 3.2
Rating
5.7

We all have to start out somewhere and making a good level takes patience, practice and a bit of skill… bla bla you know the rest.

Anyway, despite what the other reviewers have said, this isn’t as bad as they make it out to be. Don’t get me wrong… it’s still poor quality and all, but it’s heading in the right direction.

There’s too much ammo all around, which actually makes it feel more like a CTF level than a battle one. You might wanna conserve a bit on that. While sometimes a level with tons of weapons and everyone blowing each other to kingdom come CAN be fun, a level with more strategically placed weapons tend to generally stay fun for much longer. Weapons that players have to work for and earn always keeps a level interesting.

Next, the eyecandy. Your level looks bland, despite the interesting tileset. Experiment with ways to make the level look more appealing… background layers, foreground stuff and the like. See how the author used it and try to emulate that style or even improve upon it. Making a level look better doesn’t mean you have to make it more complex.

Lastly, the design… the level is flat for the most part while other parts are hard to navigate. A level does not need to be complex, but it should be able to flow… look at the original Epic battle levels. Those frogs and Evas are, in my opinion, a bad idea because they hinder the game flow. Putting these things in levels might seem like a good, refreshing idea but make sure that it’s a working one.

Keep at it and I’m looking forward to more of your stuff in the future.

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