So this is great. But it’s a shame the rest will probably never be finished. I will write a proper review later, but I will say it does some things the original Tomb Rabbit didn’t do, and the variety of areas you go to is a nice change from just exploring tombs. (Not that I didn’t enjoy the tombs!)
OK. Let’s start.
First:
I FREAKING LOVE THIS EPISODE!
But, all uncontrolled praise away, let’s look at WHY I love this.
LOOK
Beautiful. That is the most fitting adjective here.
It feels like you ARE a part of the world here.
Sometimes I forget everything else while playing. Top notch! 3/3
CONTENT
Obviously good stuff. A little hard at times (Though I can’t even beat Devil Devan on Easy without saving Mid-Battle.),but fun. Very creative too.
In a race it would come in 0.5th place because it’s better than just 4/4.
BONUS POINT GIVEN. 4+1/4
MISC.
Well, everything has a weakness, and maybe more Themes would have been
interesting, but how would that work? Then the aforementioned difficulty problem.(I mean, even as a noob I should be able to win on EASY!)
But that’s everything neative I have to say. 1.7/3
OVERALL
If you like a good adventure, download it. (Heck. download it anyways unless
you are REALLY bad at JJ2)So Download ADVISED and 9.7/10.
So good, but it also works on TSF!
It is a really good BETA/DEMO, but it does not fully fit for cooperative mode (elevator level crate), and it uses the background layers in a weird way, of which the layer 5 as sprite background layer.
AND many of the tileset elements are imported from Donkey Kong, which gives it a touch of unoriginality.
Good thing it is easy to play.
Considering that this pack is unfinished, nice work.
As for the levels that are finished, they’ve all been done especially well. Custom tilesets for most of them, no wonder it took so long, efforts like that always do.
By far my favourite tileset in the pack is the elevator tileset. That tileset is capable of going toe-to-toe with the tilesets made by the J2O elite (Agama, BlurredD, Blackraptor, EvilMike), and that’s not an easy thing to pull off. It seems Kejero also went crazy making the level as well, as it’s a 31k monster and doesn’t lack on detail ANYWHERE in it.
This pack is worth no less than a 9.0, as it is of superb quality, mercilessly smashing lesser packs into the ground.
Oh, BTW, there is a way to play this with TSF. Don’t select Lori as the starting/default character, and if you have to transform back into Jazz, stomp the monitors. If you shoot a monitor as Spaz, you’ll turn into Lori, but if you stomp it, you’ll turn into Jazz. Handy or what?
Yeah the pack might be unfinished, and most of the levels are pretty standard on their own, but as a whole this pack is fun as hell to play. It’s got this oldskool platformer feeling and the design is executed brilliantly. It’s a shame that only a few levels are finished, as it makes you wonder how awesome the rest of the pack would’ve been.
I used TR1 and I believe this is good.
:D Perfect… This episode very good! Cool! And nicely… Kejero, you rocks!!! Good tilesets…Cool!
[Review changed to quick review. – cooba]
[Review changed to quick review. – cooba]
Despite the fact that it has just taken me over a year to complete this game because it was so hard (although I am pretty rubbish at JJ2 anyway), this is one of the most original, exciting and diverse campaigns ever.
There are a couple of buggy walls, and some of the obstacles were pretty annoying, but other than that, this is an epic pack.
This rocks.
It’s not the very best I’ve ever played, but hey! it’s cool. It did have some bugs [I got stuck in the wall frequently, and one shaft had been blocked by a rock. =(]. Thema was great, story was good, execution was good, dl is rec’ced, but there were a lot of annoying bugs and glitches [ie the getting stuck in the wall]. Good job.
GOT NOTHING TO SAY BUT OMG!!!
[Review changed to quick review. Please start checking the ‘Quick Review?’ box. ~cooba]
I cannot play this level. I have it saved as a home cooked level. I am defiantely not past the 256 hcl level limit. All the other levels work. When I tried to play tomb rabbit the game crashed and gave me the amnesia error. I have it patched to 1.23+ xmas. It won’t work so I can’t rate it. I can’t recoomend it either.
Why in the world do you review unfinished levels this high? I mean, seriously, even EvilMikes finished SP levels got rated LESS, and generally only Utilities get rated more. I really agree with Valco here. The levels might be good and such but they’re unfinished mostly. This is why I rate it a 7. Don’t care about the name someones got ;).
Either way, I do enjoy these levels that for sure and also no attack towards Kejero here. It is just I totally disagree with how people are rating this pack 10s without it even being remotely close to being finished. Then just don’t rate it at all.
[Rating (7.0) clearance. Does a pack become worse when it’s released as unfinished? Also, the pack as a whole may be incomplete, but the levels that are available here aren’t. – cooba]
This is a phenominal level pack. It really is. Tilesets were all designed by Kejero himself, and yes, one of the tilesets is in concept ripped from DKC3 [I know, I have DKC3 on the SuperNES….oldies, but goldies], but hey! It still looks good.
Music was also exceptional. Each track fits perfectly with its level, and would be difficult [not impossible, just difficult] to use it elsewhere to such quality. Levels are fairly long, and will in fact require much patience. My favorite is the elevator one. I have played and replayed that level, and wow, it is cool! Eyecandy abounds in this pack, good eyecandy, too. The playability of TR2 is exceptional, however challenging it may be.
So, what do we have then? A very good pack, solid gameplay, rocking tiles and music. The one thing I am sad about is the shortness. Oh, well. I guess that’s why it’s unfinished. DL this. It will amaze you.
Cooooool!!!
[Review changed to quick review. – cooba]
LOL!Cool!not bad!!!
Good job!Exellent!!!
This must of been some realy
BIG |||HARD work!!!
xD Bravo!
[Review changed to quick review. For more information, see \Review Rules\. – Violet CLM]
unfortunatly i can’t give a full review on this because i’ve only got TSF :( But what i’ll say for now is don’t give up on your level pack. Continue it, just like everyone else. Unless something else is in the way of it, you don’t need a releasing date for it, because that puts too much pressure and then people end up unable to finish making the set. But whatever you do, never give up until it’s over. You’ve made it this far, there’s no turning back, so see if you can finish off the levels somehow so that everyone gets the full taste of what it means, to play Tomb Rabbit 2.
[I’m only here to tell you that this pack works in the versions 1.23 and up. ~cooba]
EDIT: thanks for the update cooba, im definatly getting this.
This level is probably only getting a high rating from others because of its eyecandy and its “Brand name”.
The puzzles didn’t fit into the environment, the levels didn’t connect that well, and the storyline was crap.
I mean, come on. Blocks? Any newbie level maker with any sense of triggers can use those. Am I the only one who realizes this?
What are time constraints?
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