Yes, great job!
I can like it!
I agree whit labratkid exept that he havent wrote about all of “tile missing” problems (like the canon in 1st level is not whole etc.) and the cold hell level where the ice blocks are. when u destroy them it turns in to ground and walls!!
Download: you should wait too its uptaded. but its not so bad that u shouldnt download it. DOWNLOAD it NOW!
( This Review was Edited By Fanden)
First level…
Pros
1.) Pretty big
2.) Good enemy placement
3.) Good ammo placement
4.) A boss
5.) Skill settings
6.) Fun to play
7.) Pretty good eyecandy
Cons
1.) Very easy
2.) Too many powerups (there are two bouncy powerups and a freezer powerup)
3.) Too much freezer ammo. Freezer weapons suck. =P
4.) A few eyecandy bugs here and there.
5.) Not much food, if any at all.
6.) Too many blue and green gems. You should make these very rare in your levels.
Second level…
Pros
1.) Good eyecandy in the sprite layer.
2.) Harder.
3.) Food.
4.) Good enemy placement.
5.) Good ammo placement.
6.) Fun to play.
7.) Average sized.
8.) You put the shield in such a way that you have to go through speed blocks while you have it, and on the other side of the speed blocks, there are enemies. It’s all most impossible not to take damage while you go through them!
Cons
1.) Food is not in your path. In other words, you have to go out of your way to get food.
2.) Jazz can not reach the first super carrot, and at that point in the level, you’ll probably need one badly.
3.) You will probably have a lot of shield time left by the time you fight the boss. Probably at least 15 seconds, maybe 20 or 25, considering how much damage you took, and how fast you were. You can beat the boss in about 5 seconds with the shield.
4.) Bad background eyecandy. You’ll see what I mean.
5.) One of the sucker tube tiles lacks a translucent setting, so it looks funny. You can see this at the very beginning of the level.
The third level…
Pros
1.) Good food placement.
2.) Good ammo placement.
3.) Good enemy placement.
4.) Long.
5.) Good sprite layer eyecandy.
6.) Other stuff that I’m too lazy to note.
Cons
1.) Bad background eyecandy.
2.) Bad foreground eyecandy.
3.) Food is scarce.
4.) Not many gems.
The forth level…
Pros
1.) Good eyecandy, considering the author has bad eyesight.
2.) Better food placement.
3.) Better enemy placement.
4.) Better ammo placement.
5.) Long.
Cons
1.) Very bad background eyecandy.
2.) Rather bad foreground eyecandy.
The fifth level…
Pros
1.) Good sprite layer eyecandy.
2.) Good background eyecandy.
3.) Good ammo placement.
4.) Good enemy placement.
5.) Good food placement.
6.) Long.
Cons
1.) Some bad eyecandy.
2.) Easy, again.
3.) One of the warps isn’t in your path. You have to jump up half a tile to get to it.
4.) Too many hatters.
5.) Spaz biased.
The sixth level…
Pros
1.) Lots of monkeys and dragonflies, yay.
2.) Unique.
3.) Big.
4.) Fun.
5.) Lots of weapons.
6.) Very hard. (see cons)
7.) Some good sprite layer eyecandy.
8.) The textured background is rather nice looking.
Cons
1.) No background eyecandy.
2.) No foreground eyecandy.
3.) Not many monkeys that walk. Too many stand monkeys.
4.) Very hard. (see pros)
5.) Fun to play.
6.) A lot of bad sprite layer eyecandy.
The seventh level…
Pros
1.) Long.
2.) A witch is here. Not many levels have witches.
3.) Good eyecandy.
4.) Good ammo placement.
5.) Good enemy placement.
6.) Fun to play.
7.) Sort of easy, sort of hard.
Cons
1.) You can get stuck in some places as a frog if you don’t go directly to Eva.
2.) Some bad eyecandy here and there.
3.) Uses an overused tileset.
4.) Sort of easy, sort of hard.
The last level…
Pros
1.) Uses Medivo, instead of D*mn.
2.) You remembered to put in Devan. Yay. Okay, nobody forgets that.
Cons
1.) You are given a lot of stuff at the beginning, like it’s your birthday or something.
2.) Devan climbs inside the wall, than dissapears. Than the game crashes. At least that happened to me.
3.) You forgot a tile in the wall, to the right. It looks really ugly.
4.) Short. Many last levels are extremely long, like the one in Blade’s Energized Action pack.
Good pack, you’re a foo not to download it. =P[This review has been edited by labratkid]
Ah, it’s always nice to see new additions to J2o’s already very extensive single-player section and this particular one is a level made by Bjossi, a new-comer (I presume?) to JJ2, and uses the tileset D4mn.
The Lava Cave, is Bjossi’s 3rd level. It’s uploaded completely by itself and there is no story whatsoever nor does the player know what to do, apart from getting to the end of the level, obviously. This is ok, but most players like their single-player levels to come in packs and also have a story. That way it won’t feel boring.
The level is quite large and one can immediately see that the author likes big, empty spaces because I would estimate that 60% of the level is…air. There are numerous platforms, bridges, cliffs to walk on and they are very well placed, giving the player a feeling of distance between one place and another. But, apart from that, there doesn’t seem to be much to walk on. However, I can’t see why it matters because the level design is so good that one won’t ever notice the in-efficient use of space in the level. The springs are placed in decent manners and so are the poles, although there seems to be a little too much of them. Variation never hurts. I would recommend using float-ups, more suckertubes, or simply more places for the player to run on.
The enemy placement is one of Lava Cave’s strongest points. Although few, they are placed so that you can almost never avoid shooting them. This adds to the difficulty, but there are simply TOO FEW of them. Also, add to this the fact that there are way too many carrots, way too much weapons and a way too easy to reach bonus warp, an experienced jazzer will be able to complete this in 5 minutes without getting hurt once. The Lava Cave is far too easy to make it fun to play. Add more spikes, more enemies, boulders and perhaps more challenging situations where you have to do more than one thing at a time. For example, you’re running. Suddenly you hear a rumble. Realizing a giant boulder is racing towards you, you sprint towards the nearest cliff. When you arrive at the edge you discover the bottom is full of deadly spikes, and the gap is too wide for you to jump. You notice the swinging vines above you. Climbing onto one of them, the boulder rushes past you. But then the ravens come, swooshing down from above forcing you to jump onto the other swinging vine in order to get to the spring and onto a platform where you can fight the ravens more easily. THAT’S something which people want to see.
Not only is the Lava Cave too easy, the eyecandy is far too average. Although there’s nothing wrong with it, I couldn’t spot a single thing of originality. It’s just plain BORING. Use lighting effects, put more stuff in layer 3, use ALL available tiles in the tileset (I noticed you didn’t use the skull) and be creative! It doesn’t matter where you put it or how you put it, just make sure it looks nice.
The Lava Cave is a very good level for such a new level-creator and therefore I’ll be much more lenient. Let this be a lesson for everybody. Good level design will not make a good level if there is not enough eyecandy and challenges.
A 6.7. Wish you good luck next time![This review has been edited by White Rabbit]
I see what you are doing… you’re releasing a pack level by level. Well, you shouldn’t do this, just to tell you. You should make all the levels you want in this “episode” and than release them all at once. Level packs generally get rated higher and downloaded more if you release all the levels at once, trust me on this. Are you making each one of these levels in one day? It sure seems like it, but they’re too good to be made in one day. Anyway.. the item and enemy placement was good in this level, and the eyecandy was a lot better than in your other levels, too. Keep up the good work, and you should just release the whole pack at once, like I said.
Event placement: event placement was really good.there were right amount of goodies, and ammos.goodies, and ammos were placed very well,
Gamplay:very good!levels gameplay were designed well.
eyecandy:eyecandy was also good.there were couple of eyecandy bugs, but they dont matter.
overall: 8.7! download recommedation!
Pretty good for a 4th level.
Good Stuff:
- pretty good eye candy
- good time length
- obviously thoroughly tested
Bad Stuff:
- nothing particularly unique
- too easy (after the first check point, I only lost two hearts, both of which were replentished quickly)
- somewhat predictable
Generally, it’s “pretty good”. The problem is that it’s nothing more than that. It would be nice to see some surprises or changes in gameplay somewhere in it. But, not bad for a 4th level.
Now, most level makers would agree with me that Inferno is the single most hardest tileset to work with when it comes to eyecandy. In fact, all of them probably agree with me. Those who don’t agree with me, are, as Michael Jackson would put it, just ignorant. Now, the author, as you might know, has awful vision, so the eyecandy will obviously be bad. When somebody with bad vision picks a tileset that is hard for me to make good eyecandy with (I have 20, 20 vision), the eyecandy can lead to a major disaster. All though the eyecandy wasn’t as bad as I thought, a lot of it is awful. Now, when you shoot the frozen blocks, for some reason, there is a peice of terrain there for every one you shoot… it doesn’t even seem like it’s supposed to be there. I don’t know what’s going on there. The level had excelent gameplay, like the author’s other fine levels, and the enemy placement and ammo placement was well balanced. Like I said when I rated another one of this guy’s levels, you really can’t blame the bad eyecandy on him since when I squint my eyes really hard the level looks perfect. But I’m going to take off 0.5 points for this one just because the eyecandy was exceptionally bad, and because of the funny tile that shows up behind the frozen blocks when you thaw them. Guys, please review his levels. They are really good. Most people don’t like to review levels made by people who are new to Jazz Jackrabbit 2, but you should give them a chance. Especially this guy, who is better than most oldbies.
Download this, everyone =)
This level is very fun to play. Especially at the start, where you have to fight lots of birds using TNT. I’m taking a point off, though, because of there’s no next level and the tiles don’t all match up. If you have vision problems, you should get glasses or have someone else test your levels for bugs.
Hmm. I suppose I shouldn’t rate on eyecandy because of your vision, but there weren’t too many eyecandy bugs. If I try squinting really hard while I play, making it seem like I have bad vision, they eye candy looks perfect, so it’s not the author’s fault. But, this is a great level. Everyone should download it =)
What can I say? Your levels are awesome. Absolutely wonderful.
Eyecandy: Very good
The eycandy is very good this time. There are 3 spots where it could’ve been better. One, is that when you shoot a knight’s head off, you see the brick background crumple down with it. The first tile in a animating tile is the original state. The second is what is there after you shoot it, and the third is what it looks like while it’s breaking. You put the knight with the bricks in the background for the third one, so it looked funny. There is a vine (rope) that doesn’t go all the way from one wall to another. It needed to be one tile longer. The last one I don’t remember :-p No, really, I forgot. :p
Enemy placement: Good / Very good
The enemy placement is good, but it was sort of easy.
Gameplay: Very good
Very nice gameplay, I had a lot of fun.
Bugs: N/A
No bugs :)
Ammo placement: Good
The ammo placement was good, but you stuck in too many weapon powerups. You shouldn’t do this, especially if it’s a short single level. There were 2 bouncy powerups and a freezer powerup that I found. 1 bouncy powerup would’ve done, if any at all.
Fun / replay value: Very Good
This was a fun 5 or 10 minutes and I might play this level again some time.
You should definetely download this. Just because you don’t know the author well doesn’t mean you shouldn’t give his levels a chance. Nobody downloaded my first levels, but now that people are familiar with me more, they download them and review them more.
Hey, you should make a battle or CTF level. People like downloading them more, and with your amazing level design skill, I bet people would host them.
I think Evil Mike, the master of level making, has some competition rolling in.
No rating just yet, but here’s a suggestion. Many, many times the level was Jazz-unfriendly, making him do extra work to get through. Try not to let that happen. Also, try to put most of your food on the normal route, rather than slightly off of it.
The eyecandy thing is bad because my vision sucks.
But thanks for your review, I´ll keep an eye of the eyecandy in my future levels.
This is good but the eyecandy seriously stinks in the background. The tiles don’t go together, and the author stuck in little peices of adjacent tiles and didn’t bother to take them out. The vspeed is messed up so you can see the bottoms of the background. You’d be better off without it. The rest of the level is just fine. Good enemy placement, good ammo placement… good eyecandy in the sprite layer. Download reccomendation, but not for the eyecandy.
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