I’ll start with the eyecandy. I saw that you used almost all aspects of this tileset(which is a very good tileset for the level) and thus you used this tileset very well. Another thing I noticed is that the layer5 had very good eyecandy , I like the variety you used in this layer. As you can see , I haven’t really something bad to say about the eyecandy. Next , the gameplay. This level aint 100% symmetrical and that absolutely improves the gameplay a lot. And it’s still not biased ,good job there. The flow in this level is good too , I can see you’ve been working on this. There’s one bad thing I’d like to say : the seeker PU is placed on a tiny floor , this floor should have one-way IMO. But that’s only a detail. Let’s continue with the placement. The carrot might be a bit campy , but the tubes in the middle can make you cross the level without your opponent knowing it. The Seek Pu is placed in the middle of the level so that’s fair , the bouncy and toaster PU aren’t paced symmetrical , but that’s fine as it’s still well placed , just like the other ammo : not too much , neither too less. Perhaps the 2 toaster boxes at the left side of the level will make this floor be full of toaster ammo as people will shot the boxes without taking the ammo. Again , this is only a detail.
Good job , Quickz , I really like this one;)
Rating : 7.5 (+0.2 for the music which fits this level well)
Jazz2Online © 1999-INFINITY (Site Credits). We have a Privacy Policy. Jazz Jackrabbit, Jazz Jackrabbit 2, Jazz Jackrabbit Advance and all related trademarks and media are ™ and © Epic Games. Lori Jackrabbit is © Dean Dodrill. J2O development powered by Loops of Fury and Chemical Beats.
Eat your lima beans, Johnny.