Review by Ragnarok!

Posted:
Posted more than 20 years ago
For: Hard Drive Station
Level rating: 8
Rating
8

Eyecandy: i actually find it exceptionally nice! I didn’t really expect it to be like this… (ive never seen any of Cooba’s lvls, But here it rocks. good tile usage and great layer use and also nice animations! 9.0

Gameplay: Well, i think the gameplay actually is for 3 ppl, or more if u r patient with waiting for ammo. ;P oh well, the bottom is really interesting and there are coins which let u get a seeker PU i think, despite the fact this lvl dont have electro blasters (gun9) i can still get it with bouncers, i don’t really mind this but this lvl is only good for max
probably 5 or 6, but i think that over 4 will be gr8 so the gameplay here rocks! Could be better but i luv it! (removing dead-ends and placing springs would be nice) 8.0

Pickups: here is where i get a bit bad ;P, the pickups were placed nicely compared to some of my lvls and some others! this is a gr8 battle i have to say! pickups were placed nicely and it’s just that u could have put the bouncer pu, or is it there? oh well i think it needs one more PU… and some no fire zones. also i prefer lvls if they have food, oh well i still like this, could be better again, sorry cooba! 7.0

Overall, this is great in my opinion, other opinions may be different but this one is one i would luv to duel in!

Average: 8.0 Keep it up!

[This review has been edited by sabaspaz]

Review by snzspeed

Posted:
Posted more than 20 years ago
For: J2VF : Dreem Dream
Level rating: 7.8
Rating
7.5

im afraid this upload is horribly overrated, and i fell bad about my rating number, which is gonna be quite low…

reveiw:
Well, this level is not too big. not too small either. its a good thing. by the way, when i played this, i falled to a pit or soemthing, and i was warped to a tube. then i found out i was stuck. ;p
Eyecandy is good, and i have no complaiments. good job with it.
difficulty level is fine too, maybe bit too easy, for me. ;p
myself i think that is level is good, but it is just horribly overrated. 7.2 from me.
yeah, this was a quick reveiw. :p
DOWNLOAD REC:I don’t know what to say
RATING:7.5 ( edited )

~Snooz XSD aka NiQ CC of j2vf[This review has been edited by Snooz]

NOKA, this is my personal thoguht of the level. its overrated. this has nothing to with the discussion.[This review has been edited by Snooz]

yeah, j2vf needs the rules. btw, i probably underrated this, so i will give +0.3 more. :)[This review has been edited by Snooz]

Coooba, i once saw a nickanme which was 17 words long. :p[This review has been edited by Snooz]

Review by Mercury

Posted:
Posted more than 20 years ago
For: J2VF : Dreem Dream
Level rating: 7.8
Rating
8

I agree with NOKA. This is a cool, original and fun level. Good eyecandy, good placement and fantastic gameplay, although I got stuck in a wall once.
It’s an 8 from me.[This review has been edited by mercury]

Review by NOKA

Posted:
Posted more than 20 years ago
For: J2VF : Dreem Dream
Level rating: 7.8
Rating
7.7

I think that this lvl is good and deserves at least 7.2 – I gave 7.7 cose I really like it – this level is originall and I think that it uses nice this conversion made by Violet CLM which is really nice. I especially like the place where waterfalls are falling down and other waterfalls are going up in the same place – it looks fantstic!
I am worry only about the pipes of death (they don’t fit really perfectly) – but who cares.
In this level you canb find many chalenging stuff like this one where you have to push a trigger crate to the activated TNTs, and you have to be really careful to not touch the spikesbolls (wow)

If you like sp levels you really have to have it!!! In my opinion this level is interesting, original and you have a lot of FUN playing it, I don’t say that this is really great- cose it isn’t – I don’t really like the eyecandy and some placement of some stuff but the gameplay here is good and the tileset use as well.

Download recomendation : YES (no if you don’t like sp levels with lot of fun inside)

NOKA[This review has been edited by NOKA]

Why am I feel that Snooz’s low rating has something to do with this discutin on new post from trafton on j2o home page?[This review has been edited by NOKA][This review has been edited by NOKA]

Review by wadledee

Posted:
Posted more than 20 years ago
For: Familiar World 2 (file re-uploaded)
Level rating: 6.6
Rating
6.7

Good LVL’s, Cooba!
But in the rocket-base(LVL 4) with warp B there is no ‘warp target’!

-GOOD enemy placemend
-GREAT item/carrot/weapon placemend
GOOD eyecandy(Also that frame is great!)
-EASY
-BUGS:’(

I give an 6.7!

this review has been edited by Wadledee

Review by PHT

Posted:
Posted more than 20 years ago
For: Familiar World 2 (file re-uploaded)
Level rating: 6.6
Rating
5.2

Cooba’s new episode. Hmm…what could I say? I don’t know ;p
Here’s My Review

LEVEL 1: Grilled Carrot
In the first level you find yourself trapped in fire, fire and nothing other than fire. You have to find the secret way to the earlong castle…

GAMEPLAY/DESIGN:
The gameplay mainly consisted of puzzle elements, mostly finding crates.
There weren’t very much enemies, maybe they all got burned ;-P. The level isn’t very long, but has some medium difficulty puzzles. Also there are some things should be made better. At one place there are three stones and a spring crate. Cooba says the stones are only there for decoration. I thought you must do something with them and “rolled” (sry I don’t know an other word :->) them over the place where you have to go in (hope you know what I mean my english is bad) and I saw no way how to finish the puzzle. Luckily Cooba helped me out (thx). At the end there was another hard “layer finding” puzzle, that let me think on one at N.I.P. (Nothing In Particular Pack). Overall the gameplay was ok, alltough the level was way too short.
PROS: level consists of puzzles (not the same shoot enemies thing like in much other levels)
CONS: some of the puzzle elements were done before, too short level, too less enemies
RATING: 5.5

TILESET/TILESET USE:
Cooba used a mixture of Carrotus and Darn Nation, so he could make a burnin’ Carrotus. The eyecandy was a bit sparse, also the lava thingys all around are very confusing. I think the level could use more back and foreground eyecandy, especially layers 3 and 5.
PROS: no tilebugs
CONS: lava thingys all around, eyecandy was a bit sparse
RATING: 5.5

WEAPON/ITEM/ENEMY PLACEMENT:
There wasn’t much ammo, but because this is more a puzzle oriented level, you won’t need more. The item placement was ok, alltough instead of cakes froots would be better. Enemie placement was ok, there weren’t much enemies, but like I said before, this is more a puzzle oriented level
PROS: enough ammo, ok enemie placement (for this level)
CONS: maybe too less action for some, little food
RATING: 7.0

REPLAY/FUN FACTOR/ORIGINALITY:
Hmm…replay value is ok, alltough there could be some more interesting puzzles than find the crate or find the layer hidden crate. Fun Factor is good for those who likes finding the crate puzzles, and bad for those who like shooting the enemies levels. I think a mixture of action would be a bit better, so both sorts of players (actionoriented and puzzleoriented players) would have fun on this level.
Originality is a bit better than in monkey lab. the puzzle at the end where you have to find the secret ways was done before in N.I.P. and Ddash2.
PROS: good fun factor for puzzle oriented players
CONS: bad fun factor for action oriented players
RATING: 5.5

OVERALL (not an average):
Overall this is an ok puzzle level, not more, not less. The puzzles could have been a bit more original and I think there is too less action :-B
PROS: ok puzzles, not the same shooting thingy as in many other levels
CONS: too short, too less action
FINAL RATING: 6.7

GAMEPLAY: D
Flow: D
Layout: E
Creativity: C
Bugs: B

EYECANDY: D
Tileset Use: D
Eyecandy Look: E
Creativity: D
Bugs: B

PLACEMENT: C
Weapons: B
Enemies: E

THE FINAL GRADE: C

THE FINAL RATING: 6.7

LEVEL 2: Earlong Castle

I don’t feel like writing a long review for level 2, because my left hand hurts.

In level 2 you are in the Earlong castle. That’s very irritating because the player doesn’t know why he has to go into Earlong Castle. Story tells that Carrotus is burnin’ and you have to stop this but what do you want in the castle then?
Confusing

The level itself is a bit longer than the last and has a bit more action. There are sadly some bugs like at the end. Poor boss/spring placement. You go on a green spring and activate a Tuf. But the spring takes you to less high. That lets you use a live. Also there is a robot sticking in tje wall
!? There are several more bugs but I won’t list them here.

Eyecandy is more standard. Like in level 1 there are some blocks in layer 1 making the screen smaller. Why did you do this Cooba? I don’t know. Alltough the eyecandy is also very confusing because there is textured bg in the foreground. You can do better I think, Cooba.

Good thing was weapon placement. Not to less, also not too much. There were also some items that were good placed. After a place where you easily can get hurt mostly there is a carrot. Well done. Enemie placement was ok, alltough on some places a bit overdone.

The fun factor is pushed down by some surprise death thingys. DON’T DO THAT. It isn’t fun to see spikes and a bridge over it and then die because the bridge belongs to the background scenery. Originality? Hmm…..maybe a bit alltough the spike thingy (where you have to fly) was done before.

Overall the level isn’t really good. Eyecandy is bad (sorry) and the level is too short. Also a bad music is choosen (that one from Hocus Pocus). The level has also several bugs. Cooba, test your levels before you upload them, that means play through them yourself or let someone betatest.
FINAL RATING: 5.5

At the moment I stick in level 3 because there is a big bug. If you touched the water event and then die, the water stays and you can’t destroy
some blocks if you haven’t got TNT.

I won’t rate the other levels because my left hand isn’t very useable because in school I had my hand in a wrong position and now it hurts if I use it. My final rating is a 5.4 rounded of to a 5.2. Would be a 6.4 but because of that bug in level 3 I will take of -1 point ;-p
sorry no download reccomendation.

PHT[This review has been edited by PHT]

Review by Ðx

Posted:
Posted more than 20 years ago
For: Familiar World 2 (file re-uploaded)
Level rating: 6.6
Rating
6.7

first of all:

in the lab, ther is no warp target!!!!

1-good eyecandy
2-good ammo placed+food
3-Bugs
4-easy
5-good baddies placed

dr:yes

~Ðx

By the way, i CANT play DOOMA![This review has been edited by dx dc]

Review by Litenante_91

Posted:
Posted more than 20 years ago
For: Familiar World
Level rating: 7.5
Rating
N/A

aw man!
I dont have 1.24 =)

Review by snzspeed

Posted:
Posted more than 20 years ago
For: Familiar World
Level rating: 7.5
Rating
N/A

Cooba, its not personal attack, it is just labratkid’s thought of this pack. by the way, you hurt my mind too,by missing six levels in my episode you started from snooz8.j2l, start with snooz1.j2l, you missed best six levels :p

Review by Lark

Posted:
Posted more than 20 years ago
For: Familiar World
Level rating: 7.5
Rating
6

Everything DX said goes opposite for me.

He said:
Good eyecandy
nice story
good ammo placed
good food placed

I say:
Bad eyecandy
Corny story
Bad ammo placement
Bad food placement

No download reccomendation.

Review by Amstel

Posted:
Posted more than 20 years ago
For: Familiar World
Level rating: 7.5
Rating
N/A

include tilesets next time

Review by Ðx

Posted:
Posted more than 20 years ago
For: Familiar World
Level rating: 7.5
Rating
7.7

Good eyecandy
nice story
good ammo placed
good food placed

Very good cooba

a 7.7![This review has been edited by dx dc]

Review by Lutijn

Posted:
Posted more than 20 years ago
For: Evilville
Level rating: 7.4
Rating
7.5

This is a nice level with a good layout. Next time dont push a password its not 1.23 so i cant use TECJCS but now i have see it its a nice level, about the secret :P thats not need in a SP level, good job!

Review by cooba

Posted:
Posted more than 20 years ago
For: Evilville
Level rating: 7.4
Rating
N/A

I hoped that /okey/ as twice…

Review by Backslash

Posted:
Posted more than 20 years ago
For: Evilville
Level rating: 7.4
Rating
N/A


Originally posted by dx dc:

1-Eyecandy is Okey/bad.


okay/bad???


Originally posted by dx dc:

5-Baddies placed: … good/bad


What’s the difference? ;P

Review by Taz

Posted:
Posted more than 20 years ago
For: Evilville
Level rating: 7.4
Rating
8

This isn’t what dx says.

The level has got great eyecandy, starry sky, nice lights.
The enemies are well placed, all on a orgianl place where you don’t want to see them in game. There is great food and ammo placement. There are some nice ideas like a house maze in it. It is isn’t without faults, but it is a great single player level and I reccomend it highly to download. I hope to see more like this from you.

Review by Ðx

Posted:
Posted more than 20 years ago
For: Evilville
Level rating: 7.4
Rating
6.7

1-Eyecandy is Okey/bad.
2-I HAT THE MOMENT WITH THAT you must brake the trigger crates, if you dont and if you go to the right you will fall!
3-gems and food placed: Okey/bad.
4-gameplay BORING!
5-Baddies placed: … good/bad.
6-Boss choosen ULTRUS IN TOWN?! :|:| ow.

an 6.7 from me.

Review by Lark

Posted:
Posted more than 20 years ago
For: Monkey Lab
Level rating: 6.7
Rating
5.2

Yay for overrating.

Eyecandy: Bad
The eyecandy is bad. Most of this level is done “cave” style, so the author wouldn’t have to bother to put in a background. A lot of it is just blocks, too. Whatever the case is, there’s not enough, and what is there, is ugly.
Gameplay: Bad
Bad.
Weapons: Bad
Bad weapons placement.
Enemies: Bad
Bad enemies placement… very easy.
Overall: Too short… ugly… bad gameplay…
Download reccomendation: No.

Review by PHT

Posted:
Posted more than 20 years ago
For: Monkey Lab
Level rating: 6.7
Rating
5.7

A monkey lab episode…hmmmmm…..what could I say? Well, the story let me think on ‘planet of the apes’ :) hmmm…here’s my review :)
GAMEPLAY/DESIGN:
Hmm….the gameplay isn’t very original. You only have to shoot and shoot and shoot and shoot and shoot and shoot and shoot and shoot and shoot and find a crate and shoot and shoot and shoot and shoot and shoot and shoot and shoot and shoot and shoot and shoot……
Sorry, but the Gameplay is bad
PROS: no major ones
CONS: No exit in lvl 2, you only have to shoot and shoot and shoot….(look above)
Rating: 2.0

TILESET/TILESET USE:
The tilesets used where labrat and mez. Mez is cool :) but I don’t like that labrat thing. The tileset use was good. I saw no tilebugs and there was some eyecandy. I like the scrolling background in level 3 :)
PROS: Good eyecandy
CONS: labrat tileset :-(
Rating: 9.0

WEAPON/ITEM/ENEMY PLACEMENT:
There wasn’t too much ammo but placement was ok, also I doesn’t got a shugar rush or extra live with those gems. The enemy placement were bad on some parts (for example don’t put a labrat on one single tile). In lvl 2 u used very much badguys on top of each other to make them look like an endboss.
PROS: ammo placement (wasn’t much ammo but good)
CONS: not enough gems, food, bad enemy placement sometimes
Rating: 4.0

REPLAY/FUN FACTOR/ORIGINALITY:
I don’t want to replay this, because it doesn’t make any fun to kill all those enemys. There was nothing original so that wasn’t good.
PROS: nothing great pro
CONS: BORING!!!! Only shoot and…..you know what i want to say :-)
Rating: 2.0

OVERALL:
Good eyecandy, the rest is bad. Sorry, just make NEW things in your levels, think of puzzles or other stuff that isn’t connected with killing baddys.
PROS: Eyecandy is fine
CONS: No fun, nothing original, you only have to kill enemys…etc.
RATING:5.7
DOWNLOAD RECCOMENDATION: No

PHT

Review by Ðx

Posted:
Posted more than 20 years ago
For: Monkey Lab
Level rating: 6.7
Rating
7.7
an 8.2?!

ooo

1-hmm eyecandy is OKEY.
2-boring.
3-easy
4-good food placed.
5-good ammo placed ( not mutch )

a 7.7 from me.

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