Well here is my review.
Eyecandy:
Normal!!! There are no tilebugs but it`s a little bit empty. There could be more cracks and pipes.
Enemy placement:
Fine!!! There are not to much enemies and the enemies that you will have to face are lizars, fload lizards and Fencers.
Item placement:
Okay!!! There is some food some ammo and some gems and a couple of carrots.
Gameplay:
Okay!!! The gameplay save`s the level of a low rating. There are moving platforms and you have to stay on those platforms in order to proceed.
Other:
Fine!!! The level is a little bit short. And the boss is to hard in that small arena where you only have those moving platforms. Easy normal and hard mode could be welcome in this level but you don`t have that.
It`s a cool level but there are some mistakes. Here a $€7.0€$[This review has been edited by Satan]
Here is my review,
1: It is a good race,
super fast nice platform things.
2: the only error is that
part of the race with the
platforms that fly to the
left and to the right,
It is too hard for a race.
3: It is a original race.
4: The rating: a 7,5 cool
[This review has been edited by Jazzyman]
ehhmm Another race lvl from DX lets start
+The backround effect is nice
+Gameplay is good/okay
+eyecandy is nice
+Nice music
-I think you have to much blueblocks on layer6
-if you host this with laps the race is to long
-some things are more for a test
-use more freeze things
I give it a 6.5
007
Omg this Cant be a 8.0 _ because its only a lvl with a lot of the sameblocks.[This review has been edited by 007]
Ok, this is a bad level.
1: The blocks are only some of that pipes.
2: This is not a original level
that falling and that vine swinging
are from ‘‘Hot as well’‘.
3: No eyecandy.
4: but there are good enemy’s and
goodies placed.
5: Not many gems and foof is placed.
6: the rating: a 3,5 bad
Well, moving platforms! Quite interesting. You have to balance the difficulty in your levels. There has to be some easy parts, some difficult… Also the ending boss was nearly impossible to beat. In your levels you HAVE TO increase the amount of the goodies and EYE CANDY. 7.5 for now…
Note: The animated tiles were really good and original. Bravo!
After long time I will continue writing reviews…..but not a long one this time ;-P
Why not a long? Not because I don’t like Dx or this level. (I like Dx :-))
More because I am too dumb to finish this ;-p
Let’s begin…
Gameplay was good, but too hard. The level has food, gems, Very much enemies and a little little little bit (9x) of RF ammo. Too less. The level is VERY (VERY) HARD and I couldn’t finish it. There are some moving platforms and if you fall down you die. At first I thought this will be the CTF dying thingy but it isn’t. Dx, why does the safepoint before the boss not work??? Confusing
Eyecandy is the bad point of the level. I think only layer 4 is used. Oh, I forgot there is a little bit of layer 3. But nothing other. Bad
Item placement was okay, but there are too much enemies and too less ammo.
The level is hard, could be fun.
The level is too hard, could be dissapointing.
Overall very hard level. I think it gets a download reccomendation but ONLY for those who are searching a REALLY hard level.
TOTAL PLAYING TIME: 35 minutes, then I got mad and hit the esc key ;-P
Have fun and sorry because the review is a bit short this time. I won’t give a rating because I couldn’t finish it.
PHT
its a good level
this is not a super thing but it good
i give it 8,7 points
its a good background,the animations are good,blablabla
(Rating removal. Lowering your score by 0.3 points is not sufficient. You are getting dangerously close to reinitialization of offense. Please do not rate this user’s levels again. -Trafton)[This review has been edited by Trafton AT]
Don’t get mad because its a boring tileset. but i wanted
to see what you can do with this tileset!
Overlord quited jj2. he did’t helpt me anyway…
but… what for idea’s???!?
[This review has been edited by dx dc][This review has been edited by dx dc][This review has been edited by dx dc]
Hmm.. this level is quite interesting, so i decided to review it, here is the result:
EYECANDY / TILESET USE:
Well, everything what i saw, was quite boring, because you used same tiles, (those tiles what had collapsing scenery event in them, etc.)
But, at least, there is a background what fits to level, and its quite nice.
Pros:Background.
Cons:Quite boring eyecandy…
Rating:5.5
GAMEPLAY:
Gameplay is mostly boring, and if it is boring it is not good. You just have to walk alot, there is some enemies, but they don’t give any challenges. Instant death effect gives though, sometimes.
Pros:well.. at least its average.
Cons:Boring gameplay, quite un-challenging.. etc.
Rating:4.7
PLACEMENT:
Okay, enemies are nicely placed, there is not too much though.. also, there are some foods and ammos and their placement is beetween ok, and average.
Nothing else to say.
Pros:ok placement..
Cons:not much stuff…
Rating:5
FUN FACTOR / ORIGINALITY:
I think that this level is not fun, but its quite original though..
Pros:quite original.
Cons:not fun, and boring.
Rating:4.7
CONCLUSION:
Average level.
DOWNLOAD RECOMMEDATION:your decision.
FINAL RATING:4.7 ( 5.5 + 4.7 = 5 + 5 = 5 + 4.7 = 4.8, there is no rating 4.8 so i need to round it to 4.7, sorry.)
Here I am again (Gee, I’m starting to look like Aiko…)
One thing (this is becoming a standard in my reviews, I always have something to comment about): this is a JJ2 TSF level, with a converted JJ1 tileset. Please edit the info accordingly.
First impression:
The level type unknown, but my first guess would be a SP level. Unfortunately, a tileset is included, but not the right one. Dx, what kind of tileset did you use? The conversion Violet made, or a conversion from scratch? Because I can’t seem to play it…
- JelZe GoldRabbit
Your levels are sometimes rises, and sometimes falls. Sorry but this level is FALL.
Default Point Level:6
Eyecandy extra points:
BAD. This black board on bottom makes level just ugly. – 0,5 p. Also collapsing scenery at end isn’t very high quality. – 0,5 p.
In BG layers you may see high dunes. And where’s famous Sun of Deserto?
Overall = -1 p.
Gameplay extra points:
That black board means death from BlurredD’s levels, it isn’t surprise. Your levels become “I-KNOW-WHAT’S-IN-HERE-BECAUSE-I’VE-SEEN-THIS-IN-MANY OTHER-LEVELS-OF-THIS-AUTHOR-:P” -0,5p.
I cannot enter some parts of level without cheating, f.x.: wall few-yards right of green spring. -0,5 p.
And finally boss. Arena is FULL of spikes that means DON’T TOUCH.Interesting. But Bilsy (boo) sometimes appear behind right wall of screen so you can shoot he only with bouncer. Personally I want to Bilsy stays behind this wall forever, but I must be objective in reviewing. Sorry. 0p.
Overall = -1p.
Music and other cool stuff neccessary to make levels good like RHG extra points:
Music is choosen even good, but it sounds overused (another article is incoming). I don’t like original Deserto tune, though. +1 p.
Other stuff blablabla is things like tileset use, originality and else. So, tileset is good, but you’re not first person that want to building with this(Deserto Traps will be a test level). +1p. Originality – see PHT’s review in “Monkey Lab” :P :B :D -1 p. And else: ee.. never mind :/
Overall: +1.p
OVERALL OF.. OVERALLS?
6-1-1+1=6-1=5
Five points to be exact.
[This review has been edited by Cooba]
(Dash reduction edit. Ignore me. ~Violet)[This review has been edited by Violet CLM]
mayby ( i think ) its bad but mayby its okey…..
Please download but review it to…
[This review has been edited by dx dc]
Hopefully this will be a long review.
GAMEPLAY:
This level is basically linear. There isn’t too much too this level: a base on the left, a base on the right, and a few platforms in between them. Also, the 4th layer in this level wasn’t resized. I could jump on top of the area above blue base if I wanted to, and I could fall off the level if I keep going to the right. The balance isn’t too good. For example, the red base is out in the open, while the blue base is only accessible through a narrow hole filled with springs. The flow also isn’t too good, although I could live with it. But what hurts this level the most is the bad start positions. Make sure to use team based start positions next time (that is, with the “Multiplayer Level Start” event). My last complaint has to do with the bridge. It’s absolutely unnecessary so it shouldn’t have been used. Getting rid of it might save this level from “Divide By Zero” errors.
EYE CANDY:
The eye candy in this level isn’t too bad. It’s decent—at least until I look at the giant empty space in the background. Yes, I know multiple background layers were used for the leaves. Still, it leaves the rest of the background other than the leaves look bland. Perhaps the traditional background would look best here.
CARROT AND AMMO PLACEMENT:
Looks like +1 carrots are the only carrots in the level. I advise (as usual) to use at least 1 or 2 full energy carrots placed well in the level (e.g. equal distances from each base). Ammo is just there so players can get ammo. It’s not distributed evenly or anything. And there’s TNT in this level which seems to have no purpose. Also, the powerups seem were thrown left and right. At least one of the powerups on the far left side has to go.
HOST THIS OFTEN?
Nah, but at least this is better than the last level. 5.5 is my rating.
Gameplay – Bad
I dislike the gameplay here a lot. It’s Spaz biased, and the team on the left (I’m too lazy to look and see which one it was) has a lot more ammo and stuff on their side. It seems as if you got lazy and only decided to put ammo in half of the level. There are flow issues, too, for example, when you are running at the sleeping leopard, you have to jump to get on top of him. You should use a float up or something to let you get on top of him easier. There are also springs where there shouldn’t be, and no springs where there should be.
Eyecandy – Bad / Okay
Well, the foreground and sprite layer eyecandy is reasonable, but there is nothing in the background that I see. There isn’t even a textured background. I’m really getting angry that you won’t take my advice. You should also make the water translucent. It looks dumb when clear water that lets you see the dirt behind it hides you when you are between the water and the dirt, if you know what I mean.
Ammo placement – Bad
I dislike the ammo placement. As I said, the team on the left has a lot more ammo than the team on the right. There are two carrots. One is towards the middle more, and one is on the left side.
Overall – Bad / okay
Download – No.
Host this – No.[This review has been edited by labratkid]
Hmm, there’s some room for improvement here.
There’s a fairly decent use of eyecandy in layer 4 and 5, but you should definitely start using layers 6 and 7 (and by that I don’t mean using them the same way as layer 5, just have a look at layers 6 and 7 in the standard jj2 levels in JCS, you’ll see what I mean). This will usually fill up a lot of the empty space in the more open parts of levels.
Gameplay could use a lot of tweaking in this one: try to avoid dead ends in multiplayer levels at all costs, ESPECIALLY at CTF bases. Both CTF bases are at a dead end here, and the excessive number of springs near the blue base makes it even more annoying. It should also be easier to run around between the bases. This is a bit of a pain in the level as it is now. You keep crashing into poles or abrupt changes of the ground level. You should put the poles in either the foreground or the background, but they’re not quite in place in the sprite layer the way they are used here. As for changing the level of the ground: that’s perfectly fine as long as you put a float up or spring in front of it; CTF levels aren’t supposed to be obstacle courses. One other thing are the tree branches and the wooden platforms: these would be better with one-way on them.
Overall: sort of ok level I guess, but the gameplay and lack of good layer 6 and 7 use kinda kill it.[This review has been edited by Enigma]
I don`t review DX`s levels much, but this one is a CTF which I need to review. Let`s start:
Gameplay: the gameplay was average, there were some springs here but there could be more because there were some necessary places to put them.
Eyecandy: The eyecandy was just good. I enjoyed it.
Pickup placement: There was a big bug here, you putted a power-up next to a base and on the other side no one! There was good ammo placement. A few chests, and good groups of ammo in the level. There were two carrots here, one in a crate and one single. No Full NRG but two carrots is good too. But one was closer to the red base. There were many power-ups here, maybe too many.
Others: The level`s size was not good for a CTF level. The width and height must be almost the same and around the 125. That`s a good size for a level.
Download this: not really
Host this: No.
Final Rating: 6.7
Good! :)
Tileset= :-D
Eyecandy= :-D
Background= :-)
Ammo= :-)
Carrots= :’-(
Other= :-)
a 8,2! Good work, Dx
Well, my review isn’t gonna be long this time, sorry for that =(
EYECANDY / TILESET USE:
Okay, tileset use is below average here, some tiles were used wrongly, and
there were some small tile bugs.Eyecandy is below average too, next time, Please put a background layer on layers 6-7. Your levels get higher ratings, if you do so.
anyway, tileset use / eyecandy is below average.
Pros:Well, sprite layer is ok, at least…
Cons:Small tile bugs, no background , etc.
Rating:6
GAMEPLAY:
Gameplay is below average too. There are lotsa things in your way, when running on ground.Too bad, but i have to drop my rating number because of that. Gameplay is average.
Pros:well, atleast its ok..
Cons:see my gameplay section.
Rating:5.5
FUN FACTOR / ORIGINALITY:
This level has a ok tileset use, and its quite boring, because there is just flat ground and some hills in it.Put Platforms nad other things. Youll get much higher ratings.
Pros:…
Cons:boring..
Rating:5.7
PLACEMENT:
Well well, there is not much ammo, so its hard to rate.Bouncy powerup is nicely hidden though..
Pros:Powerup is nicely hidden.
Cons:not much ammo..
Rating:5.7
CONCLUSION:
Well, it is average level. Not any other words.
Hmm.. a short review, =P
DOWNLOAD RECOMMEDATION:Maybe….
FINAL RATING:5.7 (6 + 5.5 = 5.7 + 5.7 = 5.8 + 5.7 = 5.7)
~ThE ChaiR[This review has been edited by ThE ChaiR]
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