I CANT WAIT FOR LABRATKIDS REVIEW!!!!!!!!!!!
SORRY! LSdx2! The level will crash.
If you whant to fix it lissen: OPEN THE LEVEL: THEN GO TO LEVEL PROPETIES AND THEN next level: endepi!
then you fixt it by yorself :P
LOL!
[This review has been edited by dx dc]
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Tolt you martijn! Its hard, mayby i dont make EVER again such a hard level like this whan :P
MABY!
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Its hard i know vegito
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WOOOOOOPS! i forgot to set it 1.24! SORRY!
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If this level wasent enough for you.
you can make the level harder.
1-play as spazz
2-dont use ammo.
Hints:
Use ammo!
dont die!:P
shoot the enimies
you must fallow the springs…..
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[This review has been edited by dx dc]
AMSTEL! easy to make?
it took me 2 days to make.
and finding out abput the springs!!!!!!!!!!
[This review has been edited by dx dc]
(Enormous horizontal line removal edit. ~Violet)[This review has been edited by Violet CLM]
Late CTF Level Review Number 07: Capture the flag
(Against my better judgment, I will review this level offline. I may later on adjust the rating when I finally get around to hosting this online.)
GAMEPLAY:
Oh look, another level where the J2O name and the actual name of the level differ. Let me start with the layout. It’s not very balanced at all with the blue base at the top left corner and the red base at the bottom left. Base placement like this requires an extra effort to keep the level balanced. While the flow isn’t as bad as it gets, it could be better in a lot of places. Better spring placement and less obstacles is a start. Relying less on platforms would be good as well. I know I don’t normally complain about this, but the top area is a little too open; I don’t enjoy blind jumps too much. And of course, there isn’t a border around the entire level. What could one expect from a first CTF level? A border along the edges of the level at least two tiles thick (three tiles recommended) would prevent the flag bug from appearing. But that’s not all. My biggest problem with this level is the shield. I’m surprised to still see someone place a shield like this in any level. Even worse, it’s right next to the carrot. That’s pure chaos. I only condone shields in a level if they aren’t too easily accessible (like if a coin warp is required or players can only get it once at the start). And an invisible pole: WHY? The last time I checked, Carrottus had pole tiles.
EYE CANDY:
Could be a lot better, but at least the tileset was used correctly for the most part. There isn’t much of a background aside from the textured background and the few tiles aligned with layer 4. The unmasked dark brown tiles (assuming everyone knows what those are) are not to be found in this level. The eye candy is close to being average except it falls short. Thus, I deem this below average.
CARROT AND AMMO PLACEMENT:
It looks like there’s just a full energy carrot near the top. If this carrot was lower or if there was another carrot, I could live with it, but that isn’t the case. I rather dislike the way the ammo is placed. It’s not distributed too evenly; its huge clumps here and small clumps there. I would say the ammo was placed for the sake of having ammo in the level. TNT and ice aren’t exactly needed in this level. And if they were, I would strongly recommend not adding much of it or in places where players will constantly get it accidentally. I’m also thinking there are way too many crates in this level. Crates tend to have lag problems connected to them, so the fewer, the better. Powerup placement also needs work. It seems as if the powerups were placed as if this was a battle level with no regards to the fact that this could make the level even more unbalanced.
HOST THIS OFTEN?
No way. I’m thinking of a number between 5 and 5.
PS: I find it odd how you beta-tested CTF levels without ever finishing one of your own. BTW, I enjoyed reading this level very much.
Trigger at start didn’t work, so I wasn’t able to destroy the blocks. Dx, have you set the trigger id to 0?
Triggers with id 0 don’t work
Oh! I see what to do now, but I first have to play through this, then I’ll review
WOAH! This is soo HARD!!!!!
YAIH! I am medium reviewer ;-D
Sry let’s begin with my review
GAMEPLAY/DESIGN:
The gameplay is good I think, but has some bad points. Main Comment is that it is too hard. For example at the start where you search the crate to make some ground appear, if you enter the room with the crate, 3 rocks ‘attack’ you and you almost have to loose energy. (YAIH! I didn’t loose a life one time :-P). The idea with th bats flying out of the wall was annoying but good. At first I was confused because I thought shooting at the blocks at start haven’t got any effect so Dx made the trigger thingie wrong. Now I see you must shoot longer. Then there was a bug, but that exists because the tilesets masking, but that’s Skulg’s fault :-P. So, you can fly near the right wall (under the blocks) and stand on it, then look up and shoot and you can destroy the blocks without finding the crate and loosing energy because of the rocks. Dx had some good ideas like at one place you must buttstomp on a floating sucker and go to the next and don’t fall in the lava. That’s a good idea, but really hard and annoying. I think it is the hardest part of the hole level. As I fell in the Lava the first time I thought this must be the classical CTF death, but Dx made something make you gonna loose a life if you fall in the lava. I don’t know how he made this, but it’s cool. Bad point of this dying is that you loose lifes but no credits :-P
PROS: some new ideas
CONS: TOO HARD!!!!
Rating: 7.0
TILESET/TILESET USE:
The tilesez Dx used was “Where Bad Rabbits Go” I saw before in ‘The Demon Invasasion’ from moonblaze. I like this tileset a lot, also I like how Dx used the tileset. I saw no tilebugs and the eyecandy is good I think.
PROS: good eyecandy, cool tileset choosen, not the epic one for hell
CONS: The ‘lava falls’ in the background are a bit too slow I think
Rating: 8.5
WEAPON/ITEM/ENEMY PLACEMENT:
There wasn’t any ammo, only some bouncers that I couldn’t reach, because Jazz can’t jump high enough. Dx, MAKE AMMO IN YOUR LEVELS!!!!!!
Also I saw no items so far, ok there was I checkpoint (that I really liked) but what about coins or diamonds or things like that? The enemy place ment was ok I think, There were devils, some bats that attacks through walls and suckers/floating suckers. The floating suckers you must “use” to because you fall in lava if you don’t do :-P.
PROS: The checkpoint ;)
CONS: TOO LESS AMMO!!!, no items
Rating: 5.0
REPLAY/FUN FACTOR/ORIGINALITY:
Hmm….I think I will play this again sometimes, because I still hope I can finish this :-], the fun factor was ok, but it could be better if this were easier. The lava thing and the “Buttstomp the Sucker” parcour where original but HARD
PROS: Some original ideas, makes fun because it’s hard
CONS: It’s hard, that can be very confusing
Rating: 6.0
OVERALL:
IT WAS SOOOOOO HARD!!!!!! O_o
But as I played and tried to do this, I began to enjoy the hardness. I think this is a good level for a rainy evening when you are alone and don’t wanna think on the girl/boy you love that don’t loves you :-[ (like me today)
PROS: HARD
CONS: HARD
FINAL RATING: 7.5
DOWNLOAD RECCOMENDATION: If you feel like me today evening or search a HARD level than YES
PHT
[This review has been edited by PHT]
nice eyecandy
nice backround
hardness bad
blocks strange
a 7.0 from me
Hey,
Dx, this is really, really, your best level ever. But still not perfect ;P j/k…
Eyecandy:
There is only 1 tile in the tileset so it’s very easy to make a good eyecandy. The background is very nice too. Layer 7… The tubes have a ‘Automatic Speed’, that’s a little negative.
Gameplay:
The gameplay isn’t so good. There’s almost no variation and if you shoot the destruct tiles, they are invisible and you can run tough it, and if you shoot it again it will explode. At the top of the level is a suckertube. It’s very bad to make a suckertube without suckertube tiles and in a race level. In the begin are there springs too. That’s more for a test-level. Other people can freeze it etc. etc. The ‘Freeze Enemies’ event after the long suckertube is good placed, but it respawns too slow.
Weapon Placement:
6 ice….. I don’t have more to say about it.
Overall:
Dx, good work. It’s a good level (for you) and I like the eyecandy. Make next time more variation in weapons and gameplay.
Rating:
7.2/10
Greetz BS
Yaih! I have my TSF CD back. Now I can rate TSF levels ;)
Let’s begin with the review
GAMEPLAY/DESIGN:
Hmm…..Gameplay was good, I wished it were a bit harder but it was ok…
There were some original ideas and the level has a good size I think. Also that freezing enemies event that freeze Jazz and not his enemys ;-P was used. But there are still some comments…
At the first time I played I got stuck on 15,28
Then the level is unfair to players who don’t use Spaz, because they must shoot the generator before they can get up. And the generator is in the wall so it’s hard to hit it. Then there should be a reward morph after the springs so not all the players have to play with spaz. Ammo was a bit sparse, only a little bit Freezer ammo, that’s all
Overall the gameplay was ok.
PROS: Some original ideas, good size
CONS: spaz biased, too easy, too less ammo
Rating: 7.5
TILESET/TILESET USE:
Dx used a tileset from Waz that I didn’t saw before. It looks a little bit like Mez03 but it is ok. There wasn’t any tilebug, if you see one your eyes are better than mines ;)
The eyecandy wasn’t amazing, but it was ok. Now Dx put in a background (and not only layer 5)
That was good, DX but now there isn’t any foreground ;-p
PROS: No tilebugs, background
CONS: No foreground, not amazing eyecandy
Rating: 7.5
WEAPON/ITEM PLACEMENT:
There wasn’t much ammo, only some freezers but too less of them. TNT also makes really much fun in race levels, dx. I saw no items, but I don’t know what items you could set in race, so it is ok.
PROS: little bit of freezer ammo
CONS: Too less ammo, no tnts
Rating: 5.0
REPLAY/FUN FACTOR/ORIGINALITY:
Hmm….I think I will play this again with my friend, but there wasn’t too much fun. I think that’s because it is too easy. There were some original ideas like that ‘animating walls’ or what this should look like or those freezing things.
PROS: Some original ideas
CONS: too easy, not too much fun
Rating: 5.0
OVERALL:
It was good, not the best race level ever but ok. There wasn’t too much fun, but the eyecandy can be seen and Dx had some original ideas. Bad thing is that its spaz biased.
PROS: Big, some original ideas
CONS: too less ammo, not too much fun
FINAL RATING: 6.0
DOWNLOAD RECCOMENDATION: Sorry, only if you search a big, not too hard race level
PHT
Wow nice eyacandy! this rocks! Oene min. is to much i do 54 sec. about it. very nice! when i said to you you must make a race i was know its will be a succes\!
BOOM!
Labratkid exploded!
Eyecandy – Okay
This tileset is limiting with eyecandy, but it’s a nice try there.
Gameplay – Good
Good gameplay, actually.
Hardness – Bad
Very easy to complete. Races should be hard to complete, like Foo Races.
Size – Very good
Not too big, not too small. Very nice size here.
Overall – Good
Congradulations, DX ;p First good level from you. Keep going.[This review has been edited by labratkid][This review has been edited by labratkid]
Great job Dx! im so happy that you finally put a cool looking bakcground to your level! i dont have much to say it is good sized obstacles are god too, download reocmmedation: yes
I got now only LABRAT’s review I CANT WAIT!
LOL!
hehe i know i think this is whan of my best race ever O_O i think :P
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[Removed part of the large bar that messed up this page – FQuist]
waaaaaah my level! its going high!
Labratkid is gonna explode, i think he gives a… eh 5![This review has been edited by dx dc]
Labratkid dont die :P[This review has been edited by dx dc][This review has been edited by FQuist]
Hmm… you could end with Trigger zones, like pyromanus did, goes this race will never end now :P, but it is a good race, I gave it an 8 for good eyecandy and things.[This review has been edited by vegito]
Wow cool!
Eyecandy: hmm, good
Ammo: good, a little whan…..
Bugs: nop…..
Tileset: ehhm, easy:)
Music: not orginal…
Download: YESYESYES
Host: Yes
good work![This review has been edited by Vera met de clans]
A tiny race level with bad eyecandy and bad gameplay, etc. that leads you to an invalid warp target no more than twenty seconds into the game.
Download reccendation – If you want to crash.
Host this often – If you want to time out from my server.
Not a bad race, only to small and, NO WARP TARGET FOUND!!!! Let somebody betatest it or fix it self!!!!!
Cool i like your races.
This is the best one you made, very cool but the poles are bad to long, i think!
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goed
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goed levvel
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(Rating removal. -Trafton)[This review has been edited by Trafton AT]
Bah, to hard and you cant get up when you do this!
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