To DranzerJ4E:
If you played at Single Player, some tiles doesn’t work, because at Single Player is the Limit of Events smaller (IDK number..) than as Server.
Hmm..
Long places…
A place can be only small or is not nice.
Look on long place of train
Long space can be only max 8 and small 1
That is new!
Well now I am in again :D
text dx dx on paswort level dxcyti
[Review changed to quick review. – cooba]
A new boss!!! But i don’t know…I kan’t kill it… It starts again after the “boss bar” is empty…
I tried everything…
JJRUSH
JJGOD
JJAMMO
JJNXT in final…
This looked like an Uterus..
A MCE Uterus.Destroy the floating green thingies, then kill the actual “boss”
Anyway you can’t be hurt by it so it makes it very easy.
But because of the boss bar filling again..
This can take a while!
[Rating (9.5) clearance. What was so hard about “don’t rate”? – cooba]
no tileset please upload it again. Benjamin Pulido
[This is correct, but please don’t rate uploads you can’t play. ~cooba]
Thanks for the reviews so far =)
@SPAZ18:
There are more secrets =)
Cave. A generic sounding name of a level you first think before downloading this file but on loading up the level you will be faced with more than you might expect.
EYECANDY
Dx has made an extremely great use of the Carrotus Fix tileset. Instead of being an outside type of level, this takes place in a Cave as suggested by the name.
The eyecandy here is really good. The most creative use of the tileset is where Dx has made hanging bridges using the horizontal logs and making it look like they are hanging from the ceiling using the vines.
All eight Layers have been put to good use.
Layers 2 and 6 have been used creatively to make an excellent looking pool of water.
One of the blue tiles below the trees has been used in Layer 6 and the BG water tiles have been used in Layer 2 and made transparent to achieve this effect.
The eyecandy could be improved by making use of the Lighting events. Flicker light events would look great on the flames.
8/10
GAMEPLAY
You start off in an area with three flames and you can see two paths. One of these is blocked off and you need to search for the crate to open up the second area.
The main goal of this level is to collect Coins so that you can be transported to a Boss arena where you will come across a Bubba and two Schwartzenguards. You have to defeat Bubba while hanging from a horizontal vine. A healthy selection of +1 Carrots is provided should you be low on Hearts.
Some secrets can also be found in this level, I won’t say where they are but you should be able to find them if you look hard enough.
The level is quite short but is fun to play and will probably last you about 10-15 minutes on your first playthrough.
8/10
PICKUP PLACEMENT
20 coins are scattered throughout the level for you to find and you’ll need these to access the Boss. One of these Coins can be collected by shooting it with an Electro Blaster and the Belt events will then carry it through the wall where you can then collect it. There is a good selection of ammo to pick up including RFs, Bouncers, Pepper Spray and Electro Blasters.
Two 1UPs can be found. One of these can be found by the first Crate and the other can be found in a Secret.
There is a good amount of +1 Carrots that can be found so you should not remain on 1 Heart for the entire level.
Three Power-Ups can also be found but I won’t mention what these are or where they can be located.
Seeker ammo is provided in the Boss arena so you can hit Bubba more easily. This ammo respawns every 12 seconds.
Two Electro Blaster Power-Ups are also provided so that you can shoot the Schwartzenguards.
Placement of all the pickups is good.
9/10
ENEMY AND OBSTACLE PLACEMENT
The enemies you will face in this level are Normal Turtles, Bats, Tuf Turtles, a few Tube Turtles, small Dragons and some Crabs.
The amount of enemies is good, not too many or too less and the placement of them is good. There are enough to kill you.
Obstacles in this level are several spinning Spike Balls and Trigger Scenery. Three Crates are to be found in order to progress through the level.
There are three Bosses in the arena but you only have to defeat one.
The Dragons can be a little annoying but the placement of all the other enemies is great. I like the way a Tube Turtle is dropped on you when you stomp the second Crate.
8/10
TOTAL SCORE: 33/40
OVERALL MARK = 33 / 40 = 82.5% = 8.3
DOWNLOAD?
While the level is quite short, you will still have fun here since the gameplay is great. Also, you will see some of the most creative eyecandy ever in a Carrotus level.
So, my answer to this is YES!
This is my 100th FULL review! :D
This was a cool level ..
Made by Dx with carrotus fix day.
The review
well.. the eyecandy was good it didn’t have any bugs.You used things i don’t know about the tileset to make it a nice sp lvl.
Enemy placement wasn’t quite adequate but still… The level had many bats ,tuf turts(at end) and a couple of tube turtles.
Gameplay was good. It was a hard level(but not enough to beat me.) many hurt floors caves those green things from the vines etc.Some triggers and some fun.
Goodie placement and ammo.
Few goodies but lots of ammo (seekers and toasters).
Tileset use… Are you kiddin? Most of the tiles were used in there.
ALL the layers were used.
The music was good for it.
Score.. Good
Rating: 8.7 with dl rec.
A nice hard level for those who like to play a little more challenging. If you like that… DL this.
i’m not going to rate because i could not play a level. missing tileset ic-jparadiseD.
Please reupload the pack with the specific tileset.
No-no…MAN! Its pack is not good! Its only BOSS levels…AND its too easy levels! I can’t rate you NORMAL state!
Download Recomendation—-NO!
wow, they’re really hard. the only one i’ve managed to make through is the one with bolly, and that’s because I’ve first destroyed all spikes. this pack is really, really too hard. I don’t mind the lack of eyecandy though (it’s a practice level, they don’t need eyecandy)
[Review changed to quick review. For more information, see \Review Rules\. – cooba]
I could only manage to beat the first boss level but the other 7 are well… FAR TOO HARD!
Like, wtf? Why did you make this?! This is just 8 similar bosses all in really frustrating arenas that take all the fun out of fighting the bosses. More effort next time, please.
~BS7
Veg, I challenge you to describe how the drivel I just played was fun in any manner and what the hell they were supposed to train you for. Last I checked, not many levels force you to contend with spikes, flailerangs, dragon fire, a handful of other enemies, and the boss you’re supposed to hit all at once and the ones that do Suck. Hard. The only training this pack provides is how to be good at this pack.
I’ve tried hard not to touch this, I’ve been burned far too much on past boss packs and their staleness. However somewhere down the line something caved in. Luckily enough this pack was different. Despite that, it has to be the worst set of boss battles I’ve ever played.
The pack tries desperately to be challenging and over the top and sacrifices fun and good design for it. None of these levels offer a modicum of fun, and the ounces of cleverness they display are completely outsed by the fact that the levels are designed not to be completed. I know what you’re thinking. However most level packs have challenge that is not repetive, rewarded well, and knows it must be eventually overcome because the player needs to know what happens next. These levels are not chained by any significant storyline, location or gameplay changes. They have it in their minds that you just murdered their wife and kids right and front of them and pissed in their shoe. They want you dead and could care less if you make it to the next stage. When difficulty is designed solely for the sake of being difficult, everything else suffers.
Let’s take for instance the final fight against Devan. It is a multi tiered fight where Devan constantly moves up ropes that can only be shot at by hanging at the rope above him. If DX focused on making the ropes themselves difficult (like maybe using the suckers on ropes concept from a previous boss) and allowed Devan to go up more than two floors, this would have been a good battle. It instead focuses on making the entire arena intent on killing you. The arena is cramped and its easy to get hit by fire, and more than likely you’re going to get hit by the Tuf bosses every time unless you play the boss fight really, really slow. Which saps out all of the fun of fighting Devan. Dude has 200 health or so, and your arsenal is rather limited, and will quickly become just the blaster. I don’t have time for this.
Also don’t give me any damn excuse for the eyecandy. I don’t give a crap that its only a few boss levels. These levels look like all DX did was take a bunch of concepts from older packs and then put them all together in one tiny-ass room, hit the “blend” button and then repeated that seven more times. Heck sometimes he even forgot to change the boss. This does not show effort on the designing end. I could have made this pack in five minutes minus the time it would take for testing. Show me that there was some effort put into this pack. A review that says “Well the gameplay sucked but at least it was pretty” is way better than “This is pure trash on every front”. Hell at the very least change the tileset. This could have just been one level that looped itself with a hub where the player picked which boss he/she wanted to fight. Actually that sounds kind of cool, it’d be much better if the pack actually did that.
However “Bosses” doesn’t want to be cool, it just wants you dead because it thinks you raped its mother, and thats a shame.
My god. If you want to have fun with hard bosses, this is it. This is harder then trying to beat Jazz 2 without getting hit, on hard, with only blaster, and only 20 enemies defeated!
Eyecandey
Wow. did you even try? No this is bad. just a couple of castle blocks put together to make the most boring thing I’ve ever seen. I can’t stand the eyecandey.
1/10
Gameplay
You may think that this may be fun but no. the bosses are impossible. You got dragons, vines, spikes, and tuff bosses in one little arena making it look like a room of torture. The bosses are impossible to defeat without JJGOD enabled. Even if this for a joke, tit’s not funny.
1/10
Ammo
AH! No enough. You WILL be using your blaster the most and with all those enemies, you might as well write out your will right now.
1/10
Enemies
EVIL! The room is trying to kill you. You won’t live!
1/10
Final score: 4/10
Score: 1
Rank: F
DR? what do you think?
Rating Bosses
To start:
I thought it was a Boss fight training, but when I encountered the first Boss, I think everyone who uses this pack as a Boss fight training is ill.
Eyecandy: (20 pts)
The Eyecandy is fair, however all of the levels are set in the castle. I think it was better if you have chosen eight different tilesets for all levels. I think if you have chosen eight different tilesets, I would give you more of the twenty possible points. But in the fifth level you used a pretty good Castle Eyecandy with those moving platforms. And in the second Boss level there are flying springs. I don’t see this very often. So I think it’s a bad fair gameplay, but you can do better!
Result: 7 pts
Gameplay: (20 pts)
BAAAAAAAD. There are eight ‘Boss-fights’, but I think it are eight ‘Boss Tortures’, because it is almost impossible to kill one of the eight Bosses. In each level Tuf Bosses are hidden behind the wall (so they are out of player’s reach). Maybe it was better if you have used one or two Tuf Bosses, and NO MORE than three! You have used at least SIX Tuf Bosses and that’s the reason why the Bosses are almost impossible to kill.
Result: 0 pts
Story: (10 pts)
There is no story. So this factor does not count for your final rating.
Result: N/A
Obstacle placement: (20 pts)
Very-very bad. There are too many Tuf Bosses, but apart from them, there are also respawning enemies, smoke rings, Spike Balls and loads of spikes. And you can guess it: MUCH-MUCH-MUCH TOO MANY OF THEM!
Result: 0 pts
Bonus placement: (10 pts)
No bonuses, but you really needs them, because without carrots it is impossible to kill the Bosses! So once again no points.
Result: 0 pts
Conclusion
You do not need arenas with Tuf Bosses in it to make a Boss harder. For example, download this level.
http://www.jazz2online.com/J2Ov2/downloads/info.php?levelID=1908
And if you want to create a… well… nontraditional Boss, download these examples. http://www.jazz2online.com/J2Ov2/downloads/info.php?levelID=4930
And also my friend Gus uses nontraditional Bosses, so please download those packs.
http://www.jazz2online.com/J2Ov2/downloads/browse.php?userUploadsID=4964
Check them out and then try again.
Total points: 7
Maximum number of points: 80-10(story)= 70
Calculating: 7÷70×9+1= 1,9
Mark: 1,9
Download recommendation:
To prevent these reviews, just don’t allow it to be rated.
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