Review by Ischa

Posted:
13 Mar 2006, 18:37 (edited 26 Jul 07, 21:40 by Cooba)
For: Jazz Town
Level rating: 7.7
Rating
N/A

Rating ‘Jazz Town’

PUNISHMENTS:

1. Bad foreground (-3)
1.1. moves too fast if you walk.
1.2 you have used a flat with too small windown and it must be used as
background.
1.3 during the fall (288.58-288.86) it stops

2. Classic JJ2-tileset (-1)

3. I got stuck in the 30-coins secret, so I must type JJK (-1.8)

4. With a cheat you can fly over the exit= (-0.3)

5. Not a good name. It is no town, it is a real city. (-1.0)

6. Music not good chosen. It is more computer-style. (-0.8)

7. With a cheat I can fly over the exit. (-0.3)

BONUSSES:
(none)

9.0-3.0-1.0-1.8-0.3-1.0-0.8-0.3=0.8=1.0

Final Rating: 1.0 (sorry)
Download recommendation: No

Review by fearofdark

Posted:
11 Mar 2006, 11:36 (edited 11 Mar 06, 15:23)
For: Journey to the top V2.0
Level rating: 5.5
Rating
N/A

NOTE: There is a hidden save point in level 3 behind the elevator. If you don’t hit it, walk left and right in the elevator.

RecommendedReview by chandie

Posted:
10 Mar 2006, 20:17
For: Journey to the top V2.0
Level rating: 5.5
Rating
8.2

So here’s the review
Gameplay:
It was very very hard to play. Not enough carrots and 1ups and the ones are hidden hard. So you always loose lives and start from the beggining. And this makes it a little boring. Except the difficulty, generally it was good. The levels were well-built, long enough to have fun.

Goodies and Baddies: As i said, there were lack of carrots and extra lives. Also there were too many types of ammo, this was pointless. Foods were fine, not much gems. (not that important) Baddies were fine and enough.

Usage of Tileset: This tileset is a good choice for a single player pack. The usage was good and ther were no tile bugs. (At least i didn’t see any.)

Extras:
This pack is original. There are lots of fun with original ideas like the falling and moving crates. Also there was an interesting story. I was sick of the Devan stories. So this pack shows us a single player pack should be good without the Devan’s ‘Destroy Of Somewhere’ plans.
This makes me give a 8.2 for the originality and break points just for the goodies and the difficulty. I highly recommend you to download the pack.

Not recommendedReview by n00b

Posted:
10 Mar 2006, 19:02 (edited 12 Mar 06, 01:47)
For: Journey to the top V2.0
Level rating: 5.5
Rating
3

This pack was rather interesting, for all the wrong reasons. Also, I will have to pick at other reviews, something I despise doing, but feel is very neccesary in this case.
Story-3/10
The back of the gamebox(AKA- Download info) reads as so:
“You have found out that the evil Big Corp. is evil and have found ut they ae makeing weapons. But for what reason? And who is the owner of the factory?”
Ok, if no one could figure out that the “Evil Big Corp.” was evil, then I doubt the success of the mission. There also many unexplained bits in the story,spolier alert

such as why Big Corp was going to bomb the turtles

End spoiler
or what the ‘Trigger safes’ had to do with anything. There are also major plot holes. such as why were the turtles working for Big corp if they were going to be see above spoiler.
Very little adds up, and once the true villain is revealed you’re going to be very confused. And as mentioned before, his motives are extremely unclear. Sure it didn’t include Devan, but it might as well have. spoiler

Just replace the Turtle City as a Rabit City, and bolly as Devan, and you wouldn’t know the difference

end spoiler
And what is wrong with Devan being the main villain in a pack? Play the IoD seiries made by Evilmike for an example of an excellent story involving Devan. Heck play that for an example of an excellent story ‘cause there ain’t one here.

Gameplay and Level Design-4/10
Listen it’s possible to make linear levels that are good. If a level is linear, and it’s still pretty decent I give it a decent score. The 2nd level was a grand example of this, too bad it was pretty short compared to the waytoolong first level. However the first and third level are prime examples of poor linear levels. The puzzles and secrets are so simple to solve and find, it’s pretty embarrising. So is the unforgiving level design. Theres more than enough carrots, but all in places you dont need them in. The level formula for the first level is this: Shoot, run, solve simple block/crate puzzle, run, shoot smash trigger crate, rinse wash repeat. You’re bound to get bored playing throught the first level normally. Now add in a couple of deaths, and too-far-spaced-out checkpoints, and you’ve got a breeding ground for more boredom and some frustration. Not to mention of the last segment of the first level is a downer.
The third level also follows a formula and its : Stomp crate, enter newly opened area, stomp crate, enter newly opened area, stomp crate, enter newly opened area. And then a boss fight in a pinball arena. Wait- Pinball arena? Why does Big Corp. have a huge Pinball room? And doesn’t a Corp. have extermintors to take care of the rats, bees, bats, and ravens? To tell you the truth, the pinball arena is very poorly done, and makes the fight easier than it should be. Finally here is the bit where I pick at another’s review:
When Chandie said that the moving crates was ‘innovative’, I was thoroughy confused. The concept of moving/ falling crates have been used in levels before. While the majority of those aren’t ‘Single Player’ levels, the idea has been done. Innovation usually means something new, and there isn’t anything in this pack I haven’t seen before

Secrets,Puzzles, and Pickups-2/10
I’m sorry, but if you cant solve the puzzles in this pack, then you need to get a new brain, and an IQ above 2. I never felt like I was solving a puzzle at all in this pack, although there are some bits that try to disguise themselves as a ‘puzzle’. Puzzles should be slightly dificult, not braindead easy. Same goes for the secrets: Make them secret! All of the secrets in this pack can easily be found. A simple way of finding secrets is this: If you can see it, chances are theres a ‘hole’ in the wall/ceiling nearby that sends you to the secret. Pickups are horrendusly useless, with the exception of a few carrots and 1ups, I don’t think anything I found was particully useful. The ammo only got in my way, and when I want to use the blaster over the seeker, you know that extra ammo is useless.

Final Score*- 3+4+2=9 9/3= *3.
DR?- No. I can’t say I reccomend this pack. And trust me, I have played some packs I’d love to reccomend.

Review by chet208

Posted:
7 Mar 2006, 23:43
For: 50 second fight
Level rating: 7.3
Rating
7.5

Nice, but it’s to flat and the idea is realy good and original, But i think the level could use some un-flat surfaces. And Its a good level.

RecommendedReview by Jo Li KMC

Posted:
4 Mar 2006, 12:32
For: Muckamok Rock (Remix)
Level rating: 4.7
Rating
4.7

Introduction:
Ever feel like headbanging to the original Muckamok theme, but feel the tune is inappropriate to do so? Well, this tune is right up your alley, then!

Song Analysis:
Remember what I said about the original version, FOD? “This song would be freaking sweet with the right samples.” Well, guess what? I still think that holds true. This version is quite vastly different from your original “The Muckamok Rock”. Too different to compare, really. As the original version was rock, this version is somewhere between heavy metal and rock ‘n roll. However, the arrangement of this song is done up quite well. Nothing clashes and everything sounds great as far as I can tell. Except around 1:22.60(Pattern 16) where you inexplicably up the pitch on the guitars… Doesn’t sound that good. Additionally, the song is a bit repeatitive with no real “breakdowns” to it. A breakdown or two somewhere in there would not only prolong the life of the song, but make it sound all the more groovy, in my opinion.

Sample Analysis:
As stated, none of the samples clash, hiss, crackle, or sound bad at all. Your choice in samples is pretty nice. All the guitar samples are nice and crisp, as heavy guitar samples should be.

Final Analysis:
This is a slight step down…from the “original” version of “The Muckamok Rock,” in my opinion. Gone are the organs that made the first cut so absolutely awesome. Gone are the cut-off guitars. Gone is the arrangement…
Man… Listening to v1.0, I think I do prefer it to this one…but this one is pretty slick in and of itself, too.

Score: 5.0
“Arrangement” Points: -0.2
Total Score: 4.5

Recommendation?:
I’d recommend this, yes. It’s a neat, metal arrangement of Muckamok. But I’d also like to re-recommend the first version, too, which can be found here:
http://www.jazz2online.com/J2Ov2/downloads/info.php?levelID=3683

————————————————

The “Simon Cowell” of Jazz 2 Online‘s Music Scene… Joseph Collins
Dr Lithius” or “LithiuServer” on Jazz 2

RecommendedReview by SpZ

Posted:
7 Feb 2006, 11:29
For: 50 second fight
Level rating: 7.3
Rating
7

Nice idea, but levels are too flat. There should be platforms, mountains… Jazz is platform game! “Compuet Voyager” has nice belts on top, and I think is most interesting and fun level. In Fan-tasic background (Achtergrund XD) is so psychodelic (cables to waterfall or what the heck is this).
But just like I saying, idea is good, but needs more work.

RecommendedReview by chandie

Posted:
6 Feb 2006, 17:02
For: Level Pack (Reuploaded)
Level rating: 8.4
Rating
7.7

Good Points: Ok, this pack is generally good. The levels are well built, eyecandy was perfect. The difficulty was fine, the baddies fit in the tilesets.

Bad Points: The levels were well built, however there was lack of excitement. Some classical levels and overused tilesets, made the pack a bit boring. You should support the pack with an interesting story.

Overall: Let’s say a well made level pack with no excitement :) But still i recommend you to download

RecommendedReview by Ischa

Posted:
31 Jan 2006, 12:11
For: Level Pack (Reuploaded)
Level rating: 8.4
Rating
9.1

Rating Level Pack (Reuploaded):

RATING MUSIC: No classic JJ2 music… but very great ones, only the 3rd level has classic JJ2 music…
RATING: 7½

RATING TILESETS: Good! New tilesets… very good, I have nothing more to say…
RATING: 9.3

RATING OBSTACLES: Good too! And the levels are (only level 4 not) pretty long and difficult!
RATING: 9.3

RATING FUN: Good levels (my favorite is level 2) It took me 2 hours to complete all the 4 levels…
RATING: 9½

RATING GAMEPLAY: See the last 4 ratings for the reason of this rating.
RATING: 8.9

RATING UTERUS: No one level has an Uterus! Great job!
RATING: 10.0

FINAL RATING: 9.1

Review by fearofdark

Posted:
2 Dec 2005, 20:24
For: 4.Waterfall Gardens
Level rating: 6.7
Rating
N/A

Er……..Thanks anyway!!

RecommendedReview by Jarno vos

Posted:
23 Nov 2005, 12:15 (edited 3 Dec 05, 14:47)
For: 4.Waterfall Gardens
Level rating: 6.7
Rating
9.4

Begin Comment
Well i think this level is really good now here is the review.

Gameplay
Good weapon placement
coins included good places where you can heal yourself and get some ammo

Gameplay Score 8.8

Eyecandy

Good job,fearofdark.
The eyecandy is super!
Clouds has been placed on good places.
water also included.

Eyecandy Score 8.3

Music Used
Well i like the music you used but iam not sure i can rate that too so i dont.

Edit :
BUT IAM GONNA RATE IT !

I do like the music but i already got that file but the music is cool!
Music Score 9.1

Extra Stuff

The level did have an bonus nothing more but good job.

Extra Stuff 8.2

End Comment

Well i did like to play it.
And i reccomend to download.

Download Recommendation
And sure i give one!

End Score =
An fat 9.4!!
~Jarno

Relay on fearofdark :
well…err………its yours!

Review by fearofdark

Posted:
19 Nov 2005, 11:41 (edited 19 Nov 05, 12:05)
For: 3.Lost Town
Level rating: 7.3
Rating
N/A

NOTE FOR Ense6:

I will tell you where eyecandy bugs are. I will replay your levels and try to look for hidden passages.

EDIT: I have now edited my review and improved your rating.

Review by .Nose.Soft.

Posted:
19 Nov 2005, 08:14
For: 3.Lost Town
Level rating: 7.3
Rating
7.2

Ok, firstually, it’s a well done level.
And like Ense said, the music doesn’t fit on it good, but it’s not a big problem.
And there is a eyecandy bug. you can see the
backround under the palms. And sometimes some places are little too.. empty or something, don’t know. without the palm bug, eyecandy is good. Well done. i think you deserve a 7.2!

RecommendedReview by Ense6

Posted:
18 Nov 2005, 23:55
For: 3.Lost Town
Level rating: 7.3
Rating
7.5

First, I’m going to rate your level, then I’m going to explain a few things about ‘wrong rating’.

Your level was quite good, I just saw two bad things(1 which not anyone finds bad).
I think the music sucks with this level and it was too many floating platforms and too less real land.
I give it a 76%

And now, about wrong rating.
My level, “Holy Gardens”, DID have hidden passages, and if you opened your eyes, there was much eye candy. And tell me where you saw those tile errors.

Review by Xobim

Posted:
6 Nov 2005, 08:29
For: 1. Falling Cliffside
Level rating: N/A
Rating
N/A

The level is too small, it shakes when you move to one side. You should solve that problem by making the map a bit larger…

Review by Jarno vos

Posted:
5 Nov 2005, 18:08
For: 1. Falling Cliffside
Level rating: N/A
Rating
N/A

Hehe, i like this way to make an battle!?

Review by valdr

Posted:
24 Jun 2005, 21:05
For: Another Level Pack
Level rating: 6.6
Rating
5.5

It might be good levelpack but graphics just ruined a lot of things. It should be rather called MEH (My Eyes Hurt) Levelpack and my eyes did hurt after playing level with fog, underwater level and dark castle level. This graphic was so annoying that I used jjnext few times. Since leveldesign is well but eyecandy is horrible it makes the whole thing pretty average – so 5.5 is my final rating.

RecommendedReview by Jo Li KMC

Posted:
3 May 2005, 20:32
For: Muckamok (Heavy Version)
Level rating: 5.2
Rating
5.2

Introduction:
Muckamok done up in metal stylings. Sort of. Heh.

Song Analysis:
The song starts out sounding exactly like the original Muckamok, then goes off into a frenzy of metal samples. Really. . .really crappy ones. But more on that below.
The song itself is pretty much the normal four-channel Muckamok piece with some really nice additions to it. Not just echoes, but some original stuff as well. It’s just a shame the samples chosen don’t quite work. . .

Sample Analysis:
Oh gods. . . This song leaps so high only to fall so darned far due to the choice in crappy samples. . . Or perhaps it’s the fact that all the samples cut out so much. Now if it were me, I’d try this again, but replace the metal samples with something else. It could still work.

Final Analysis:
As I said. This song would be freaking sweet with the right samples. As it is, it’s a wonderful arrangement. . .but the samples hold it back so very much! Man. . . I still recommend this, though. It’s just that neat.

————————————————

The “Simon Cowell” of Jazz 2 Online‘s Music Scene. . . Joseph Collins
Dr Lithius” or “LithiuServer” on Jazz 2

Review by Haze

Posted:
26 Apr 2005, 20:21
For: Muckamok (Heavy Version)
Level rating: 5.2
Rating
N/A

> Sorry for the creator or song_revenge of cats.it.

That would be Skaven/FC. I mean, it kind of said that all over the original file. :)

Review by DanYjel

Posted:
25 Apr 2005, 20:41
For: Muckamok (Heavy Version)
Level rating: 5.2
Rating
N/A

stup resample. i hate metal. and all the cal.

To Haze: OMG Skaven? JJMusic? Impossible. It’s classic Allen’s style…

  1. 1
  2. 2
  3. 3
  4. 4
  5. 5
  6. 6
  7. 7