one question How have you do this with a 3D game?
That music in the test level is from Jazz1
And your write it has a bit weird palette, but you know it realy hard to convert 3D graphics to 2D graphics.
Answer to 007: I just took screenshots at the right time and the right places from the right position.[This review has been edited by _Jaws]
HmmâŠ.
little bit bad palette i think.
but you cant get beter palette.
but is cool !
btw: you maked that music right?
Its looks just like rayman 2. I think its great and it has a 3D look . Good job
I think there is nothing wrong with the eyecandy, and I ejoy playing the games like Freezertag, Golf and the Jump game.
I also like the story about the pirates and the globoxâs babyâs, but it could be a little bit more.
I also like the idea of getting your own room.[This review has been edited by snorky]
What Trafton said, basically, and Iâm giving you higher because, number one, I admire it when people use their own tilesets with their levels, and number two, I like it when people are original with their levels. For example, making a Rabbits Stink sign in Diamondus that you canât shoot and break is original, because otherwise, itâs just like every other boring diamondus level⊠Anyway, getting back on subject, there were some gameplay problems here and there, and itâs very, very difficult to get around the level with Jazz. Itâs very Spaz based. I liked how you put water blocks to simulate rain on the ground, and there were no water blocks indoors. However, on some hills outside, it lacked the water blocks. The lightning outside was also cool, but, if you look at the WarTorn tileset, it makes it so itâs sort of random when you see lightning. Itâs very predictable when you will see lightning, which gets boring, like a metranome going back, and forth, and back, and.. You get the idea. Anyway, this level couldâve had better ammo placement, and better gameplay, plus more eyecandy, and more of an advantage to Jazz since itâs near impossible to get around the level nicely with him.
Nice try, I liked your hotel better.
This is pretty neat. There are too many characters, and too little terrain tiles. Did you make the characters? They look strangley familiarâŠ. The tiles have a cool 3D sort of look to them, all most like Donkey Kong Country for the SNES. Itâs dangerously similar in that style of art. Itâs a nice tileset, though, whatever it is. You should download it if you long to see a good hotel tileset for 1.23.
This is pretty darn cool. No hotel deserves more than a 7 or 8, but Trafton underrated.
Yes, Jaws, there ARE bugs, for example, in the jump game, you can kind of get stuck in the moving platforms, but there werenât too many. There wasnât very much to look at in the eyecandy, but the eyecandy wasnât bad at all. Iâll rate the games one by one.
JUMP GAME
The jump game had that bug I was talking about earlier. Also, at the end, couldnât you just stay in the prize area and max out your coins and gems? That wouldnât be fair. You shouldâve had a warp there that takes you through a sucker tube that allows you to collect all the prize on the way, so youâd only get what you deserve.
PINBALL
Pinball was done quit nicely, but the gap in the middle where you loose was a little too big for pinball. But nobody couldâve done better.
GOLF
Fun, fun, very fun. Very creative, in fact, Iâm gonna make a whole golf course some day. The golf game was too easy, and too small, I think.
FREEZER TAG
It would take a very organized group of people to actually play and if you had people like censored out to protect the innocent, than it would be really difficult to get them not to run in there and lay down TNT, run out, and act like they didnât notice the text string.
BATTLE GAME
Not very good, and if you die, youâd have to go ALLLL to way back to that area.
FROG GAME
Too easy, way too easy.
There is more stuff, but I donât like writing really long reviews, but if you read this, put on GOD MODE (jjgod) in single player, and go through the lava flow, and it looks really cool :-)
Download reccomendation.
What do you mean by errors?
Weird colours on the background?
and there ARE two carrots!
I tested the whole level with Jazz I can perfectly get around (but maybe you donât know that you can go up at the starting point).[This review has been edited by _Jaws]
What Bugs?
when I play it there are no bugs at al!
And it HAS a story(I donât know if you found out what the story is) but there Is a story!
And I also donât know what you mean by weird eyecandyâŠ
And Boring? it LOTS of games!
And itâs useble for all what I said⊠I tested it in Battle, Treasure hunt and single player, and it works perfectly well![This review has been edited by _Jaws]
After playing the hotel level that uses this tileset (uploaded at http://www.jazz2online.com/downloads/moreinfo.php?levelid=2365, score 4.2), I can not say that I was exactly thinking that this would be the best of levels. And, unsurprisingly, it is not. At first, this level does indeed look not bad at all. The tileset itself is partially to blame for this incorrect perception. It looks very 3D-like and is pretty good in general. Still, upon further examination, I found that this small (175Ă46) battle level suffers from both eyecandy and gameplay problems that may be its deathwish.
EYECANDY/TILESET USE: Much like the hotel level, this level could have easily made for a decent demo level for the tileset which was recently uploaded (http://www.jazz2online.com/downloads/moreinfo.php?levelid=2362, score N/A as of this writing). At first, the levelâs eyecandy looks quite good. Everything is in some sort of pseudo-3D and there are some interesting lighting effects. However, when you look closer, it is obvious that this level has quite a number of problems regarding eyecandy errors. The wall tiles look a bit out of place in many areas, and the eyecandy itself interfiers with the flow of the level. Whatâs more, the level is full of tiles that look off. They are not direct eyecandy errors, but still are problematic and odd-looking enough to deteriorate the eyecandy. Much like the hotel level, this suffers from using a tileset that it does not deserve to use.
Pros: The 3D effect that it gets from the tileset is pretty cool.
Cons: Tile errors abound.
Rating: 5.2
WEAPON/ITEM/ENEMY PLACEMENT: There were only three types of ammo in this level. Only basic bouncy, flamethrower, and freezer ammo finds its way into this level. Yes, there are no powerups that I could find. Most of the game will revolve around using the afforementioned types of ammo in order to befeat opponents. Unfortunately, there is so little of even this basic ammo that most of the game will involve the blaster. This is not a horrible thing, but there is still far too little ammo in this level. There are two carrots, both of which are placed oddly and do not really work for the level.
Pros: At least it does not go overboard like the hotel level.
Cons: A little ammo shortage.
Rating: 4.2
ORIGINALITY: There is nothing all that original about this level to speak of. Then again, there is nothing that is all that unoriginal, either. It is more or less your standard battle level. There is nothing that is insanely redundant, but there is nothing that has never been seen before, either. This level is your basic battle level using a strange tileset and nothing more than that.
Pros: Nothing that is found in every other level.
Cons: Nothing original, for that matter.
Rating: 4.5
GAMEPLAY/DESIGN: Gameplay and design is at least somewhat decent. For the most part, this is a standard battle level with passages and the like. Beyond that, the center of this level is pretty much your basic platform-based battle arena. The level is mostly small, which is not great for it, but the size is enough to keep the level at least half-decent. As I explained earlier, this level suffers from a lack of ammo. That is not a huge problem, though, and there is indeed enough ammo to allow for a battle. Still, it would have been nice if there was a little bit more. Gameplay is slightly above average, but not very much so.
Pros: As battle levels go, the gameplay and design was decent.
Cons: Not enough ammo for a good battle level.
Rating: 5.0
REPLAY VALUE/FUN FACTOR: This level has nothing that is unique to it. It also has far little too ammo. These two factors add up to make a below average replay value/fun factor. There are a few saving qualities, and the tileset is interesting, so I suppose that this could be fun to some for playing every once and a while. Still, I am not one of those people, and I doubt that many people would enjoy playing the level all that much. Thus, a 4.5 in this category.
Pros: The level is not annoying or really really stupid.
Cons: Nothing to keep people playing.
Rating: 4.5
OVERALL (not an average): This is an average battle level that is quite small, and has far too little ammo. Also, it suffers from some eyecandy problems. Other than that, this is an alright level. It plays okay, other than the lack of much ammo, and is suitable for a demo level, although the use of eyecandy is a little bit too disappointing for a demo level. Still, it is definitely better than the hotel level which was also uploaded that uses this tileset. That does not mean, unfortunately, that this is a very good level. It is not. It is simply average, if that. My final rating is 5.0.
Pros: It could have been worse. Gameplay is at least somewhat decent.
Cons: This level is average. Ammo drain is a problem. It is sort of disappointing that this level has such bad eyecandy, considering that the author was the tileset convertor.
Rating: 5.0
GAMEPLAY: C
Flow: C
Layout: C
Creativity: C
Bugs: C+
EYECANDY: C
Tileset use: C -
Eyecandy look: C -
Creativity: C
Bugs: C
PLACEMENT: C+
Weapons: C+
Carrots: N/A
Enemies: N/A
THE FINAL GRADE: C
THE FINAL RATING: 5.0
Pros: It could have been worse. Gameplay is at least somewhat decent.
Cons: This level is average. Ammo drain is a problem. It is sort of disappointing that this level has such bad eyecandy, considering that the author was the tileset convertor.
- Trafton
EDIT: Fixed carrot thing. And I never said there was anything weird about the background.[This review has been edited by Trafton AT]
This level redefines the word âweird.â And I do not necessarily mean that this is a bad thing. Unfortunately, the level tries to live up to expectations that are significantly more lofty than it is capable of living up to. The idea of this being a hotel/battle/treasure hunt/cooperative/single player/capture the flag combonation level is a little out there. Why? Because this level does not really fit very well as any of them. Here is a mode-by-mode look:
HOTEL: This definitely fits as a hotel. There are rooms, a battle room, and a lot of similar things. This is predominately a hotel and nothing more. It should not be called anything else.
BATTLE: This is pretty much a hotel that can be hosted under battle. There is nothing really extraordinary or new about such a concept. There is ammo, and it works decently as a below average battle level.
CAPTURE THE FLAG: No. This level obviously was never intended to be a viable capture the flag level. There is no mask around the outside of the level, and the level flow is horrible. That is, if you can even find the bases (it does take some time.)
TREASURE HUNT: UhâŠSort of. There are gems, and enough to play a somewhat quick treasure hunt game. Still, it should not be billed as a treasure hunt level. It just does not fit that.
SINGLE PLAYER: There are no enemies. This really does not make a very good single player. No ememies and no puzzles. The biggest challenge would be finding the exit.
COOPERATIVE: Pretty much the same things to say as in single player. There are no emeies, so what is the point?
I suppose what I am trying to say is that this is just a hotel with a few other gamemodes quickly thrown in. No thought went into this. As such, I will review it as it is billed â multiple. This will not do horrible things to the score, but it will not work wonders, either.
EYECANDY/TILESET USE: This level would possibly have made for a decent demo level for the tileset, which was uploaded only just a few minutes ago. The eyecandy in this level is quite strange. It is a somewhat realistic-looking tilset from the Rayman series of games. While some parts look really 3D and cool, other parts just look bland. There are plenty of tile errors to go around, and the level seems to be in a state of disrepair eyecandy-wise.
Pros: The 3D effect that it gets from the tileset is pretty cool.
Cons: Tile errors abound.
Rating: 4.2
WEAPON/ITEM/ENEMY PLACEMENT: This is supposed to also be a single player level, but it can not possibly be one. Why? Because there are absolutely no enemies in this level. As weapons go, this level is below average. Most of the level has sporadic bouncy ammo and the like, but there are areas in which fairly hard to accessable powerups are grouped together. No level which has very little basic ammo should have two major powerups sitting next to eachother. Carrot placement did not fare much better, with oddly-placed carrot bumps.
Pros: None to speak of, really.
Cons: Oddly placed ammo and carrots.
Rating: 4.0
ORIGINALITY: If anything, this level is at least somewhat original. In that it is quite odd, though. The eyecandy of the tileset is obviously suited for a level which is anything but a hotel like this. Everything looks odd, and that is not a good thing. There are a few original ideas here, and there is at least some attempt to make it work for multiple gametypes. Unfortunately, all of this is completely watered down with the sheer amount of hotel âclichesâ in this level.
Pros: At least some attempt for originality.
Cons: Not original.
Rating: 3.7
GAMEPLAY/DESIGN: It is hard to measure the gameplay for a level which is as good as this. For a hotel, it completely lacks gameplay. Then again, no hotel really has all that much in the way of gameplay. For a single player level, it also lacks gameplay. The same with a co-op level. For a CTF level, it has some decent gameplay, but makes the horrible mistake of lacking masking on the side of the level. For a battle level, it is substandard in the ways of gameplay. All of this add up to a very low score of 2.5 in gameplay.
Pros: At least it works as a hotel, battle, or CTF level.
Cons: It is not even a co-op or single player level at all.
Rating: 2.5
REPLAY VALUE/FUN FACTOR: There is very little fun factor in a hotel. After the first few minutes of marveling at the potentially interesting activities like pinball, the entire thing gets boring. Plus, since it is someone elseâs hotel, the level host can not even edit it. This is where hotels have always and will always fail. I am going to give this a few points for being a somewhat average battle level, but that is the only thing that keeps it from earning a much, much lower score.
Pros: It can be played as a battle level. Kind of.
Cons: The rest of the level is really dull.
Rating: 3.7
OVERALL (not an average): This is a hotel level that tries to be much more. Unfortunately, it fails at this task, and falls into the sad realm of below average levels that try to be much more. The tileset is worth the download, but is uploaded seperately. Unless you want to see a tileset gone to complete waste as something it should never, ever, ever be used for, this level is probably a good idea to avoid. As ambitious as it may be, this level falls far short of its goals. But that is not all that surprising if you think about it.
Pros: It could have been worse.
Cons: Some really severe bugs definitely get in the way of play. This level has too many flaws to list. It just does not function properly as many of the things that it claims to be.
Rating: 4.2
GAMEPLAY: D
Flow: D -
Layout: D -
Creativity: C -
Bugs: C -
EYECANDY: D+
Tileset use: D
Eyecandy look: D+
Creativity: D+
Bugs: D
PLACEMENT: D+
Weapons: D+
Carrots: D+
Enemies: N/A
THE FINAL GRADE: D+
THE FINAL RATING: 4.2
Pros: It could have been worse.
Cons: Some really severe bugs definitely get in the way of play. This level has too many flaws to list. It just does not function properly as many of the things that it claims to be.
- Trafton
EDIT: Just because it can be hosted under the gamemode does not mean it is that type of level. And it does get boring after playing so many minigames. There are strange-looking parts in the eyecandy.[This review has been edited by Trafton AT]
Good music.
Fits well with the episode.
P.S.: the episode is cool!
Very good lvls
yeahhhh!!!!
it
is
short.
But
fun
to
play
and
the
eyecandy
is
good.
there
is
no
ammo
and
thatâs
a
shame.
(No rating the levels of friends higher allowed. -Trafton)[This review has been edited by Trafton AT]
I know the original lost vikings game, and you really made a cool episode out of this. The cutscenes were a little bit short, but really good!
The eyecandy was great, like the vikings running after the monster and the monster running away in the first few levels.
Gameplay: It was easy to play, but some parts were really difficult. The story is good and the levels are really cool.
HmmmâŠ..Its hard to rate this.
The set itself looks cartoonish, not much texture. I dont really like the snow, but its ok. Different settings and all that, but some tiles are left out. Some cool animations, but like i said before, the main tiles are missing, which takes a big chunk away from the mark. The color is pretty good, and its ok.
Bah, it seems that I cannot compise a long review on this. Ill just end after the sentence im about to say. The tileset is ok, but its nothing really special, download it if you want, we dont have many ice age sets (But we have tons of snowy sets). Well, my review ends hereâŠ..right hereâŠ..at the end of this sentenceâŠperiodâŠ(everyone gasps (simpson ripoff))Nice job intill you get to the very last obstical because the last one is not to Jazz equiped because jazz dosnât have a double jump so fix that and your set!
This is a funny race level!!!
not to short not to long.
Good animations like that viking that gets shocks.I think this is a good race level.
(Do not rate the levels of people you know higher. -Trafton)[This review has been edited by Trafton AT]
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