Review by Sucka_Tube

Posted:
16 Jul 2006, 02:12 (edited 16 Aug 06, 13:00 by Cooba)
For: Fountain of foo's -- foo's vs. unfoo's edition.
Level rating: N/A
Rating
N/A

An interesting design for a level that is not entirely dissimilar to a battle level (i.e., an ASSAULT level), I’m not entirely familiar with the theme, but will proceed anyway.

The game starts in a highly unstable way. By this I mean that you’re stuck in a room and have to figure our what you’re supposed to do, then figure out how to, well… get out of the room. When you manage to do so, then the real level starts.

This is a symmetrical level, following the CTF style, but the objectives go beyond just capturing the flag (as stated above— replace the word “than” with “then”).

With no bugs, there isn’t much else to say about this level. Good job, Birdie.

[Rating (8.5) clearance. This review didn’t describe the level well enough for the given rating. ~Cooba]

Review by DennisKainz

Posted:
27 May 2006, 07:39
For: Jazz 2 Dreamland
Level rating: 6.1
Rating
N/A

That’s weird. Cooba hates all the things made by me (as the badly dithered rainbow etc…)

Not recommendedReview by cooba

Posted:
4 May 2006, 10:20 (edited 6 May 06, 14:02 by Cooba)
For: Jazz 2 Dreamland
Level rating: 6.1
Rating
6

Theme – 4 out of 5

The theme of this particular tileset is apparently a dreamland. The way Birdie depicted the tileset is however much different than how Epic imagined it (as Jeh once said.) This tileset consists of sets of temples scattered over a cloudy landscape. While that may sound like something similar to Heaven, it’s the clouds which will take up the most part of the level (unlike Heaven’s clouds which are usable only as background layer eyecandy). Nothing much to complain in here.

Graphical Quality – 2 out of 5

This is where the tileset falls so prey that it burns. As it was said, the clouds will take up most of the level if one decides to use this. However, the clouds themselves have next to no additional eyecandy at all, and thus it will look very bland. The additional temple tiles possibly look a bit better and offer more variety than the clouds, but their background tiles still leave much space for improvement, in that they’re just a grid of two colored bricks. None of the additional content looks good enough (the JJ1-style Now Approaching screen, a badly dithered rainbow, and background clouds), so the tileset should’ve got 2 points on this part… if it wasn’t for the awful, awful palette. I have always been avidly opposed to randomly recoloring sprite palette indexes (and thus don’t like tilesets like Swamps too much), but this tileset is the peak of randomness. The red gradient has been turned into a yucky shade of green, which looks so ugly in combination with pink tiles, that words cannot describe that. The rest of the sprite indexes also gets affected (though not that much) and looks distracting. But, still, light pink and dark green. Blargh.

Edit: Now the tileset has been editd, the palette has been changed around and a waterfall has been added. However, call me a nitpicker, but the waterfall doesn’t work as it should (the last frame doesn’t match up to the first), and the palette change isn’t all that big. Why couldn’t you just give it the default palette? I’ll leave this as it is and give you the 6 anyway. This is because I’m nice.

Functionality – 4 out of 5

Dreamland’s functionality, on the contrary, is apparently well done. The mask is smooth, this is easy to use, and laid out fairly well. My only gripe is that sucker tubes could use a thin mask like Labrat’s tubes did, but that’s not too much of a problem anyway.

Event Compatibility – 3 out of 5

The poles all mostly work (aside from the Psych one). They all use similars shades of pink, which looks good in comparison to the rest of tileset, but if one had to use all of them in a level, it would appear monochrome (as if it doesn’t already…) and kind of amateurishly done. The textured background, while works well, clashes a bit with the rest of the tileset, in that it’s detailed as heck (while the rest of the set quite isn’t).

Summary
  • Original theme
  • Easy to use
  • The quality itself appears slightly off.
  • Somewhat monochrome?

Overall
This set isn’t all that bad. It’s only a bit too pink (not as bad as one of Disguise’s tilesets though), and could use more detail. That’s all I have to say.

Review by melisa1230

Posted:
29 Apr 2006, 00:22 (edited 29 Apr 06, 00:33 by EvilMike)
For: Jazz 2 Dreamland
Level rating: 6.1
Rating
N/A

Na

[This review is nothing but spam, since it doesn’t even make any sense (4.2 and a download reccomendation?). Don’t post things like this. -EvilMike]

Review by JazzBusters

Posted:
24 Apr 2006, 17:22 (edited 25 Apr 06, 14:38)
For: Jazz 2 Dreamland
Level rating: 6.1
Rating
7.2

Rating Dreamland

Rating Practical:
It is not the most practical one, because it is very hard to create a good background with it. Again, only Ischa was able to do it.
Rank: POOR

Rating Beauty:
If you want to create a level about a dream, this is THE tileset, because it is a beautiful one.
Rank: NICE

Rating Orginality:
Yes, it is very original. I have never seen a dream-tileset yet.
Rank: PERFECT

Final Rating: 7,2
Download recommendation: N/A! (requires a 7½)

Review by n00b

Posted:
23 Apr 2006, 00:31
For: Jazz 2 Dreamland
Level rating: 6.1
Rating
N/A

This is cool, can you include a Teal green pallete edit tho? thats more how I imagined Dreamland, and I think having multiple palletes for this set would be cool

RecommendedReview by DennisKainz

Posted:
14 Apr 2006, 09:16
For: Colosal
Level rating: 7.7
Rating
9

Good tileset. A very good theme. I liked it because it was very functional. I can use well layer 5 and create levels. There’s also another version that’s blue instead of red. Good for evening-night exchange.
Download recommended.

Greetings,
Gus.

Review by JelZe

Posted:
18 Feb 2006, 22:43 (edited 20 Feb 06, 11:23)
For: Colosal
Level rating: 7.7
Rating
7

What is this, Biased City? I refrained from reviewing hoping someone rational would do it first. Guess I was wrong ;P Just to set an example (again) I’ll be reviewing this.

Introduction
For those who have WBRG (Where Bad Rabbits Go) by Skulg will find this set strangely familiar. It’s not just the setting, it’s style. While WBRG takes place in Hell, Colosal seems to take place right above it, at a “gate” mayhaps. Rocky, desolate, with some ruins, the reddish colors really give a hellish atmosphere, which has been done before (like Raging Inferno by Disguise). Colosal is one of the better ones, but does have its faults.

Regular Tiles
What is Colosal like WBRG? The style. The walls and ground are entirely black with red outlines and inlines inside the rocks on the outside. The rocks are actually set in a pattern and each rock fits to the other like a pieces of a puzzle. Geometrically speaking, they’re all pentangles, meaning they each have five corners, and they’re all irrgular. Unfortunately the author went the easy way and used the same pattern for the ground, wall and ceiling tiles: all he needed to do is flip it, and for corners he overlapped. And that had a nasty consequence: the corners can only be placed at one spot in the pattern without creating tile bugs, which hampers the user-friendly a bit.
The rocks are just one part of the set, the ruin part is also there. Pretty generic, it’s nothing more than a collection of bricks. They do come in several sizes and have nice gradients, there are even some for the Layer 4 background (i.e. unmasked tiles).

Background tiles
The Background consists of two things. The first is the obligatory mountain background. They come in three variaties: black with red outline, dark red with regular red outline, and red with an orange outline. As you can guess, the fiery nature grows in intensity the closer the mountains are ;) The peaks are rather smal, but it does like a chain as there’s more than one row in each layer. Speaking of which, you can make it one of two ways:

1) Give each variaty its own layer
2) Include more than one in a single layer

That I really like. The other part of the background is nothing more than a ripped pillar from the Beach tileset. Somehow, I think it fits really nicely with its new orangy colors.
O, almost forgot the textured 3D background. Yes, it’s there, and if I’m not mistaking it’s an adapted version of Medivo’s. Unfortunately the palette isn’t that perfect, in 8-bit it gets… funny where it fades out.

Event Tiles
Here’s where the tileset fails a little. Basically, you only have 4 things to work with:

1. Vine
2. Sucker Tube
3. Destructable Weapon Blocks: Regular, Stomp, Bouncer, RF
4. Invisible Blocks (I’m cluding them here for lack of room)

Nothing else. They’re all original as far as I can tell. My only gripe is that the vine is on a blank tile only.

Eye Candy Tiles
Failing a little again. You’re restricted to the blackness beyond the rocks (kinda catchy). You can fill it stand-alone pentangle rocks or small round one, or maybe even Birdie’s name ;) For the ruins you can add a little pulsing animation, but that’s it.

Mask
Nothing to complain about, everything is smooth to the touch… except for one area: the rocks next to the vine in the set is a bit jagged. Granted it’s a smal dent, so you wouldn’t get stuck, but it’s still a bit sloppy. And it seems hidden mask messages are a standard now.

Shadow Version
I can’t believe I forgot about this one! The same things about the regular version can be applied here, except for the colors of course :p The red and orange have been replaced with shades of purple and violet. A pretty good choice as the cold purple contrasts with the hot red.

Final Verdict
Despite its limitations and faults, it’s a pretty good attempt. The theme hasn’t been done (well) that many times, which is a plus. It’s worth checking out at least.

- JelZe GoldRabbit =:3

RecommendedReview by fearofdark

Posted:
18 Feb 2006, 11:50
For: Colosal
Level rating: 7.7
Rating
7.7

A 9.5? Is the tileset really that good??

When I played the eg levels, I didn’t find many animated tiles and there wern’t a wide range of tiles but the colours were great and like Uniacke said about the tileset easily being changed to night, that was good aswell.

I think this deserves a 7.7 because there are equally good points and bad points.

RecommendedReview by Uniacke1

Posted:
18 Feb 2006, 00:10
For: Colosal
Level rating: 7.7
Rating
9.5

A Cool looking tileset, with a rock theme.
Includes both Day and Night versions, and two sample levels. It would fit very well in a lava level.
I find it slightly blocky, and small animations such as lava bubbles etc. are not present. A very good start to a tileset. I think we can expect it to get better as development progresses. This tileset has great potential. Both Tilesets are interchangable, so a level created with one can easily be changed to the other from a day theme to a night theme.
Good work Birdie.

Review by cooba

Posted:
3 Sep 2005, 14:56
For: Onslaught
Level rating: N/A
Rating
N/A

This is better.

Review by Ðx

Posted:
2 Sep 2005, 06:41
For: Onslaught
Level rating: N/A
Rating
N/A

Well done, the’re are still problems too reopen the node. I can help with this if you want. Mayby we can creat a level together contact me on msn. ( Next time use trigger 31? )

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