Lizard Base is a relativly long, above average single player level, based in the labrat tileset. It’s mainly just going from group of enemies to group of enemies to group of enemies.
Gameplay:
Monotonous. Today is the modern age of level making, and you’ve got to show flare when you make your levels. What is supposed to be there that makes your level stand out among the rest? Well, in this case, nothing. This level basically has really really easy puzzles that I actually didn’t notice on my first run through sometimes. They usually involve geting ammo from one cornor of a 10 by 10 room and running back to destroy something with it. There are a good number of enemies here, making it so you have to creep along and shoot at the large forces ahead. However, there are 2, count em, 2 1up crates, both of which are really easy to acsess. Carrots are placed evenly, so you’ll never go below 3 hearts. Coins are thrown about, sometimes better hidden then others.
Pros: It does good at what it does.
Cons: It dosn’t do much of anything special. 1ups and large amounts of carrots and enemies make the level very easy.
Design: Winding around a large base area. It has a veried feel to it. In some parts it plays like a pro did it. In others it’s more along the lines of “What was he thinking?” For instance, the rediculous sucker tubes. It’s not good to take control away from the player for more than a moment or two, but sometimes when you use a sucker tube you can sit back and relax for about 10 seconds. And you aren’t even looking at anything! Just tubing through a wall. Also, some rooms are really cramped while others are nice a spacious.
Pros: Some very good parts.
Cons: Some weird or poorly designed parts. Strange use of tubes.
Eye candy: The eye candy is average or worse of a level using Labrat tileset. There could always be more stuff, and stuff is good. However in this level, eyecandy is sometimes used rather sparingly. There are no uses of foreground layer eye candy, and unoriginal uses in background layers. I won’t be too mean though, because Labrat dosn’t have much in the way of eye candy, but then again, you weren’t too inventive either.
Pros: Well, it dosn’t look awful
Cons: It still looks pretty bland though. Add more stuff, you didn’t even touch the little tubes with liquids in them or anything.
Overall, a slightly above average level with some great flaws in difficulty and such. It does show a very competent creator who needs to learn some pit falls to avoid though. Good job.
D.R.? Your call, you’re not missing much.
Errr thanks for the review, but is it really necessary to minus a point off just for that small mistake? (forgot to place some tiles on layer 5) I’ve re-uploaded it. And you can freely move, I just used sucker tubes most of the time instead of warps (the sucker tube which sucks you near the bottom of the level took me about 30 minutes to make).
Once again, thanks for the good, detailed review, but perhaps can you ummm… forget that tiny mistake and not minus a whole point off from it (pretty pleeeease)? Oh, and good work on finding that secret (sometimes even I forget where I placed it).
Thanks CrimiClown for that. =)
Inf. Spaz, the reason why I didn’t use those tubes with the liquids in them was obvious, they are A. hard to work with and B. don’t look too good.
But thanks for the review, I guess.
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Eat your lima beans, Johnny.