Its a good level, especially for a first level. Its got a design that is ok, but a bit confusing, I thought you couldn’t get back to the start to get the coin until I worked out how to get there again.
That was by ‘leaking’ the water out into the lab. A nice touch, it definately showed that the lab ‘had a leak’ and going to the start and up again ‘pulled the plug’ shall we say? Making the players able to walk around as normal again. 5
Another nice touch was the pipes that went in and out of existance, and thats sign was right, I nearly went through the floor XD. 5 again
There was one of the flaws, but it wasn’t too annoying, the text on the sign, just a little tip: put two @ before you enter the text, it will move the text down two lines. -0
Second flaw is a set of fastfires, but they were hard to get to and didn’t respawn, except for 3 :/ thats why I ain’t removing 2, just one. -1
Last but not least, the pipes, They were both good, and not good, good cause they blocked the fastfires until I found out how to get past, and not good cause I got sort of sick of them stoping me >_> -1
Total score; 8 :D
Great use of trigger zones
Fastfires, some respawning, some not.
Pipes stop you too many times
So great design, just ned to slow down the pipes a little.
Loads of great tiles! I could never, ever make something as brilliant as this!
Only one flaw, I wanted t have a sloping roof but there wasn’t a flat roof to slope transition piece, sdo I’m removing .3
but other than that, it just needs 5 words
;D Tata for now! ;D
I just messed around and now I have red normal blaster shots, YAY!
And now I have easier to see TNT _
But I hate the fact it doesn’t have the ability return a whole animation caused I nearly totally screwed up my bullet >_<
now all we need is a weapon/event editor :D
Eat your lima beans, Johnny.