This was really only a test of the idea. I didn’t expect to get so much as a 4.
Btw, I’m glad you liked the music. It’s mine:-).
I’ll be nice by reviewing this.
The idea is clearly explained. Each team has 2 bases. Altough I believe this is used before the gameplay is very new. The only problem is the level. It’s not so good. The background and foreground layers (except layer 8) are not used, so the level is very boring. There are 2 big corridors with in the middle a big area full of goodies like carrots and weapons etc. The only good thing is the music, it’s kinda good and fits nice.
So the level isn’t good, and that’s why you probably also won’t like the “new” idea. No download recommendation.
Huh…… I don’t know if this DESERVES a rating!
If I think it does, I’ll come back and edit this….
…..If not, this will stay a N\A!
The level is tiny, and has a small pit in the middle. Also, the level isn’t cut down to size, so you can see background going out in all directions. (The background, incidentally, needs work as well) Nothing much to say about it, to be honest. But I like the rainbow blocks.
(Unsupported rating removal edit. ~Violet)[This review has been edited by Violet CLM]
If this is CraccoBoy´s tileset, don´t you think he already used that idea? He wouldn´t put tiles in his tileset he doesn´t need for a level or concept.
Why you should get the credit? Didnt Violet said ppl already did this before.
Answer to Violet’s post:
1.The tail is often the weakness to these kinds of monsters.
2.I wanted missiles, but it screwed up.
3.This is only an EXAMPLE. I didn’t make it into a real level. If that’s what YOU want to fix when YOU make a level like this, then feel free to do so as long as I get credit.
Well, the idea is an old rehashed thing that has been done before. There, from what I can tell, are three differences.
1: Instead of just shooting at it, you have to go around back and attack the tail. No, I agree, that doesn’t make sense.
2: Instead of shooting animated fire balls or something that effect you, it uses the Ice SCE. Half the time the shots go the wrong direction, and they don’t hurt you anyway.
3: It doesn’t work. Actually, this might have not been made to work in previous incarnations, but I think it really stands out that his example doesn’t even work. Sure, you can destroy Tweedle, but it doesn’t help. It doesn’t go to the next level or anything.
So far, I’m undecided on a rating. I’ll come back to this a little later.
Edit: If the thing I want to change is to make it work? :P[This review has been edited by Violet CLM]
isn’t rating your own level forbidden???
The following things are forbidden at J2O, persistently breaking the rules may result in banishment from the site:
1. Rating one’s own levels.
2. Rating levels obviously unfair(give a level with an average rating of 2, a 10, or one with an average rating of 10, a 2, or something like that. (try not to rate your own friend’s levels in a biased way)
3. Using multiple accounts to influence the rating
[This review has been edited by Atlas]
Any day now, somebody will rate this. Meanwhile, I’ll just give it a 10.;-P[This review has been edited by BlackRabite]
[Giving your own level a rating is forbidden on this site. You should know that. -FQuist][This review has been edited by Fquist]
The idea is nice, although I have to admit that I think this can be done way better.
Ok, this is one level, copied four times into different tilesets, with no real changes other then that.
The levels start with a start position in a small room. You get thrown into a tube, and a ceilling spring, which puts you in a small passage leading to the main battle room.
The main battle room is around 10×10 or so (I didn’t bother to check) and is composed of a bunch of blocks. This type:
[] []
[]
[] []
Each of the blocks has a generating bouncy ammo. The levels use layers 4 and 8, and that’s it.
I’ll give this a 3.2, but only because I’m feeling generous today.[This review has been edited by Violet CLM]
Mediocre strategies. No d/l rec.
Couldnt find the secrot level, well dont have much time to say much elese..
cough*the walls have it…*cough
Well, this is too easy, too much ammo, bad enemy placement, bad eyecandy. But there are good things. So I’ll be nice.
Anyway, this has several periods where you get inrabbitan amounts of ammo. Not to mention a secret area with arrows pointing to it. (Excuse me?) I couldn’t find the Secret Level, and considering the very small size of the level, I presume it’s tucked away in the ceilling somewhere. Wheee.
(Unsupported rating removal edit. ~Violet)[This review has been edited by Violet CLM]
Eh.. re..eh.. upload!
..eh.. .-D
Yay! I’m the first to rate this thingy.
Can’t say it’s much useful however. I got the ideas but they’re a little bit weird and might confuse ppl (it means that most ppl probably won’t get it).
But still, good try and maybe it will be of use to other jazzers.
Download recommendation? Ehm…maybe.
Ah Cool this is awesome yeah right this is stupid…you should make a strategy plan for capture3.j2l that would be awesome you should copie the whole lvl(minimized) in jcs. And then make the plan in it…thats simple :-D
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