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#include "MLLE-Include-1.4.asc"
const bool MLLESetupSuccessful = MLLE::Setup();
#pragma require "BLGnf03-MLLE-Data-1.j2l"
#pragma require "LomatLn.j2t"
#pragma require "Aztec2.j2t"
#pragma require "BLGnf03.j2l"
void onLevelLoad() {
	jjWaterLayer = 6;
	jjSetWaterGradient(12,34,70,50,10,08);

	jjObjectPresets[OBJECT::APPLE].direction = SPRITE::FLIPV;
}

void onDrawLayer6(jjPLAYER@ play, jjCANVAS@ screen) {
	jjSetWaterLevel(-32, true);
}

void onDrawLayer4(jjPLAYER@ play, jjCANVAS@ screen) {
	jjSetWaterLevel(1800, true);
}

void onPlayer(jjPLAYER@ play) { play.noFire = (play.currWeapon == WEAPON::BLASTER); 

}