Downloads containing ZeusArtillery.asc

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Name Author Game Mode Rating
TSF with JJ2+ Only: Anniversary Bash 24 CTF Jazz2Online Capture the flag N/A Download file
Custom Weapons...Featured Download Violet CLM Other 10 Download file

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#pragma require "ZeusArtillery.asc"
#include "MLLE-Weapons.asc"
#pragma require "SmokeWopens.j2a"

namespace SmokeWopens {
	namespace ZeusArtillery {
		class Wopen : MLLEWeapons::WeaponInterface {
			Wopen() {
				super(
					regularObjectTemplate: MLLEWeapons::ObjectTemplate(
						curAnim: 0,
						killAnim: jjAnimSets[ANIM::AMMO].firstAnim + 5,
						var: array<int> = {0,0,0,0,0,0,16},
						isBlastable: false
					),
					powerupObjectTemplate: MLLEWeapons::ObjectTemplate(
						curAnim: 0,
						frameID: 1,
						animSpeed: 2,
						killAnim: jjAnimSets[ANIM::AMMO].firstAnim + 5,
						var: array<int> = {0,0,0,0,0,0,16},
						isBlastable: false
					),
					animSetFilename: "SmokeWopens.j2a",
					animSetID: 1,
					style: WEAPON::MISSILE,
					roundsPerPickup: 100,
					pickupAnimation: jjAnimSets[ANIM::AMMO] + 59,
					poweredUpPickupAnimation: 1,
					traits: se::weapon_default_traits | se::weapon_goes_through_walls | se::weapon_is_super_weapon | se::weapon_causes_splash_damage,
					behavior: function(obj, powerup) { obj.behavior = Behavior; }
				);
			}
		}
		
		void Behavior(jjOBJ@ obj) {
			if (obj.state == STATE::START) {
				obj.state = STATE::FLY;
				//obj.yOrg = (obj.creatorType == CREATOR::PLAYER) ? jjPlayers[obj.creatorID].yPos : jjObjects[obj.creatorID].yPos;
				obj.yPos = 1;
			} else if (obj.state == STATE::EXPLODE) {
				//uint playersHit = 0;
				//jjPLAYER@ creator = (obj.creatorType == CREATOR::PLAYER) ? jjPlayers[obj.creatorID] : null;
				//const bool canDamageOtherPlayers = (jjIsServer || jjGameConnection == GAME::LOCAL) && (jjGameState == GAME::STARTED || jjGameState == GAME::OVERTIME);
				const int var6 = MLLEWeapons::HelpfulBulletFunctions::IsPowerup(obj) ? 8 : 0;
				for (int i=-50; i < 50;i++) {
					jjOBJ@ o = jjObjects[jjAddObject(OBJECT::RFBULLET, obj.xPos + (jjRandom()%200) - 100, obj.yPos + (jjRandom()%200) - 100, obj.creatorID, obj.creatorType, BEHAVIOR::INACTIVE)];
					o.playerHandling = obj.playerHandling;
					o.counter = 0;
					o.counterEnd = 1;
					o.freeze = 0;
					o.var[6] = var6;
					o.xSpeed = o.ySpeed = o.xAcc = o.yAcc = 0;
					o.curAnim = o.killAnim = jjAnimSets[ANIM::AMMO].firstAnim + 3;
					o.state = STATE::START;
					o.determineCurFrame();
					o.behavior = BEHAVIOR::RFBULLET;
					/*if (canDamageOtherPlayers && (playersHit & (1 << i)) == 0 && (creator is null || creator.isEnemy(victim)) && o.doesCollide(victim)) {
						victim.hurt(obj.animSpeed, false, creator);
						playersHit |= (1 << i);
					}*/
				}
				obj.behavior = BEHAVIOR::EXPLOSION2;
			} else {
				jjPARTICLE@ particle = jjAddParticle(PARTICLE::STAR);
				if (particle !is null) {
					particle.xPos = obj.xPos;
					particle.yPos = obj.yPos;
					particle.xSpeed = jjRandom()&5;
					particle.ySpeed = jjRandom()&5;
					particle.star.color = jjRandom()%100;
					particle.star.size = (jjRandom()%50) + 1;
					particle.star.frame = (jjRandom()%2) - 1;
				}
				
				jjOBJ@ tail = jjObjects[jjAddObject(OBJECT::SEEKERBULLET, obj.xPos, obj.yPos, obj.creatorID, CREATOR::PLAYER, BEHAVIOR::INACTIVE)];
				tail.counter = 0;
				tail.counterEnd = 0;
				tail.playerHandling = HANDLING::DYING;
				tail.state = STATE::START;
				tail.curAnim = tail.killAnim = obj.killAnim;
				tail.behavior = BEHAVIOR::SEEKERBULLET;
				tail.behave();
				
				obj.yPos += 13; //no problems with ricocheting
				if (obj.yPos >= obj.yOrg)
					obj.state = STATE::EXPLODE;
				
				jjDrawSpriteFromCurFrame(obj.xPos, obj.yPos, obj.curFrame);
			}
		}
	}
}