Downloads containing ab23ctf19.j2as

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TSF with JJ2+ Only: Anniversary Bash 23 levels Jazz2Online Multiple N/A Download file

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const bool MLLESetupSuccessful = MLLE::Setup(array<MLLEWeaponApply@> = {null, null, null, null, ArcaneWeapons::FusionCannon::Weapon(), null, null, WeaponVMega::Voranj::Weapon(), null}); ///@MLLE-Generated
#include "MLLE-Include-1.5w.asc" ///@MLLE-Generated
#pragma require "vdom.j2t" ///@MLLE-Generated
#pragma require "Labrat1.j2t" ///@MLLE-Generated
#pragma require "ab23ctf19.j2l" ///@MLLE-Generated
#include "WeaponVMega8.asc" ///@MLLE-Generated
#pragma require "WeaponVMega8.asc" ///@MLLE-Generated
#include "ArcaneWeapon9.asc" ///@MLLE-Generated
#pragma require "ArcaneWeapon9.asc" ///@MLLE-Generated

///@saveandrunargs -capture -server


void onLevelLoad() {
	if (jjObjectPresets[OBJECT::SEEKERPOWERUP].behavior == BEHAVIOR::MONITOR)
		jjObjectPresets[OBJECT::SEEKERPOWERUP].behavior = NoFallMonitor;
			
	jjObjectPresets[OBJECT::BLUESPRING].ySpeed -= 4.9;
	jjANIMATION@ blueSpring = jjAnimations[jjObjectPresets[OBJECT::BLUESPRING].curAnim];
	for (uint i = 0; i < blueSpring.frameCount; ++i) {
		jjANIMFRAME@ frame = jjAnimFrames[blueSpring + i];
		jjPIXELMAP image(frame);
		for (uint x = 0; x < image.width; ++x)
			for (uint y = 0; y < image.height; ++y)
				if (image[x,y] & ~7 == 32)
					image[x,y] += 40;
		image.save(frame);
	}
	
	jjObjectPresets[OBJECT::FRUITPLATFORM].bulletHandling = HANDLING::IGNOREBULLET;
}

void NoFallMonitor(jjOBJ@ obj) {
	obj.direction = SPRITE::FLIPV;
	obj.behavior = BEHAVIOR::MONITOR;
	obj.behave();
	obj.direction = (jjRandom() & 1) == 1 ? SPRITE::FLIPV : SPRITE::FLIPHV;
}

void onLevelReload() { MLLE::Palette.apply(); }
bool onDrawAmmo(jjPLAYER@ player, jjCANVAS@ canvas) {
	return MLLE::WeaponHook.drawAmmo(player, canvas);
}

array<int> fastCustomSpringSpeeds(jjLocalPlayerCount, 0);
void onPlayer(jjPLAYER@ play) {
	if (play.ySpeed < -32.f) {
		fastCustomSpringSpeeds[play.localPlayerID] = int(ceil((play.ySpeed + 32.f) / -0.125f));
	} else if (fastCustomSpringSpeeds[play.localPlayerID] != 0) {
		if (play.ySpeed < -31.f) {
				fastCustomSpringSpeeds[play.localPlayerID]--;
				play.ySpeed = -32.f;
		} else {
				fastCustomSpringSpeeds[play.localPlayerID] = 0;
		}
	}
}