yay i finally found it , its wonderful
as long as certain people dont look at it to oftain…..
Yes a very well made level pack.
It took me a long while to play it all.
(and yes cheats were needed)It’s a very hard level pack with excellent ideas, tilesets, masks , events, weapon placements,…
If i was to name everything good about this I wouldn’t finish. So I must say a very excellent of jobs and I would love to see more work by you kejero.
P.s. lev 1 was what I worked hardest on,
The spikes are placed on great spots not just waste spots u arn’t gonna step on (a.k.a. good job)and food , the food is excellently placed so u don’t get to much or to little, because in some parts a sugar rush could be more usefull..[This review has been edited by Spotty]
the 2002 one is good in size and options of using stuff n stuff, it’s not drawn terribly, but it’s too…….too…………….blue :P
This is an excellent tileset…i like the statues and the manu number of things u could do with this tileset.
Yet another Diamondus level, although I never lower ratings because the tilesets you use. Let’s get started, shall we?
Gameplay: The gameplay in the level could be better. It is hard to move around with Jazz at times. Also, the confusing layer 3 is there, although I know it is put there purposely, the point of levels is to battle and to understand what’s going on. I wouldn’t really consider this good for duels. Although the gameplay isn’t all bad. It is very open and spread out. That helps.
Eyecandy: The eyecandy was exeptional. Above average work for a Diamonodus level. Lots of nice gems, nice curvy paths. I don’t like flat levels, and this is the opposite. Good use of things like vines and trees. The backround used was traditional for a Diamondus tileset. I’m glad you fixed that error about those black lines in layer 8. I was never able to fix that.
Weapon Placement: The amount of weapons and weapon placement was pretty good. I never worried about running out of ammo, yet I wasn’t clustered with weapons all around me.
Overall, ‘Gemstone Warfare’ is a quite delightful level. I find it fun and colourful, unlike some levels that are flat and boring. Though confusing, I recommend you download this level from Defalcon.
Do I can buy TSF in next shop!
Oh well, as you may know already, i’m not a big fan of this type of level. Nevertheless, i will always try to rate them fair, like all other levels.
“The Brothers Hotel” has four “rooms”, one additional room for each MP mode (CTF, Battle and Treasure Hunt), a toilet, a disco (doesn’t really make sense without a DJ and some gals :-), two shops (seems like the only item they sell are powerups, duh!), a kind of cinema or something like that, a boxing room, a swimming room, a pinball room and a “training” room.
All of those are very small and doesn’t really look beautiful in my opinion, which may have its cause in the tileset used here (“Building” by a guy called Gringo…i’m sorry but i never really heard of it or i don’t remember so i can’t tell you a lot about it, it’s not too impressing i’d say). On the other hand, the level author also didn’t really make more than he obviously needed to. There’s isn’t much layer work or variation throughout the level. Another disappointing fact is the lack of any background music.
All in all, i have to admit that i’ve seen worse hotels. Technically it’s absolutely okay and there aren’t many event placement problems i think. So if you’re a fan of this (in my opinion silly) fashion of level making, you will probably like this one a lot. Otherwise, better keep your hands off this (slighly below the average because i don’t like hotels too much personally :-)!
Well, let me put it straight, this is not my favourite level this week. Tube Electric is pretty easy to use and still, the author made some unfortunate mistakes here.
The whole design is kinda confusing, the level seems to be very large (255*64 tiles, way too much width) and the event placement is not very appropiate. For example, those Spikeballs only hurt the server and can cause access violations. The many (coin) warps don’t make navigation easier, too. In addition to that, the whole map doesn’t really look and feel like a battle level. Full energy carrots and annyoing dead ends (in the lower right corner, for example) may give you prove of my critics (pretty bad ammo placement in the whole level). As for what we call eyecandy, i didn’t find a lot of it…actually…erm…i didn’t find any. Not even the tubes are placed in foreground layers! Oh, and by the way, i think the level wasn’t started from scatch (as it should be), but it’s based on Battle2. Some places really really look like it :-)
Conclusion: sorry, but i can’t give a download recommendation here. It’s more like a waste of disk- and webspace to be honest.
I suggest you (the author) to read some level making manual or some of the reviews for bad levels here to avoid some of those “classic” mistakes in the future. Good luck and don’t hang your head (makes a very lucky 3).
P.S.:
Of course, “The Brothers Homebase” doesn’t have a correct next level setting…[This review has been edited by Aiko]
I’ll review this when i have 1.23 and 1.24 installed again on my comp…so till then no review from me :-)
Well…A very nice Tileset from Mirrow. It looks kinda “Simple”…more like Microsoft Paint colours, but who cares.
The stuff you’ve made in the Tileset are very Cool. Those Ooga-Booga statues look like the enemies in Mario Land :-) Uhm…I think the Tileset is very good, alltough It’s kinda small, but it has good masking. O yeah I’ve forget the example level…the level is very good. It uses all the tiles of the tileset. So you could rate it a 10.
But anyway a Download Recommendation.
And a 7.7 for the Tileset.
I will soon ore later download this…
but please dont post hotels on j2o…they ****!
Did you get your name from the movie Harry Potter?…
I like the tileset, very good, although I think it has too many grey in it.. if you could make some lighter/darker versions in the same set, that would make it less boring.
Not my kind of set to make a level with, but it looks censored good
-DaZe AKA BlinK
No, it’s not. But I decided to review it anyway. In exchange for two waffles. With syrup.
Anyway, the background eyecandy’s fine, but layer 4 isn’t. Too many repeating blocks, bad design. The layout’s ok, but the design isn’t, if that makes sense.
And there’s an end area in the level! It’s a battle level! And I could scream about the Ice stuff….
If you like levels with repeating blocks, tiny one tile passageways and lots of shields, this is for you. Not for me.
Aside from being quite confusing this lvl is quite neato…..true its not very playable as jazz but then again alot of lvls are like that even the ones built by the pros :)
I only downloaded this to get the readme file. I already had the most recent version.
Overall, it is a farily good level. I do not think it is quite balanced to be playable with both Spaz and Jazz easily. I played it with both, and though I am not as good with Jazz, I came to that conclusion.
A very confusing level, I must admit. I definitely do not think it should be CTF, since you could take so many different paths and yet not know which is fastest and easiest and best to use. Definitely a battle level.
Mostly good. Probably the first level by defalcon that I ever played, and I am glad to have helped out in my own minor way.
gets a torch and burns jj2 1.24
Eat that tsf!
tsf must die!
And what, may I ask, about Agama?
i would gave a better rating but the reason why is one word: picky ;P. yes picky
[Content edit] Useless spam, baised post and rating
– ShadoW
[This review has been edited by ShadowGPW]
Boring, old, keep it in line review….
BASIC BLOCKS/MASKING:
They’re almost all there. A few missing, but mostly there. The masking is good, except in a few places where it suffers.
1.7/2
LOW DETAIL LAYERS:
Originality rules here, but there could be a little more.
1.5/2
EYECANDY:
Everything looks great, except the shrubbery stuff, which could have used more work.
1.9(2)/2
ANIMATIONS/VARIETY TILES:
Great work here. And kind of original. But the spike animation in the cave doesn’t work.
1.5/2
STANDARD TILES:
No H-poles, Hooks, Arrows (except the ones in the cave which only point up), Sucker Tubes (though I guess they wouldn’t fit in, so this doesn’t matter) and the only spikes are on the floor.
1/2
OVERALL:
Great tileset here, though it could use a little work.
EXTRA STUFF:
Nice rank, Aiko. I want one. :P
Disguise, never rate a tileset by the music used in the example level!
Taz, don’t lower your rating because of the Example Level’s length.
Person below this rating that I forgot the name of, don’t rate the Example Level.[This review has been edited by Violet CLM]
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