Firstly, you use a old version of the tileset. But, it is not necessary to use it. Only cosmetic changes I think.
This level is the best Aztec level I’ve seen. Unknown Rabbit has figured out almost all possibilities of the tileset. The level design is the best I’ve seen and it was challeging (can you say like this??). The event placement rocks. The music just sounds a little bit cheap, and it is from JJ1, right?
Great work, Unknown Rabbit.
And to the other people: Yeah, my first one was a little crappy.[This review has been edited by Blade]
This is a very coolish set. I liked Discofever a bit more, to me it is till mirrow’s masterpiece. Mirrow showed this set to me some time ago. When i saw it, i was already pretty impressed. This set has many stuff for creating cool eyecandy. It’s good for all sorts of levels. It has some cool stuff, like animated litle monsters, probably created as enemys for that campaign that was never finished. Sorta reminds me of the mummy bunnys in Tomb Rabbit’s final temple, they ruled;). The set also has some diferent types of ground, like sand, stone and stuff. This way you can create pretty cool levels, like a ancient stone building standing in the desert or something like that.. It also has the good old water, like the jungle sets and Agama’s swamp tileset. It has sorta ‘spike-ish’ tube thingys, dont know a corect name for them right now;), that you can use as background and foreground decoration. It has lamps and torches, standing on pillars, wich can be used as lights. There is a well made textured background for layer 8, and for layers 5-7, Mirrow added some nice looking moutians. To add to this, mirrow also created 3 pretty coolish example levels. I had already seen one of them, the CTF one, but the others looked great. Ammo placement was good, and gameplay was very circular, with (almost) no dead ends and stuff. Of course, they make very good use of the tileset, but thats why they are the example levels. Mirrow also used one pretty spiffy custom music file for the battle level, called ‘cages.s3m’. It was a good choice, it rocks and fits the level well. I liked it;).I am very happy that mirrow’s “Secret tileset” has been released, and must recomend you all to download this. Mirrow succesfully fixed the masking bugs in the tileset too. The slopes are normaly masked now, so are the spike thingys and such. I am VERY glad the textured background was fixed. The monsters are still sorta ‘rocky’ animated, even at best, i discovered this when trying to animate them. Try to make their animations more like the zombys from Tomb Rabbit. Because mirrow was able to fix the major masking bugs, and even add a inviseble text string in the mask;), i’ll be generous and give him his 8.5 bacl. Good job mirrow.[This review has been edited by >CelL<]
Excellent…it literally rocks. :-) (Not more than the pyramids though)
Well, since it is nearly xmas…I’m going to review far too much and write far too little.
WOOHOO!!! (-D[This review has been edited by White Rabbit]
Very, very cool CTF levels. Probably the best ever created.
Evil. Eviler, Evilest. (Wooooo-hoooo! Grammar police!)
Anyway. This is not a so-good level. The music is cool (mist be me, a spacey techno music fan ;) but the level isn’t. The design is weird, the tubes are weird, the layers are weird, I am weird.
I won’t talk about the evil fall, Aiko did some great speech about that so that’s enuf’. Now I’m getting weirder because I’m a cow so get the 4,5 and run away.
Ok, this is my new way of ranking tilesets, This tileset will start off with 10 points, and I will remove points by everything that is wrong with the tileset
10
-1 There are heaps of blank spaces
-2 There is no diagnal tiles
-1 The palette isn’t very nice looking, colours arn’t in a particualar order
-2 The backgrounds arn’t very good
-3 no fore ground or back ground stuff, eg, mountains, rivers, that sort of stuff
That equals 1, so far
+1 it has stuff like vines, destructive blocks, etc
+1 The tileset has a mask
+1 A nice variaty of colours
+0.5 I think those ladders are cool, keep the masking so that each step of the ladder, jazz hangs on, but you should make the bits thinner in the mask. Its ok when the ladder is a vine, but when its a hook, you have to really hit the jump button about 6 times just to go up 1 tile.
Ok, thats gives an overall of 4.5
I’ll be short about this: Don’t download it.
This level shows that it’s hard to create interesting levels with the tileset. This level is IMO kinda boring, it has some ammo, not too much, much empty space, and no sewers (too bad). 5,2, and no download recommendation. Sorry, Nitro.
Crap. Sorry, Roseta, but this is some kind of crap. The tileset has some 3D-ish tiles and siome evil painty tiles. There’s much empty room in the set, and that makes it hard tosee wath belongs to what. There are also no diagonal tiles, only blocks, wich makes it hard to make a level with this. Thr background (4×4 tiles) is 63×63 in pixel size, no 64×64 so you can’t really let it fit together. The vines are working, but they are not from high quality. The major problem of this set is that there are no “end pieces”, the tiles where you can make the end of a bar from, or the end of a vine, and that the tiles doen’t really fit together. They are all in stes of 4 tiles, but you can’t really use them as one, big, level or platform. That’s the problem. Now you know.
I think a 4,0 is a good rating for this. If it isn’t, that’s not my problem ;)
yea curved scenery is nice, but its hard to make and connect it all together. tileset is too blocky and the ladders are just bad, i couldnt climb up them(i believe that the horozontal lines are too thick). like buster said, the stars are way to busy and hard to see. keep on trying.
yea there is a reason why colony isnt used much, this level is an example. if your gonna make a battle level make it special cause there are so many out there.
Pretty crazy glitch.
I look forward to seeing the level when it is done. It looks promising.
~Buster
Spiffy level.
Not many serious complaints to make here. The indoors area is great, the outdoor part is okay. Except for the brick section, which I found confusing.
Still, anyone who doesn’t mind a small confusing area should like this.
~Buster
Wild level.
Still, some parts of it seem a bit confusing. And the rain kinda makes it hard to see.
Also, it isn’t the easiest level in the world to get around in, though all areas are reachable one way or another.
Not bad.
~Buster
To be frank, the tileset needs more work.
Some of the tiles look okay. I like the crawling vine and the red girder (though the later could use some end pieces).
The rest are okay, but some don’t join together very well, and the graphical quality is very inconsistent.
Also, the starfield background is way to busy. Makes it hard to see.
One more point: Why does everyone always make blocky tilesets? You sould focus on adding some curved surfaces. Otherwise it all comes off looking like a Super Mario Bros. tileset (the first SMB that is).
Bottom line: I’ve seen worse, but this still needs some major work. Hang in there.
~Buster
Ratings like these, make me wonder if people are really rating the levels, or rating friends…
The idea: another test level (boringgg..ok, let me get this straight: we are not 3. we do not want tests or hotels. we want real levels. quality)
The tileset: Carrotus. (over, overused. Very easy to use tileset, an still the author manages to make huge mistakes.)
The tests: kinda hard to call them original. There were some good ones, but the rest was the usual test-madness.
1. Wind+ warps=dang!
2. Maze= dang!
3.The rushing frog idea was done before by F!re. Dunno if you took his idea or if you thought it up by yourself, anyway, it’s not new.
4. Huge amount of baddies + regeneration = dang!
5. simple, a test level= dang!
Where the author tried to create a fun level, he creates a horror for us hard-working level builders. I assume the author is not the most experienced JCS’er out there, and I am not saying he/she should be, but I would like to suggest not to make any tests or hotels. Practice using the different tilesets, and create real levels. I am sure you will succeed. Oh, and a final note: from all the test levels, this WAS the easiest one, so even as a test it wasn’t that good! sorry..)
a 3. Learn to live with it, and go practice on real levels. Good luck!
(the reviewer of this post is not out to harm anyone by using offensive talk or the like. You cannot sue me for this either. Thank you) :P
A battle level with the same name as one of the official Single Player levels…:D
The playability was pretty decent. Most places were accesible. Some places weren’t (as Jazz, it is kinda hard to jump over some walls. And there were no springs there!).
Weapon placement was good. They respawn a bit quick, but since this is a small blast-it-away-on-someone-level, you will quickly run out of them…
Only one carrot in the level, so expect people to die quick, better put up that roast count!
Use of tileset: could have been better. The houses look almost superb, there are some small errors to spot. The author hardly used any of those fine background walls, and most streets look empty…too bad.
Level is decent. Gameplay is decent. Eyecandy is not that good. Fun: awesome!
Good cure for a day of stress!
Overall: a 6.7, battle fans should get it, others might want to try it once.
Yay! More Christmas presents!
Okay, what we’ve got here are a couple of very nice battle levels.
The night level is very well done. Good design, nice weapons placement, blah blah great blah blah download blah.
The day level is quite…unique. Not bad unique though. It is I think of a lesser quality than the night level, but it has it’s merits.
Nice work.
~Buster
I LOVE YOU JJ TUBLEAR! THIS PATCH SAVED MY JAZZ2!!! (In a…way…)
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